Survivor Security Zone: Difference between revisions
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[[Image:Worldview ssz.png|thumb|550px|The Malton world view highlighting the Survivor Security Zone. Each mall has a (roughly) 10x10 green square projected out from the center of the mall. The Survivor Security Zone is near the center of town where four malls fall within close proximity.]] | [[Image:Worldview ssz.png|thumb|550px|The Malton world view highlighting the Survivor Security Zone. Each mall has a (roughly) 10x10 green square projected out from the center of the mall. The Survivor Security Zone is near the center of town where four malls fall within close proximity.]] | ||
The '''Survivor Security Zone''' (a.k.a. the '''SSZ''' or the '''Zone''') is a specific area near the center of [[Malton]] where four [[mall]]s and a high number of other resources are located closely together, allowing for efficient territory protection | <span style="font-size:150%">'''THIS IS A HISTORICAL PAGE'''</span> | ||
The '''Survivor Security Zone''' (a.k.a. the '''SSZ''' or the '''Zone''') is a specific area near the center of [[Malton]] where four [[mall]]s and a high number of other resources are located closely together, allowing for efficient territory protection. It is also different from previous tactical initiatives in that it spans multiple suburbs (at least five have important resources), and cuts some suburbs in half. | |||
Main suburbs: [[Stanbury Village]], [[Roftwood]], [[Tollyton]], and [[Pimbank]]. | Main suburbs: [[Stanbury Village]], [[Roftwood]], [[Tollyton]], and [[Pimbank]]. | ||
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Other suburbs with limited coverage include [[Edgecombe]], [[Crowbank]], [[Shackleville]], and [[Peppardville]]. | Other suburbs with limited coverage include [[Edgecombe]], [[Crowbank]], [[Shackleville]], and [[Peppardville]]. | ||
Radio communications in the SSZ are on frequency '''26. | Radio communications in the SSZ are on frequency '''26.03 MHz'''. | ||
Current Malton-wide communications are on '''27.55 MHz'''. | Current Malton-wide communications are on '''27.55 MHz'''. | ||
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<br> | <br> | ||
<br> | <br> | ||
='''[[Zone Information Center] | ='''[[Zone Information Center]]''' | '''[[Zone Defenders/Profile List|Enemy Profile List]]'''= | ||
'''This is only a short list, and may not be current.'''<br> | '''This is only a short list, and may not be current.'''<br> | ||
'''For a more complete report, check out the Zone Information Center.''' | '''For a more complete report, check out the Zone Information Center.''' | ||
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<br> | <br> | ||
<br> | <br> | ||
'''YELLOW squares <u>DO NOT</u> | '''YELLOW squares show free running lanes and <u>DO NOT</u> indicate EHB buildings.''' <i>Survivors, check your local barricade plan!</i> | ||
<br> | <br> | ||
<br> | <br> | ||
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[[Image:Capture.JPG|thumb]] | [[Image:Capture.JPG|thumb]] | ||
The Core is in the center area of the Zone | The Core is in the center area of the Zone. It is made up of '''four Police Departments, a factory, a hospital, and an NT'''. These should be the primary fallback resources in the event of any large-scale compromise, and serve as the staging area for retaking a compromised territory. In the event that the Zone Core is compromised, each area has external fall-back positions. | ||
'''Core Resource Buildings''' | '''Core Resource Buildings''' | ||
* [[Joyner Boulevard Police Dept]] | * [[Joyner Boulevard Police Dept]] | ||
* [[The Greenhow Building|The Greenhow NT Building]] | * [[The Greenhow Building|The Greenhow NT Building]] | ||
* [[Grimshaw Road Police Dept]] | * [[Grimshaw Road Police Dept]] | ||
* [[Mayo Row Police Dept]] | * [[Mayo Row Police Dept]] | ||
* [[Dempsey Grove Police Dept]] | * [[Dempsey Grove Police Dept]] | ||
* [[Eligius General Hospital]] | * [[Eligius General Hospital]] | ||
* [[Factory 63,55|a factory]] (63,55) | * [[Factory 63,55|a factory]] (63,55) | ||
<br> | <br> | ||
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= Communications = | = Communications = | ||
{{RadioFreq|freq=26. | {{RadioFreq|freq=26.03|coords=The SSZ}} | ||
We will be using the frequency '''26. | We will be using the frequency '''26.03''' -- the official [[Radio#Standardized_Radio_Zones|Radio Map]] frequency for central Malton. Most of the Zone falls within this region. | ||
