Dulston Alliance: Difference between revisions
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<font color=red>'''November 6th, 2010'''</font> - Due to an internal conflict between [http://www.urbandead.com/profile.cgi?id=1622474 <font color="#DDEEDD">Taco2</font>] (founding leader) and [http://www.urbandead.com/profile.cgi?id=1619091 <font color="#DDEEDD">HiteiKan</font>] (current leader), the [[Earletown Rangers|<font color="#DDEEDD">Earletown Rangers</font>]] have been disbanded. We were recently informed of the news and understand that some of the group's former members are still interested in remaining within the Alliance. However, for those who have decided to move on, we wish them the best of luck. | <font color=red>'''November 6th, 2010'''</font> - Due to an internal conflict between [http://www.urbandead.com/profile.cgi?id=1622474 <font color="#DDEEDD">Taco2</font>] (founding leader) and [http://www.urbandead.com/profile.cgi?id=1619091 <font color="#DDEEDD">HiteiKan</font>] (current leader), the [[Earletown Rangers|<font color="#DDEEDD">Earletown Rangers</font>]] have been disbanded. We were recently informed of the news and understand that some of the group's former members are still interested in remaining within the Alliance. However, for those who have decided to move on, we wish them the best of luck. | ||
Revision as of 14:10, 9 December 2010
History of the Alliance"Tumulo Omnis Mortuus, Mortuus Delendus Es." Formed from survivor groups in and around the suburb of Dulston back in 2006, the Dulston Alliance has since grown by leaps and bounds over the years and now includes some of the most active survivor groups in the area. The Alliance has worked hard to bring security to Dulston and through these efforts has spread its protective influence into the adjoining suburbs of Pescodside and Rhodenbank in the form of patrol duties. It is due to these efforts outside Dulston that the Alliance has recruited non-Dulston survivor groups into its ranks and together the Alliance plans for the greater glory of the NE Corner. Not to be forgotten is the hard-fought suburb of Rolt Heights which, although still under contention due to the difficult nature of maintaining revivification there, will one day be fully under survivor control with help from the Alliance. The history of the Dulston Alliance is a memorable one, as our organization has united to fight several hostile organizations since its humble beginnings. From the dreaded zombie horde, the Ridleybank Resistance Front to the cold-blooded killers from DORIS, the Dulston Alliance has always been there to provide the best resistance the suburbs have to offer. Proving yet again that through coordination and cooperation survivors will stand triumphant through any adversity, whether it be zombie or human. So always remember, Malton is our home and the zombies will never take it from us; stay the path and continue the fight... to the last man!
Recent NewsAs a reminder to all members of the Dulston Alliance, be sure to post the latest news items at the top. News items should reflect incidents or events that take place specifically in Dulston, or in the surrounding suburbs of Pescodside, Rhodenbank, or Rolt Heights that together form the NE Corner. Non-Alliance survivors, and hostile groups specifically, are reminded never to post their news here, but rather they should post it to the corresponding suburb wikipage where the event occurred. November 25th, 2010 - It would appear that Red Hawk One has expanded his efforts by issuing recon reports across the airwaves too, as indicated in this compiled radio transcript: "Good evening Rhodenbank! And for our American listeners, Happy Thanksgiving! It's been a while, but KRFR is back! First up, suburb status. Zombie movements seem to be concentrated along the Rolt-Pescodside and Rhodenbank-Earletown border, which are seeing some ruins and zombie groups of 4-7. The trouble spot on the Rhodenbank-Earletown border contains the Wortley Building (NT), St. Helier's, and St. Alban's. The first two are ruined with 5+ zombies outside, while the last location is EHB with exactly 5 zombies outside. Last check on St. Helier's only had a single rotter inside, so one or two survivors *may* be able to reclaim it on their own. Meanwhile, the trouble spot along the Rolt-Pescodside border is centered around the BAR's territory, and was covered in the last recon report. "Other than these trouble spots, the region as a whole is faring very well. Most buildings are heavily barricaded and maybe 60-70% are lit. Of course with the relative safety comes a different problem: overbarricading. Check out the suburb plan and see if your building is designated a VSB entry point; while heavy 'cades are great during sieges, they don't do much more than lock newbies out during calm periods. Don't let this happen! And that's the news! You're listening to KRFR 27.96. Until next time, RED out!" November 23rd, 2010 - Veteran RCDC recon operative, Red Hawk One reported the following information on the situation in Northeast Malton: "On my way back up through the Rolt Heights/Pescodside area, I saw most of the buildings were intact. The RHVP HQ at Ayliffe Street PD was pretty lively and the folks were rather chatty. Unfortunately, the chat was mostly about zombies. It seems there is a small-to-medium sized horde drifting around Rolt Heights that has been picking fights at the local TRPs. I dropped in at the BAR as well, but it seems they are one of the zombies favorite targets. Last I saw, Burchell was ruined with 11 zombies inside. "Further north, Rhodenbank appears at first glance to be in similar shape as Rolt Heights, minus the zombies. One point of interest is the Wallbutton NT, which was pinata'd. I was able to take down the barricades, but the zombie is still inside. Free experience to whoever wants to kill/CR it and then repair the place." November 16th, 2010 - While the events surrounding the disbandment of the Alliance's former member group, the Earletown Rangers, were tragic it has not all been bad news. Recently a new group called Atlas has risen from the ashes. While the new group is smaller than the original the group's leader, HiteiKan was well known and trusted among the Alliance Brass. As such, it should come as no surprise that Atlas requested, and was today accepted, as the newest member group to join the Dulston Alliance. We wish them the best of luck in their efforts to bring order to Pescodside. November 6th, 2010 - Due to an internal conflict between Taco2 (founding leader) and HiteiKan (current leader), the Earletown Rangers have been disbanded. We were recently informed of the news and understand that some of the group's former members are still interested in remaining within the Alliance. However, for those who have decided to move on, we wish them the best of luck.
