Islands: Difference between revisions
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<nowiki>{{Island|This user or group}}</nowiki> | <nowiki>{{Island|This user or group}}</nowiki> | ||
[[Category:Islands]] | [[Category:Islands| ]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 03:32, 28 April 2010
Islands are buildings that are completely cut off off from the free running network by empty blocks.
Islands
These buildings possess a distinct tactical disadvantage to survivors, as it is impossible to gain entry even with free running if the building is barricaded past very strong. Few bother to stay in these buildings, the cons of isolationism seem to outweigh the pros. There are a total of 15 throughout Malton.
Because barricade strafing is so difficult to do in these areas, they make excellent targets for feral zombies. If one feral takes to weakening the barricades, the chance of a barricade strafer arriving and barricading before another zombie can finish the barricades off is much less than for non-island squares.
Island Locations
Building | Coordinates | Suburb |
---|---|---|
Moodborn Library | [0, 53] | Grigg Heights |
St. Laurence's Church | [0, 59] | Grigg Heights |
the Standen Building | [3, 66] | Crooketon |
Fowler Crescent Railway Station | [18, 21] | Chudleyton |
Lamport Walk Police Department | [24, 13] | Gatcombeton |
the Barstow Arms | [33, 84] | Dartside |
Club Cust | [34, 12] | Shuttlebank |
the Reptile House | [45, 30] | Ketchelbank |
Gerrish Place Police Department | [47, 48] | Barrville |
Styles Bank | [57, 78] | Kempsterbank |
Brodripp Auto Repair | [70, 44] | Peppardville |
Yea Bank | [77, 0] | Earletown |
the Allsop Building | [88, 92] | Whittenside |
Club Silvey | [99, 48] | Starlingtown |
the Sigel Arms | [99, 91] | Miltown |
Large Islands
These are small collections of buildings that are not part of the primary free running network that spans most of Malton. These "walled gardens" are less of a disadvantage as they consist of several buildings, but are still isolated from most of the city. Malton's two forts are also large islands. The outer wall prevents all entry from 7 of the outer 8 blocks, and the gatehouse is specially designed to prevent entry from outside the forts by free running. So while the adjacent buildings would nominally provide access to the free running network, the special rules pertaining to forts prevent it.
Large island locations
Building | Coordinates | Suburb |
---|---|---|
Judgewood/Chudleyton Large Island (Peet Island) | ||
the Peet Building | [14, 19] | Judgewood |
St Basil's Church | [15, 19] | Judgewood |
Factory 15,20 | [15, 20] | Chudleyton |
Warehouse 16,19 | [16, 19] | Judgewood |
Lockwood Crescent School | [16, 20] | Chudleyton |
Becktown Large Island | ||
Kempthorne Cinema | [19, 36] | West Becktown |
the Attwell Building | [20, 36] | East Becktown |
the Samuels Hotel | [20, 37] | East Becktown |
Spicer Hills Large Island | ||
the Musgrove Arms | [28, 90] | Spicer Hills |
Club Barnard | [29, 90] | Spicer Hills |
Richmond Hills Large Island | ||
Cunningham Cinema | [36, 34] | Richmond Hills |
Junkyard 36,35 | [36, 35] | Richmond Hills |
Edgcumbe Cinema | [37, 33] | Richmond Hills |
Freeguard Cinema | [37, 35] | Richmond Hills |
Warehouse 38,35 | [38, 35] | Richmond Hills |
Pashenton Large Island | ||
the Peerless Arms | [75, 16] | Pashenton |
Blatcher Lane School | [76, 16] | Pashenton |
Pescodside Large Island | ||
the Biggs Arms | [98, 16] | Pescodside |
the Rowson Building | [98, 17] | Pescodside |
Couch Boulevard School | [98, 18] | Pescodside |
Junkyard 99,16 | [99, 16] | Pescodside |
the Adkins Motel | [99, 17] | Pescodside |
Caple Library | [99, 18] | Pescodside |
Starlingtown Large Island | ||
the Gristwood Arms | [98, 41] | Starlingtown |
the Chadburn Museum | [99, 41] | Starlingtown |
Houldenbank Large Island | ||
the Tribe Building | [95, 60] | Houldenbank |
the Wellstead Building | [96, 60] | Houldenbank |
Miltown Large Island | ||
Warehouse 95,98 | [95, 98] | Miltown |
Junkyard 95,99 | [95, 99] | Miltown |
Pickering Alley School | [96, 99] | Miltown |
Strutt Bank | [97, 99] | Miltown |
Fort Creedy | ||
Fort Creedy Infirmary | [78, 47] | Peppardville |
Fort Creedy Storehouse | [79, 47] | Peppardville |
Fort Creedy Barracks | [80, 47] | Pitneybank |
Fort Creedy Barracks | [78, 48] | Peppardville |
Fort Creedy Armoury | [79, 48] | Peppardville |
Fort Creedy Gatehouse | [80, 48] | Pitneybank |
Fort Creedy Vehicle Depot | [80, 49] | Pitneybank |
Fort Perryn | ||
Fort Perryn Vehicle Depot | [84, 89] | Pennville |
Fort Perryn Infirmary | [84, 90] | Whittenside |
Fort Perryn Armoury | [85, 90] | Whittenside |
Fort Perryn Storehouse | [86, 90] | Whittenside |
Fort Perryn Storehouse | [84, 90] | Whittenside |
Fort Perryn Gatehouse | [85, 90] | Whittenside |
Fort Perryn Barracks | [86, 90] | Whittenside |
Map
Island Vacation
Malton's Tourism Department, recently impoverished by the zombie nuisance, has begun marketing island vacations to Malton's residents (living or otherwise) in a new strategy to entertain guests of the fair city.
Island Vacationer | |
This user or group has either taken an authentic and relaxing vacation on one of Malton's fifteen islands or been castaway there and forced into an authentic and mind numbing solitude. |
{{Island|This user or group}}