<br> | <br> | ||
= Benefits = | |||
# Each mall is less than ten blocks from at least two other malls. | |||
# [[Hildebrand Mall]] and [[Nichols Mall]] are less than ten blocks from ''three'' other malls, and both have NT buildings and Revive Points nearby. | |||
# The Zone has 9 NT buildings and six revive points, all with backups. The NT buildings are well distributed; some along the perimeter, some in the center of the zone, all within 5 blocks of a mall. | |||
# Standing at the center of the Survivor Security Zone, a survivor will be less than 10 blocks away from ''four'' malls. | |||
# Each mall is a fall-back position for two other malls, and a staging point for retaking two other mall areas. | |||
# Each suburb has internal and external fallback points and dedicated patrol routes | |||
# The Zone has a number of police stations that dot the perimeter as outposts and fall back positions. | |||
# The Zone also allows Survivors to develop strategies that are beyond mall-level defense and even beyond suburb-level defense. The Zone exists across multiple suburbs; the definition of the zone was developed by looking only at resource points. | |||
<br> | <br> | ||
= How Can I Help? = | = How Can I Help? = | ||
The basic idea is this : strategy and communication are the keys to efficient territory protection. Read the documents in the "reading materials" section below. Understand how to defend a resource point against a zombie attack and have like 5 backup plans anyway if the resource does fall. Communicate with your group or on the message boards about what's going on. | The basic idea is this: strategy and communication are the keys to efficient territory protection. Read the documents in the "reading materials" section below. Understand how to defend a resource point against a zombie attack and have like 5 backup plans anyway if the resource does fall. Communicate with your group or on the message boards about what's going on. | ||
To help in sustaining the Survivor Security Zone, you need to do a few things: | To help in sustaining the Survivor Security Zone, you need to do a few things: | ||
* If you are a player without a group, Join the '''[[Zone Defenders]]''' group, or another group that supports the SSZ. | * If you are a player without a group, Join the '''[[Zone Defenders]]''' group, or another group that supports the SSZ. | ||
* If you are in a group, talk to your leaders about supporting the zone. If you're the leader, have a liaison join the SSZ [http://s11.zetaboards.com/SSZ/ forums]. Groups can easily adopt their own section of the Zone to patrol, and all groups will need to coordinate efforts and work together to keep the Zone safe for all survivors. | * If you are in a group, talk to your leaders about supporting the zone. If you're the leader, have a liaison join the SSZ [http://s11.zetaboards.com/SSZ/ forums]. Groups can easily adopt their own section of the Zone to patrol, and all groups will need to coordinate efforts and work together to keep the Zone safe for all survivors. | ||
* Relocate to the Zone itself. Tune your radio to 26. | * Relocate to the Zone itself. Tune your radio to 26.03, and pick an area or specific location to support. | ||
* Spread the word. Speak out. Tag Buildings. TinyURL: http://tinyurl.com/yj94pm | * Spread the word. Speak out. Tag Buildings. TinyURL: http://tinyurl.com/yj94pm | ||
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* Outpost police stations manned and the perimeter patrolled. | * Outpost police stations manned and the perimeter patrolled. | ||
* Every single building in the zone is secured and, unless strategically indicated, has power and a radio. | * Every single building in the zone is secured and, unless strategically indicated, has power and a radio. | ||
<br> | <br> | ||
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<b>[[Survivor Security Zone/supporters|Here is a list of the groups that historically supported the SSZ]]</b> | <b>[[Survivor Security Zone/supporters|Here is a list of the groups that historically supported the SSZ]]</b> | ||