Radio Frequency
Since the inception of radios the Dulston Alliance has claimed the frequency 26.36 MHz. Communications on this channel should be limited to Dulston Alliance members or survivors requesting assistance from the Alliance. In those cases your location, the number of zombies, number of survivors, and barricade status are required in order determine the factors necessary in order to facilitate an organized response operation. This frequency is also a good means of passing on links to the profiles of any survivor charged with murder. Keep in mind this channel should not be used for general discussion or anything but vital suburb defense communications.
Dulston Alliance Code of Conduct1. No Zerging - We do not allow members to run two seperate characters within the Dulston Alliance or any of its groups. In addition, if a member does have another character be it survivor, player killer or zombie, this character must stay a minimum of 20 city blocks away from their Dulston Alliance character. Basically, two full burbs away. NO EXCEPTIONS. 2. No Spying - Don't join other groups to get information or join other forums in hopes of gaining insider information. 3. No Player Killing - DO NOT KILL another survivor for any reason. Well, as long as they aren't on the Dulston Alliance Black List, anyway. If you are killed, report their name for their first warning on the Dulston Alliance forum. If they happen to commit an act again they will be on the list permanently. If killing someone on the Black List please announce their execution before or after and state they are in fact on the Dulston Alliance black list. The Rogues' Gallery alone is not sufficient to kill a survivor. If you use the RG, make sure your target is also on the black list.
4. No Generator Killing - These are for the common good and should not be destroyed. It's as simple as that. If the burb is in a state of emergency, then a generator may be destroyed for security reasons only. If the building is occupied by other survivors please let this be known before or after you disable it. 5. Don't be an Ass! - Do not spam the radio. Do not insult other survivors (no matter dumb they may be). Do not join other groups forums to start e-drama. Always help a new survivor out if they ask for advice. We are here to protect our suburbs and their people, not act like idiots or school yard bullies. We are all for having fun, but just don't carry it too far to the point that people get tired of you and it takes focus away from more important things. 6. Do Not Kill Zombies at Revive Points - The only exceptions to this rule are brain rotters or Black Listed characters. Be sure to check the revive points on the wiki for any suburb you are in and avoid killing ANY zombies at these specific locations. 7. In Fact, Do Not Kill Zombies in the Street...Period! - There is no greater waste of AP than to kill a zombie simply standing outside. Wait for them to breach a building before you decide to go trigger happy. If you want to level up, healing other survivors is an easier, more beneficial way to gain experience. The Dulston Alliance's Official Zerging & Spying Policy1. The groups and general membership of the Dulston Alliance shall not Zerg under any circumstance. The Dulston Alliance practices a slightly stricter policy when it comes to Zerging, and considers Zerging as "having more than one character within a thirty block radius." - Any member found zerging will suffer heavy penalties. Punishment will be decided by the Dulston Alliance leadership and can be increased depending on the situation and the scale of the incident, and the length of time the member has been part of the Alliance (AKA, the "Newbie Clause"), but minimum sentence is having all zerglings deported from Dulston immediately, and the offender in question required to publicly explain and apologize. - Any member found zerging a second time, and are still part of the Alliance, will find themselves banned from the Alliance, permanently, and their offense recorded on the Black List.
- Any member of a Dulston Alliance group found spying wrongfully will suffer heavy penalties. Punishment can be increased depending on the situation, but the minimum sentence will be a concerned PUBLIC apology and explanation. - Any member found wrongfully spying twice will find themselves banned from the Dulston Alliance, permanently.
Dulston Alliance Emergency GearAll members of the Dulston Alliance are encouraged to carry the following items on them at all times. Any weight you have remaining for items can be filled with what you choose.
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