The Dobbs Building: Difference between revisions

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{{User:DangerReport/The Dobbs Building}}
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The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Dobbs Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Kempsterbank.<br><br>
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Dobbs Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Kempsterbank.<br><br>
This building, and other resource buildings in the immediate area, have been claimed and are actively maintained by the [[Knights Templar]].


===Barricade Policy===
===Barricade Policy===
This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br><br>
In accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building,  this building should be Extremely Heavily (EHB) barricaded at all times. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.
 
Conversely, local zombies request that the building be kept ransacked and ruined at all times, in accordance with the [[Salt the Land]] policy, and support all efforts by both the living and the undead to lower cade levels to "doors wide open."


===NecroNet Reports===
===NecroNet Reports===
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==Current Events==
==Current Events==
''05:03, 25 November 2011 (UTC)'' The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The doors to the street have been secured. A portable generator has been set up here. It only has a little fuel left, enough to power a radio transmitter that's currently set to 27.55 MHz. Somebody has spraypainted EHB all times--Knights Templar onto a wall.
'''February 25th 2010''' Dobbs Building is in trouble. I heard from a friend and went and checked it out. Eight zeds and about equal survivors. I gave first aid to one of them and sunk a couple slugs into the zombies. I was too tired to make any real difference and had to flee. The Dobbs building needs some support fast. --[[User:Pennywise3|Pennywise3]] 03:29, 26 February 2010 (UTC)
'''August 26th, 2009'''  Building is secured but it's real busy with zed activity outside and around it, so I'm not too sure how long it's going to be safe, I had to really come in under the wire so I didn't bother any of the shambling masses outside.  People appear to be trying to take back this area.  Spent some of the morning cleaning the blood off of the walls, this place was a house of horrors.  --[[User:Jorin Sparhawk|Jorin Sparhawk]] 16:52, 26 August 2009 (BST)
'''august 5th, 2009''' Kempster, NT BLDG @ [56,75] has 20 zeds.30 more in area.reinforcments requested!!![[user:van von hellsing|van von hellsing]] 7:42, 5 augest 2009 (EST)
'''April 14th, 2008''' A zombie NECROMORTIS123 took out the Generator and killed one survivor Sam Greyshader and infected some others.  Who will come first, the survivors or the zombies??   
'''April 14th, 2008''' A zombie NECROMORTIS123 took out the Generator and killed one survivor Sam Greyshader and infected some others.  Who will come first, the survivors or the zombies??   
[[User:unknown|unknown]] 05:52, 4 March 2008 (UTC)
[[User:unknown|unknown]] 05:52, 4 March 2008 (UTC)

Latest revision as of 06:38, 8 October 2024

Mall-safe-small.jpg

The Dobbs Building
"... power's on at the Dobbs Building ..."
Zashiya (talk) 00:02, 31 May 2023 (UTC)
the Dobbs Building

Kempsterbank [50,75]

Hobbs Row
(Tapton)
Bramwell Auto Repair Ware Walk
Gullifer Walk
(Tapton)
the Dobbs Building a factory
Rugg Auto Repair
(Tapton)
the Rawle Monument Pattemore Grove Railway Station

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech

The Dobbs Building is a NecroTech facility located in the suburb of Kempsterbank. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of two NecroTech facilities found in the suburb. Members of project NecroWatch rennovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Dobbs Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Kempsterbank.

This building, and other resource buildings in the immediate area, have been claimed and are actively maintained by the Knights Templar.

Barricade Policy

In accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building, this building should be Extremely Heavily (EHB) barricaded at all times. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

Conversely, local zombies request that the building be kept ransacked and ruined at all times, in accordance with the Salt the Land policy, and support all efforts by both the living and the undead to lower cade levels to "doors wide open."

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Dobbs Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(50,75)

The Dobbs Building

DobbsBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 11:00, 17 May 2017 (UTC)

Current Events

05:03, 25 November 2011 (UTC) The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The doors to the street have been secured. A portable generator has been set up here. It only has a little fuel left, enough to power a radio transmitter that's currently set to 27.55 MHz. Somebody has spraypainted EHB all times--Knights Templar onto a wall.

February 25th 2010 Dobbs Building is in trouble. I heard from a friend and went and checked it out. Eight zeds and about equal survivors. I gave first aid to one of them and sunk a couple slugs into the zombies. I was too tired to make any real difference and had to flee. The Dobbs building needs some support fast. --Pennywise3 03:29, 26 February 2010 (UTC)

August 26th, 2009 Building is secured but it's real busy with zed activity outside and around it, so I'm not too sure how long it's going to be safe, I had to really come in under the wire so I didn't bother any of the shambling masses outside. People appear to be trying to take back this area. Spent some of the morning cleaning the blood off of the walls, this place was a house of horrors. --Jorin Sparhawk 16:52, 26 August 2009 (BST)

august 5th, 2009 Kempster, NT BLDG @ [56,75] has 20 zeds.30 more in area.reinforcments requested!!!van von hellsing 7:42, 5 augest 2009 (EST)


April 14th, 2008 A zombie NECROMORTIS123 took out the Generator and killed one survivor Sam Greyshader and infected some others. Who will come first, the survivors or the zombies?? unknown 05:52, 4 March 2008 (UTC)


March 4th, 2008 - OH GOD! They're everywhere! Brains! Rotting guts! They tore Dr. Roger's face off! For the love of all that's good! Get out now! Oh god oh god oh god.. I need to hide! I know! I'll kill everyone in here! Then they won't be attracted to this place! But how? Shoot them? I don't have any ammo! Oh god.. oh god we're doomed. I'm doomed! Where's the gas main? In the basement! They won't eat me if blow the building up from inside the basement! Yes! We'll all be safe then! Don't worry! I know how to make everything better.. yes.. better! Don't worry! Janice? What are you doing here? Oh me? I'm just going to go downstairs and look for weapons... What are you saying, Janice? You don't like how I look? You've never loved me! You whore! I saw you with Dr. Stevens! *DIE!* I'm sorry Janice, but I couldn't let you stop me. I need to kill the zombies. Yes Janice, I'll make everything okay. Just you wait and see...--David Miscarriage 05:52, 4 March 2008 (UTC)

September 20th, 2007 - The building has been reclaimed, but is full of killers. DON'T COMBAT REVIVE!