A complete history of the SSZ has not been yet compiled. The project started in late 2006 when [[User:Foobarosa|Foobarosa]] came up with the idea. He also founded the [[Zone Defenders]] group. In mid 2007, [[User:Benigno|Benigno]] assumed control over the project, with the help of many key groups, important people, and the ton of survivors that have supported the area. [[Roftwood]] and [[Stanbury Village]] are historically the cultural center for the zone; notable awesome places include [[The Kilt Store]], [[Quartly Library]], [[Eligius General Hospital]], and [[The Truell Museum]]. Each mall also has developed its own culture. | A complete history of the SSZ has not been yet compiled. The project started in late 2006 when [[User:Foobarosa|Foobarosa]] came up with the idea. He also founded the [[Zone Defenders]] group. In mid 2007, [[User:Benigno|Benigno]] assumed control over the project, with the help of many key groups, important people, and the ton of survivors that have supported the area. [[Roftwood]] and [[Stanbury Village]] are historically the cultural center for the zone; notable awesome places include [[The Kilt Store]], [[Quartly Library]], [[St. Ethelbert's Hospital (Roftwood)|St. Ethelbert's Hospital]], [[Eligius General Hospital]], and [[The Truell Museum]]. Each mall also has developed its own culture. | ||
I'm [[User:Benigno|Benigno]], I guess you can call me Ben? It's really just an alias. | I'm [[User:Benigno|Benigno]], I guess you can call me Ben? It's really just an alias. | ||
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By early 2008 the population of the zone was pushing 1000 or so, and the Zone was definitely on the menu of the largest hordes in the game. RRF forces numbered in the hundreds, and their strike teams and death cultists were in full attack mode. [[Mall Tour|Mall Tours]] came. [[LUE]] had an army of several hundred. There were valiant survivor efforts where buildings held for weeks against constant attacks from massive hordes. Zombies approached the area very strategically; a small horde of 30-60 zombies couldn't even take out a building for very long. There were defeats as well, with zombies engaging in complex strategies to crack barricades and hold our resources. Many of the tactics and organization of this area are in response to facing hordes of these sizes. | By early 2008 the population of the zone was pushing 1000 or so, and the Zone was definitely on the menu of the largest hordes in the game. RRF forces numbered in the hundreds, and their strike teams and death cultists were in full attack mode. [[Mall Tour|Mall Tours]] came. [[LUE]] had an army of several hundred. There were valiant survivor efforts where buildings held for weeks against constant attacks from massive hordes. Zombies approached the area very strategically; a small horde of 30-60 zombies couldn't even take out a building for very long. There were defeats as well, with zombies engaging in complex strategies to crack barricades and hold our resources. Many of the tactics and organization of this area are in response to facing hordes of these sizes. | ||
The area was popular and home to about 3 dozen small groups, each controlling a small piece of territory. Many also shifted their attention around the Zone as needed, and other groups from outside the zone would | The area was popular and home to about 3 dozen small groups, each controlling a small piece of territory. Many also shifted their attention around the Zone as needed, and other groups from outside the zone would come assist. This is still the model that is followed today. However, there has been a shift away from group membership on the part of the general populous. The SSZ can easily function like one big group, as it has its own <s>[http://s11.zetaboards.com/SSZ/index/ forums]</s> [https://discord.gg/Ur2gx4Z discord]. An absence of group affiliation is also a natural consequence of the security of the SSZ. The awesome personalities of our individual survivors help make the zone great! | ||
I | Any history compilation involves a great deal of research. I hope a complete history of the Zone since its inception can be written at some point.<br> | ||
[[Category:Organizations]] | [[Category:Organizations]] | ||
[[Category:Survivor Security Zone]] | [[Category:Survivor Security Zone]] |
Latest revision as of 16:14, 29 October 2020
THIS IS A HISTORICAL PAGE
The Survivor Security Zone (a.k.a. the SSZ or the Zone) is a specific area near the center of Malton where four malls and a high number of other resources are located closely together, allowing for efficient territory protection. It is also different from previous tactical initiatives in that it spans multiple suburbs (at least five have important resources), and cuts some suburbs in half.
