The Usher Building: Difference between revisions
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''The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.'' | ''The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.'' | ||
==Description== | |||
'''The Usher Building''' is a '''[[Building Types#NecroTech_Building|NecroTech facility]]''' located in the [[suburb]] of '''[[Heytown]]'''. It is one of the key buildings of the so-called "'''[[Craske Triangle]]'''" | [[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Usher Building''' is a '''[[Building Types#NecroTech_Building|NecroTech facility]]''' located in the [[suburb]] of '''[[Heytown]]'''. It is one of the key buildings of the so-called "'''[[Craske Triangle]]'''". Standing outside, survivors can see that it is a sinister-looking steel and glass tower building.<br> | ||
As the only NecroTech facility in Heytown, the building holds significant tactical advantages to survivors, should they be able to hold it against any zombie incursions.<br> | |||
Members of '''Project [[NecroWatch]]''' updated the facility in recent months installing new sensor eyes for '''[[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]]''' throughout the building. The crew also uploaded our new software, '''[[NecroNet]]''' 2.0, into the facility's system terminals.<br> | |||
===Mandate | ==Barricade Policy== | ||
NecroTech staff continue to follow Directive 42-A, issued by the head office on January | '''[[Barricades]]''' in this building must be kept at Extremely Heavily Barricaded (EHB) at all times, in keeping with the '''[[Heytown Barricade Plan]]''' (which is itself compliant with the '''[[Uniform Barricading Policy]]''' of greater Malton.) This security level has been set forth by local survivor groups as part of a strategic barricade policy that is enforced by locals. This building's purpose is to supply all survivors with a steady flow of revive needles as well as a safe place to rest.<br> | ||
Visitors are requested to respect the barricading rules and if they have some spare fuel to refill the generator.<br> | |||
==Revives== | |||
Quick revives may be had at '''[[Mester Square]]''', Heytown [77,35]. Contact the '''[[Mad Craskers]]''' for assistance: [http://madcraskers.proboards.com/index.cgi? The Mad Craskers Forum].<br> | |||
Staff at this building commonly revive the undead at '''[[Cemetery 80,34]]''' in south-west '''[[Spracklingbank]]'''. | |||
{{Revivification Requests}} | |||
==Mandate== | |||
NecroTech staff continue to follow Directive 42-A, issued by the head office on 19 January, 2006 with the activation and manufacture of MK-II [[revivification syringe]]s. They have been charged with governing local revivification zones and seeing to the restoration of life to all zombies located therein. | |||
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. Standard protocol dictates that all staff be equipped with a standard issue DNA Extractor to tag any zombies they come across during field research. | The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. Standard protocol dictates that all staff be equipped with a standard issue DNA Extractor to tag any zombies they come across during field research.<br> | ||
==NecroNet Reports== | |||
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Usher Building. One caution - only those zombies tagged with the [[DNA_Extractor#DNA_Extractor|DNA Extractor]] will appear on these scans, so actual numbers may vary when dealing with older zeds (i.e. [[Brain Rot]]).<br> | |||
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Usher Building. | ==Current Status== | ||
Please see the '''[[Building Information Center/Heytown|Heytown Building Information Center]]'''.<br> | |||
==History== | |||
Please | |||
The building was originally owned by TotenTechnologies, Inc., before they were bought up by NecroTech in what was the largest corporate merger of the year. | The building was originally owned by TotenTechnologies, Inc., before they were bought up by NecroTech in what was the largest corporate merger of the year. | ||
Latest revision as of 21:08, 22 October 2024
The Usher Building |
the Usher Building
Heytown [78,36]
Basic Info:
|
The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.
Description
The Usher Building is a NecroTech facility located in the suburb of Heytown. It is one of the key buildings of the so-called "Craske Triangle". Standing outside, survivors can see that it is a sinister-looking steel and glass tower building.
As the only NecroTech facility in Heytown, the building holds significant tactical advantages to survivors, should they be able to hold it against any zombie incursions.
Members of Project NecroWatch updated the facility in recent months installing new sensor eyes for A.L.I.C.E. throughout the building. The crew also uploaded our new software, NecroNet 2.0, into the facility's system terminals.
Barricade Policy
Barricades in this building must be kept at Extremely Heavily Barricaded (EHB) at all times, in keeping with the Heytown Barricade Plan (which is itself compliant with the Uniform Barricading Policy of greater Malton.) This security level has been set forth by local survivor groups as part of a strategic barricade policy that is enforced by locals. This building's purpose is to supply all survivors with a steady flow of revive needles as well as a safe place to rest.
Visitors are requested to respect the barricading rules and if they have some spare fuel to refill the generator.
Revives
Quick revives may be had at Mester Square, Heytown [77,35]. Contact the Mad Craskers for assistance: The Mad Craskers Forum.
Staff at this building commonly revive the undead at Cemetery 80,34 in south-west Spracklingbank.
Revivification Requests | |
Undead? Want to breathe again? Make a Revivification Request! (Dead Link) |
Mandate
NecroTech staff continue to follow Directive 42-A, issued by the head office on 19 January, 2006 with the activation and manufacture of MK-II revivification syringes. They have been charged with governing local revivification zones and seeing to the restoration of life to all zombies located therein.
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. Standard protocol dictates that all staff be equipped with a standard issue DNA Extractor to tag any zombies they come across during field research.
NecroNet Reports
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Usher Building. One caution - only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zeds (i.e. Brain Rot).
Current Status
Please see the Heytown Building Information Center.
History
The building was originally owned by TotenTechnologies, Inc., before they were bought up by NecroTech in what was the largest corporate merger of the year.
There is a rumour that has been circulating for decades that every NecroTech building has a secret laboratory in a sub-basement that contains a clone of Dr. Josef Mengele. Of course, this far-fetched idea is patently ridiculous.
(78,36)
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NecroTechnician: ~~ Chief Seagull ~~ talk 20:03, 2 June 2012 (BST)
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