Suggestion:20100316 Flares or Flare Guns?: Difference between revisions
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#'''Kill''' - Honestly, this wouldn't change the game that much, the encumbrance of a flare pistol isn't great enough to warrent this change. Plus the dilution of search rates would mess this game up bad.--[[User:Pothead66|Pothead66]] 03:10, 16 March 2010 (UTC) | #'''Kill''' - Honestly, this wouldn't change the game that much, the encumbrance of a flare pistol isn't great enough to warrent this change. Plus the dilution of search rates would mess this game up bad.--[[User:Pothead66|Pothead66]] 03:10, 16 March 2010 (UTC) | ||
#'''Kill''' - Look it is interesting, but I like lighting my victims on fire with gas and flares... I don't want the added difficulty of reloading mid fight. -[[User:Devorac|Devorac]] 03:40, 16 March 2010 (UTC) | #'''Kill''' - Look it is interesting, but I like lighting my victims on fire with gas and flares... I don't want the added difficulty of reloading mid fight. -[[User:Devorac|Devorac]] 03:40, 16 March 2010 (UTC) | ||
#'''Kill''' - Diluting search rates for other items, additional AP expenditure, and more encumbrance to manage (since we'd probably want to keep the gun itself around). Losing propositions all around. Also, why aren't the search rates for the Flare Gun specified with this suggestion? You'd probably want to lower them to compensate for the fact that you'd need less of them. | #'''Kill''' - Diluting search rates for other items, additional AP expenditure, and more encumbrance to manage (since we'd probably want to keep the gun itself around). Losing propositions all around. Also, why aren't the search rates for the Flare Gun specified with this suggestion? You'd probably want to lower them to compensate for the fact that you'd need less of them. {{User:Aichon/Signature}} 03:53, 16 March 2010 (UTC) | ||
{{User:Aichon/Signature}} 03:53, 16 March 2010 (UTC) | #'''Kill''' Author kill, You guys make good points, I wouldn't want to mess up the game.--[[User:Thomas Orion|Thomas Orion]] 16:23, 16 March 2010 (UTC) | ||
#'''Kill''' Author kill, You guys make good points, I wouldn't want to mess up the game. | #'''Kill''' - Needed more development.--{{User:Yonnua Koponen/signature}} 19:23, 17 March 2010 (UTC) | ||
--[[User:Thomas Orion|Thomas Orion]] 16:23, 16 March 2010 (UTC) | #:{{s|3"'Kill"' - Makes things too complicated --[[User:Radio Girl|Radio Girl]] 02:33, 18 March 2010 (UTC)}} <small>number your vote properly --{{User:DanceDanceRevolution/sig3}} 02:46, 18 March 2010 (UTC)</small> | ||
# '''Kill''' - as all criticism --{{User:DanceDanceRevolution/sig3}} 02:46, 18 March 2010 (UTC) | |||
#'''Kill''' - I might be convinced to agree with the changing of flare gun's name to flare, but this is far to complicated. --[[User:TripleU|TripleU]] 05:50, 19 March 2010 (UTC) | |||
#'''Kill''' - All the above --[[User:V darkstar|V darkstar]] 16:38, 19 March 2010 (UTC) | |||
#'''Kill''' - Even if flares would become an interesting item with future changes (instead of the junk it is right now), this suggestion would simply make things more complicated for a negligible bit of extra realism. --[[User:Spiderzed|Spiderzed]] 19:42, 19 March 2010 (UTC) | |||
#'''Kill''' - Nooooooo. Flares are nowhere near useful enough to warrant a change that would only make things more complicated in the name of realism, especially when you consider that there's no way a human being could carry ONE portable generator around, let alone a maximum of five, and yet that is permissible in the game. --[[User:Fujiko Mine|Fujiko Mine]] 01:44, 20 March 2010 (UTC) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
#'''Spam''' - Your logic is that it's unrealistic to see someone walk around with loads of flare guns? But there's nothing wrong with carrying five generators? Are you ready for the main reason this is spam? You're diluting your own search rates. Your ammo encumbrance is the same as a currently loaded flare but now requires an extra item (the gun) to work. How many empty guns do you want to find before you'll realise that the current system is supremely better for survivors? -- {{User:Iscariot/Signature}} 02:44, 16 March 2010 (UTC) | #'''Spam''' - Your logic is that it's unrealistic to see someone walk around with loads of flare guns? But there's nothing wrong with carrying five generators? Are you ready for the main reason this is spam? You're diluting your own search rates. Your ammo encumbrance is the same as a currently loaded flare but now requires an extra item (the gun) to work. How many empty guns do you want to find before you'll realise that the current system is supremely better for survivors? -- {{User:Iscariot/Signature}} 02:44, 16 March 2010 (UTC) | ||
#'''Spam''' - Lots of folk already drop flares as rubbish, messing up peoples search rates and making them pay extra AP to load will make flare better how? --[[User:Honestmistake|Honestmistake]] 09:24, 16 March 2010 (UTC) | #'''Spam''' - Lots of folk already drop flares as rubbish, messing up peoples search rates and making them pay extra AP to load will make flare better how? --[[User:Honestmistake|Honestmistake]] 09:24, 16 March 2010 (UTC) | ||
#'''Spam''' - As above. -- {{User:Krazy_Monkey/sig}} 22:17, 16 March 2010 (UTC) | |||
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Latest revision as of 05:14, 8 August 2011
