Suggestion:20081231 Iron Sights: Difference between revisions

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'''Keep Votes'''
'''Keep Votes'''
#'''Author vote''' - I wouldn't have submitted this if I didn't think it was worth it. --{{User:Blake Firedancer/sig}} 09:59, 31 December 2008 (UTC)
#'''Author vote''' - I wouldn't have submitted this if I didn't think it was worth it. --{{User:Blake Firedancer/sig}} 09:59, 31 December 2008 (UTC)
#'''Keep/change''' - Just make it an accuracy boost. --[[User:Angusburger|Angusburger]] 21:20, 31 December 2008 (UTC)




'''Kill Votes'''
'''Kill Votes'''
#'''Kill/change''' - Your description and putting it in Zombie Hunter skills suggest that it can be used only against zombies. I think you need to clarify it. If it can be used to shoot harmanz I'll vote keep. --{{User:Viktor Suvorov/sigalt}} 13:22, 31 December 2008 (UTC)
#'''Kill/change''' - Your description and putting it in Zombie Hunter skills suggest that it can be used only against zombies. I think you need to clarify it. If it can be used to shoot harmanz I'll vote keep. --{{User:Viktor Suvorov/sigalt}} 13:22, 31 December 2008 (UTC)
 
#'''Kill''' - As the spam guys below. Guns are accurate enough, and for flavor reasons. {{User:Linkthewindow/Sig}} 00:15, 1 January 2009 (UTC)
#'''Kill''' - Not needed. [[User:Liberty|Liberty]] 06:18, 1 January 2009 (UTC)
#'''Kill''' - Guns are pretty accurate already, and I don't think that sights really work with shotguns, as they are used for close range.  --{{User:Zombie slay3r/Signature}} 19:50, 1 January 2009 (UTC)
#'''Kill''' - As anyone that didn't vote keep. {{User:Dr Cory Bjornson/Sig}} 05:55, 2 January 2009 (UTC)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
#'''Spam''' - The effect is pretty damn useless and flavour makes no sense whatsoever. Survivors (half of them professional soldiers) starting to use the sights only after three years? Seriously, '''''WTF?''''' --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 14:32, 31 December 2008 (UTC)
#'''Spam''' - The effect is pretty damn useless and flavour makes no sense whatsoever. Survivors (half of them professional soldiers) starting to use the sights only after three years? Seriously, '''''WTF?''''' --[[User:Midianian|Midianian]]<small><sup>&#124;[[User talk:Midianian|T]]&#124;[[Developing Suggestions|DS]]&#124;[[:Category:Recently Closed Suggestions|C:RCS]]&#124;</sup></small> 14:32, 31 December 2008 (UTC)
 
#'''Spam''' - As Mid. --{{User:Pestolence/Sig}} 21:33, 31 December 2008 (UTC)
 
#'''Spam''' - Also as Mid.  Guns in this game are accurate enough.--[[User:Jiangyingzi|Jiangyingzi]] 23:32, 31 December 2008 (UTC)
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#'''Spam''' - As above.--{{User:William Told/Sig}} 00:43, 1 January 2009 (UTC)
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#'''Spam''' - You don't listen, do you??? Guns are accurate enough, and it logical to assume we already ARE using the sights, sheesh... Meanwhile, it's not clear if applies only to shooting zombies and excludes harman-ahn-harman agzhan. --[[User:WanYao|WanYao]] 00:57, 1 January 2009 (UTC)
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#:It's only because this is a Zombie Hunter skill that you believe it doesn't affect humans, isn't it? I only put it there to coincide with the flavour text about how hardened survivors (i.e. those of level 10+) are calm enough to use the sights. And yes, it can be used for attacking ANY valid target, be it undead or not. --{{User:Blake Firedancer/sig}} 02:48, 1 January 2009 (UTC)
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#::Not wanting to be overly nit-picky... But... ''That'' doesn't make sense, either. If it applies to shooting ''anything'', then it's a Marksman skill and belongs somewhere in the firearms tree. Zombie Hunter/Headshot means the skill of knowing how to effectively neutralise ''zombies''. That's why it applies to guns, to axes, knives, to fucking christmas trees. It applies to ''anything'' which I might use against a zombie, not just guns. And, if it applies to everything, it should apply to GKing with a pistol, too, just sayin'.... No, sorry, but this suggestion just work not on so many levels. --[[User:WanYao|WanYao]] 13:41, 1 January 2009 (UTC)
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#'''Spam''' First of all, there aren't enough penalties.  There is NO balance.  "Getting hit makes you lose the bonus"  You only get 1 bonus for 1 shot anyway.  And it is activated by a drop down at the moment of use.  Its not like you can prep the "aim" and then save it.  MAYBE if it cost 2 AP to use or something, but it doesn't say that.  Secondly, guns don't really need this kind of improvement.--[[User:Pesatyel|Pesatyel]] 03:26, 1 January 2009 (UTC)
 
#'''Spam''' - Terrible. Cycle this please. When you post something in the Talk page, listen. We told you it made no sense there. It should never have been brought here. - [[User:Tylerisfat|tylerisfat]] 12:56, 2 January 2009 (UTC)
 
#'''Spam''' - I'm actually surprised this lasted 3 days. -- {{User:Krazy_Monkey/sig}} 21:09, 3 January 2009 (UTC)
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Latest revision as of 21:10, 3 January 2009

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This suggestion was voted as spam and closed for voting, with 2 keep, 5 kill, and 7 spam votes.


