Suggestion:20090801 Bull Rush: Difference between revisions

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(New page: == Bull Rush == --~~~~ '''Suggestion scope''' A new skill that survivors might use directly against zombies. '''Suggestion description''' A problem I have noticed as a survivor is when...)
 
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== Bull Rush ==
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=== Bull Rush ===
--[[User:Fixxxer|Fixxxer]] 08:04, 1 August 2009 (BST)
--[[User:Fixxxer|Fixxxer]] 08:04, 1 August 2009 (BST)


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The key thing to note here is that this is only possible in an un-barricaded building with the doors standing open.  This is meant as a sort of emergency action to (hopefully) get a zombie or two out of the building so it can be safely barricaded or repaired, not as a combat maneuver to injure the zombie.
The key thing to note here is that this is only possible in an un-barricaded building with the doors standing open.  This is meant as a sort of emergency action to (hopefully) get a zombie or two out of the building so it can be safely barricaded or repaired, not as a combat maneuver to injure the zombie.
====Voting Section====
{{SugVoteBox}}
'''Keep Votes'''
'''Kill Votes'''
'''Spam/Dupe Votes'''
#'''Spam''' Far too overpowered. Will take a human an average of twelve (eight AP to charge the zombie, four AP to renter if they fail,) to clear a building. Compare to 10 (CR,) and 27ish (guns, and these figures don't include search rates.) Remember the reason we shoot zombies is to remove them from buildings, and this just makes shooting somewhat redundant. {{User:Linkthewindow/Sig}} 08:31, 1 August 2009 (BST)
#'''Spam''' - No way. Almost as few AP as a combat revive and there's no search/manufacture cost involved. {{User:Cyberbob240/Sig}} 08:34, 1 August 2009 (BST)
#'''Spam''' - --[[KyleStyle_For_Everything|<font face="Rage italic"><span style="color: DarkMagenta"> High Overlord and Lead Conspirator of the Administrative Rebellion.</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Want</span>]] [[Project_Mentor|<span style="color: Black">help?</span>]]</font> 08:45, 1 August 2009 (BST)
#'''Spam''' - [[Developing Suggestions]] is your friend to warn you that your idea is awful and overpowered. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 09:03, 1 August 2009 (BST)
#'''Spam''' - Sounds a bit overpowered. No human is stupid enough to do that unless they've been revived and they wish to go back to unlife by rushing outside. I doubt that would happen anyhow, seeing as they'd probably just player kill when the zombie broke in. [[User:Nemesis645|Nemesis645]] 09:33, 1 August 2009 (BST)
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Bull Rush

--Fixxxer 08:04, 1 August 2009 (BST)

Suggestion scope

A new skill that survivors might use directly against zombies.

Suggestion description

A problem I have noticed as a survivor is when barricades come down and zombies come in and wreck a little havoc, but then run out of AP and just stand around, forcing the survivors to either barricade the zombies in with them or leave the building un-barricaded with the doors wide open in the hope that the zombies will decide to go for a stroll outside. With this skill, a survivor would potentially be able to charge a zombie and bull rush it out of the building through an open door, rather than having to attack it until it drops and then boot the body outside. I would suggest a 30% chance of success, with a 70% chance that the survivor loses his grip on the zombie, which stays indoors while he ends up out in the street. Either way, I would suggest that the survivor end up outside as well, though with an open door and no barricades, he could rush back inside and begin barricading. I would also suggest that this action consume 2AP (one for grabbing the zombie and one for shoving it through the door).

The key thing to note here is that this is only possible in an un-barricaded building with the doors standing open. This is meant as a sort of emergency action to (hopefully) get a zombie or two out of the building so it can be safely barricaded or repaired, not as a combat maneuver to injure the zombie.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes


Spam/Dupe Votes

  1. Spam Far too overpowered. Will take a human an average of twelve (eight AP to charge the zombie, four AP to renter if they fail,) to clear a building. Compare to 10 (CR,) and 27ish (guns, and these figures don't include search rates.) Remember the reason we shoot zombies is to remove them from buildings, and this just makes shooting somewhat redundant. Linkthewindow  Talk  08:31, 1 August 2009 (BST)
  2. Spam - No way. Almost as few AP as a combat revive and there's no search/manufacture cost involved. Cyberbob  Talk  08:34, 1 August 2009 (BST)
  3. Spam - -- High Overlord and Lead Conspirator of the Administrative Rebellion. Want help? 08:45, 1 August 2009 (BST)
  4. Spam - Developing Suggestions is your friend to warn you that your idea is awful and overpowered. --Bob Boberton TF / DW Littlemudkipsig.gif 09:03, 1 August 2009 (BST)
  5. Spam - Sounds a bit overpowered. No human is stupid enough to do that unless they've been revived and they wish to go back to unlife by rushing outside. I doubt that would happen anyhow, seeing as they'd probably just player kill when the zombie broke in. Nemesis645 09:33, 1 August 2009 (BST)