Main suburbs: Stanbury Village, Roftwood, Tollyton, and Pimbank.
Other suburbs with limited coverage include Edgecombe, Crowbank, Shackleville, and Peppardville.
Radio communications in the SSZ are on frequency 26.03 MHz. Current Malton-wide communications are on 27.55 MHz.
The physical boundaries of the Survivor Security Zone are defined by the proximity of its four malls: Tynte Mall to the north, Woodroffe Mall to the south, Hildebrand Mall to the east, and Nichols Mall to the west. Projecting out a 10-block "square of influence" from each of these malls, and combining the overlapping areas defines the boundaries of the Security Survivor Zone. The boundary has also been extended a couple blocks in a few places to "annex" some police stations on the perimeter. Having a large number of these rim PDs manned and outfitted with powered radio transmitters acts as an early warning system for the Zone.
Zone Information Center | Enemy Profile List
This is only a short list, and may not be current.
For a more complete report, check out the Zone Information Center.
The Greenhow Building |
The Herbert Building occupied by zombies |
Grimshaw Road Police Department This police department is barricaded with no zombies outside. |
Eligius General Hospital Recently destroyed, with loss of life, by zombies led by the Ridleybank Resistance Front. |
YELLOW squares show free running lanes and DO NOT indicate EHB buildings. Survivors, check your local barricade plan!
NT Buildings - Green | Revive Points - Cyan | Entry Points - Orange |
Hospitals - Magenta | Police Stations - Blue | Fire Stations - Red |
Zone Core
The Core is in the center area of the Zone. It is made up of four Police Departments, a factory, a hospital, and an NT. These should be the primary fallback resources in the event of any large-scale compromise, and serve as the staging area for retaking a compromised territory. In the event that the Zone Core is compromised, each area has external fall-back positions.
Core Resource Buildings
- Joyner Boulevard Police Dept
- The Greenhow NT Building
- Grimshaw Road Police Dept
- Mayo Row Police Dept
- Dempsey Grove Police Dept
- Eligius General Hospital
- a factory (63,55)
Barricade Plan Discussion
Responsible barricade policies are ones that include access to resource buildings as well as strategically placed safehouses and entry points. A strategic and flexible power grid is also essential. Although we generally reference the Uniform Barricading Policy, local adjustments are vital for survival as well. Some of our suburbs are non-UBP compliant intentionally.
Barricade maps that can be easily referenced should be listed on each suburb's wiki page, and discussion is encouraged.
Please find quick links to local barricade plans below.
Stanbury Village (W) | Roftwood (E) | Tollyton (S) |
Pimbank (N) | Shackleville (SW) | Ridleybank (NW) |
Edgecombe (Far E) | Peppardville (NE) |
Communications
Short-wave Radio Info | |
This group or location has a dedicated radio frequency.
Frequency: 26.03 MHz |
We will be using the frequency 26.03 -- the official Radio Map frequency for central Malton. Most of the Zone falls within this region.
Benefits
- Each mall is less than ten blocks from at least two other malls.
- Hildebrand Mall and Nichols Mall are less than ten blocks from three other malls, and both have NT buildings and Revive Points nearby.
- The Zone has 9 NT buildings and six revive points, all with backups. The NT buildings are well distributed; some along the perimeter, some in the center of the zone, all within 5 blocks of a mall.
- Standing at the center of the Survivor Security Zone, a survivor will be less than 10 blocks away from four malls.
- Each mall is a fall-back position for two other malls, and a staging point for retaking two other mall areas.