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20081231 Iron Sights

Blake Firedancer T E RNL? P.I.S.I.T. 09:58, 31 December 2008 (UTC)

Suggestion type
Zombie Hunter Skill

Suggestion scope
Survivors above level 10

Suggestion description
Adds a new skill, called Iron Sights. The skill would be priced the same as the current Zombie Hunter skill Headshot (100XP)

In terms of flavour, it could be considered that the longer-lasting survivors have now become 'adjusted' to the horrors of the zombie outbreak, and as such are now no longer panicking as much when faced with the undead, allowing them to carefully place their shots.

Iron Sights allows you to use the iron sights on any firearm (Pistol, Shotgun and any that are implemented later) for a 10% accuracy boost. For the interest of fairness, Flare Guns shall not be considered to have iron sights as they are not intended to be fired at specific targets.

Purchasing Iron Sights adds a new drop-down menu, called Aim. There are two options in this menu; Pistol and Shotgun. Clicking Aim will increase the accuracy of the selected gun by 10%, and deducts 1AP. The percentage is lowered again following the player's next action, meaning that the accuracy boost is only available for one shot.

Although this increases the overall damage-per-bullet amount, it also decreases the amount of times you will be able to fire for any given AP value by almost 50%.

Being attacked whilst aiming will cause you to lose the bonus. Going idle does not affect it.

If you do not have a particular gun (i.e. you are not carrying a shotgun) it will not be in the menu. If you do not have any gun, the menu will not appear.

In-game text would read:

  • (Aiming the weapon) You raise your (Aimed weapon) to your eye, using the iron sights to aim.
  • (Being attacked while aiming) (In-game text for attack), breaking your aim.
  • (Aim being broken by motion) Lowering your (Aimed weapon), you move (direction/inside/outside)
  • (Aim being broken by another action) Lowering your (Aimed weapon) first, (text describing action)
  • (Attacked with aimed weapon) Aiming carefully, (In-game text for attack)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author vote - I wouldn't have submitted this if I didn't think it was worth it. --Blake Firedancer T E RNL? P.I.S.I.T. 09:59, 31 December 2008 (UTC)
  2. Keep/change - Just make it an accuracy boost. --Angusburger 21:20, 31 December 2008 (UTC)


Kill Votes

  1. Kill/change - Your description and putting it in Zombie Hunter skills suggest that it can be used only against zombies. I think you need to clarify it. If it can be used to shoot harmanz I'll vote keep. --  13:22, 31 December 2008 (UTC)
  2. Kill - As the spam guys below. Guns are accurate enough, and for flavor reasons. Linkthewindow  Talk  00:15, 1 January 2009 (UTC)
  3. Kill - Not needed. Liberty 06:18, 1 January 2009 (UTC)
  4. Kill - Guns are pretty accurate already, and I don't think that sights really work with shotguns, as they are used for close range. --ZsL 19:50, 1 January 2009 (UTC)
  5. Kill - As anyone that didn't vote keep. 05:55, 2 January 2009 (UTC)

Spam/Dupe Votes

  1. Spam - The effect is pretty damn useless and flavour makes no sense whatsoever. Survivors (half of them professional soldiers) starting to use the sights only after three years? Seriously, WTF? --Midianian|T|DS|C:RCS| 14:32, 31 December 2008 (UTC)
  2. Spam - As Mid. --Pestolence(talk) 21:33, 31 December 2008 (UTC)
  3. Spam - Also as Mid. Guns in this game are accurate enough.--Jiangyingzi 23:32, 31 December 2008 (UTC)
  4. Spam - As above.--William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 00:43, 1 January 2009 (UTC)
  5. Spam - You don't listen, do you??? Guns are accurate enough, and it logical to assume we already ARE using the sights, sheesh... Meanwhile, it's not clear if applies only to shooting zombies and excludes harman-ahn-harman agzhan. --WanYao 00:57, 1 January 2009 (UTC)
    It's only because this is a Zombie Hunter skill that you believe it doesn't affect humans, isn't it? I only put it there to coincide with the flavour text about how hardened survivors (i.e. those of level 10+) are calm enough to use the sights. And yes, it can be used for attacking ANY valid target, be it undead or not. --Blake Firedancer T E RNL? P.I.S.I.T. 02:48, 1 January 2009 (UTC)
    Not wanting to be overly nit-picky... But... That doesn't make sense, either. If it applies to shooting anything, then it's a Marksman skill and belongs somewhere in the firearms tree. Zombie Hunter/Headshot means the skill of knowing how to effectively neutralise zombies. That's why it applies to guns, to axes, knives, to fucking christmas trees. It applies to anything which I might use against a zombie, not just guns. And, if it applies to everything, it should apply to GKing with a pistol, too, just sayin'.... No, sorry, but this suggestion just work not on so many levels. --WanYao 13:41, 1 January 2009 (UTC)
  6. Spam First of all, there aren't enough penalties. There is NO balance. "Getting hit makes you lose the bonus" You only get 1 bonus for 1 shot anyway. And it is activated by a drop down at the moment of use. Its not like you can prep the "aim" and then save it. MAYBE if it cost 2 AP to use or something, but it doesn't say that. Secondly, guns don't really need this kind of improvement.--Pesatyel 03:26, 1 January 2009 (UTC)
  7. Spam - Terrible. Cycle this please. When you post something in the Talk page, listen. We told you it made no sense there. It should never have been brought here. - tylerisfat 12:56, 2 January 2009 (UTC)
  8. Spam - I'm actually surprised this lasted 3 days. -- Cheese 21:09, 3 January 2009 (UTC)