Closed | |
This suggestion has finished voting and has been moved to Peer Rejected. |
20100316 Flares or Flare Guns?
Thomas Orion 02:18, 16 March 2010 (UTC)
Suggestion type
Equipment Improvement
Suggestion scope
Survivors
Suggestion description
Flare guns, Scouts start with them; others find them by searching various areas. Let's look at it logically though. How often even in the event of a Zombie Apocalypse are you going to see a guy running around with 8 Flare Guns sticking out of God only knows where? I suggest a small change.
Individual Flares Instead of holding ungodly amounts of flare guns in your inventory you could add a new item called a "Flare". Flares are the same size as shotgun shells and would equal the same amount of encumbrance. An example follows;
Flare Used by Flare Gun Contents 1 Flare
Locations Fire Stations (5%), Mall Hardware Stores (2%/3%), Armories (3%), Stadiums (2%), Police Departments (1%)
Encumbrance 2% / 0% when loaded Description A single Flare. It costs 1 AP to reload a Flare into the Flare Gun. A Flare Gun can hold at most 1 Flare.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
Kill Votes
- Kill - The reloading of a two-shot, 65% to-hit shotgun is a leech of AP, giving reload costs for one-shot flare guns, rather than keeping them disposable one-shot weapons, is going to be unfun. 02:25, 16 March 2010 (UTC)
- Kill - Honestly, this wouldn't change the game that much, the encumbrance of a flare pistol isn't great enough to warrent this change. Plus the dilution of search rates would mess this game up bad.--Pothead66 03:10, 16 March 2010 (UTC)
- Kill - Look it is interesting, but I like lighting my victims on fire with gas and flares... I don't want the added difficulty of reloading mid fight. -Devorac 03:40, 16 March 2010 (UTC)
- Kill - Diluting search rates for other items, additional AP expenditure, and more encumbrance to manage (since we'd probably want to keep the gun itself around). Losing propositions all around. Also, why aren't the search rates for the Flare Gun specified with this suggestion? You'd probably want to lower them to compensate for the fact that you'd need less of them. —Aichon— 03:53, 16 March 2010 (UTC)
- Kill Author kill, You guys make good points, I wouldn't want to mess up the game.--Thomas Orion 16:23, 16 March 2010 (UTC)
- Kill - Needed more development.--Yonnua Koponen Talk ! Contribs 19:23, 17 March 2010 (UTC)
- 3"'Kill"' - Makes things too complicated --Radio Girl 02:33, 18 March 2010 (UTC) number your vote properly -- 02:46, 18 March 2010 (UTC)
- Kill - as all criticism -- 02:46, 18 March 2010 (UTC)
- Kill - I might be convinced to agree with the changing of flare gun's name to flare, but this is far to complicated. --TripleU 05:50, 19 March 2010 (UTC)
- Kill - All the above --V darkstar 16:38, 19 March 2010 (UTC)
- Kill - Even if flares would become an interesting item with future changes (instead of the junk it is right now), this suggestion would simply make things more complicated for a negligible bit of extra realism. --Spiderzed 19:42, 19 March 2010 (UTC)
- Kill - Nooooooo. Flares are nowhere near useful enough to warrant a change that would only make things more complicated in the name of realism, especially when you consider that there's no way a human being could carry ONE portable generator around, let alone a maximum of five, and yet that is permissible in the game. --Fujiko Mine 01:44, 20 March 2010 (UTC)
Spam/Dupe Votes
- Spam - Your logic is that it's unrealistic to see someone walk around with loads of flare guns? But there's nothing wrong with carrying five generators? Are you ready for the main reason this is spam? You're diluting your own search rates. Your ammo encumbrance is the same as a currently loaded flare but now requires an extra item (the gun) to work. How many empty guns do you want to find before you'll realise that the current system is supremely better for survivors? -- . . <== DDR Approved Editor 02:44, 16 March 2010 (UTC)
- Spam - Lots of folk already drop flares as rubbish, messing up peoples search rates and making them pay extra AP to load will make flare better how? --Honestmistake 09:24, 16 March 2010 (UTC)
- Spam - As above. -- Cheese 22:17, 16 March 2010 (UTC)