- Each suburb has internal and external fallback points and dedicated patrol routes
- The Zone has a number of police stations that dot the perimeter as outposts and fall back positions.
- The Zone also allows Survivors to develop strategies that are beyond mall-level defense and even beyond suburb-level defense. The Zone exists across multiple suburbs; the definition of the zone was developed by looking only at resource points.
How Can I Help?
The basic idea is this: strategy and communication are the keys to efficient territory protection. Read the documents in the "reading materials" section below. Understand how to defend a resource point against a zombie attack and have like 5 backup plans anyway if the resource does fall. Communicate with your group or on the message boards about what's going on.
To help in sustaining the Survivor Security Zone, you need to do a few things:
- If you are a player without a group, Join the Zone Defenders group, or another group that supports the SSZ.
- If you are in a group, talk to your leaders about supporting the zone. If you're the leader, have a liaison join the SSZ forums. Groups can easily adopt their own section of the Zone to patrol, and all groups will need to coordinate efforts and work together to keep the Zone safe for all survivors.
- Relocate to the Zone itself. Tune your radio to 26.03, and pick an area or specific location to support.
- Spread the word. Speak out. Tag Buildings. TinyURL: http://tinyurl.com/yj94pm
Templates
Survivor Security Zone | |
(Your Name Here) helps to protect the Survivor Security Zone. |
{{SSZ|Character or Group Name}}
Zone Defenders | |
This user is a Zone Defender and is sworn to protect the SSZ. |
{{ZDers|Your Name Here}}
Reading Material
Feel free to add more
- Necrotech Security Zones
- The Mall Defence Manifesto
- How To Win A Mall Siege
- Distributed Defense
- Barricade Strafing
- River Tactics
- Uniform Barricading Policy
- Sacred Ground Policy
- RESCUE!
- Lying Low
- DIRT:NAP
Long term goals
- Barricade policies that are not suburb-specific and take into account the Zone as a united entity.
- Outpost police stations manned and the perimeter patrolled.
- Every single building in the zone is secured and, unless strategically indicated, has power and a radio.
SSZ History
Here is a list of the groups that historically supported the SSZ
A complete history of the SSZ has not been yet compiled. The project started in late 2006 when Foobarosa came up with the idea. He also founded the Zone Defenders group. In mid 2007, Benigno assumed control over the project, with the help of many key groups, important people, and the ton of survivors that have supported the area. Roftwood and Stanbury Village are historically the cultural center for the zone; notable awesome places include The Kilt Store, Quartly Library, St. Ethelbert's Hospital, Eligius General Hospital, and The Truell Museum. Each mall also has developed its own culture.
I'm Benigno, I guess you can call me Ben? It's really just an alias.
Anyway from what I saw the barricade plans were virtually unchanged, as well as revive and entry points. Strategic support of our tactical resources remained in place.
By early 2008 the population of the zone was pushing 1000 or so, and the Zone was definitely on the menu of the largest hordes in the game. RRF forces numbered in the hundreds, and their strike teams and death cultists were in full attack mode. Mall Tours came. LUE had an army of several hundred. There were valiant survivor efforts where buildings held for weeks against constant attacks from massive hordes. Zombies approached the area very strategically; a small horde of 30-60 zombies couldn't even take out a building for very long. There were defeats as well, with zombies engaging in complex strategies to crack barricades and hold our resources. Many of the tactics and organization of this area are in response to facing hordes of these sizes.
The area was popular and home to about 3 dozen small groups, each controlling a small piece of territory. Many also shifted their attention around the Zone as needed, and other groups from outside the zone would come assist. This is still the model that is followed today. However, there has been a shift away from group membership on the part of the general populous. The SSZ can easily function like one big group, as it has its own forums discord. An absence of group affiliation is also a natural consequence of the security of the SSZ. The awesome personalities of our individual survivors help make the zone great!
Any history compilation involves a great deal of research. I hope a complete history of the Zone since its inception can be written at some point.