Treweeke Mall: Difference between revisions

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<center>[[Image:Treweeke-mall-logo.jpg|280px]]</center>
<center>[[Image:Treweeke-mall-logo-alt.jpg|280px]]</center>


''"Looted debris litters the floor, and the shop fronts have been smashed and vandalised almost beyond recognition."''<br>
''"Looted debris litters the floor, and the shop fronts have been smashed and vandalised almost beyond recognition."''<br>

Revision as of 16:51, 13 October 2008

Mall-ruined-small.jpg

[92,7] - [93,8] (bic) (statuses) (update)
Treweeke Mall
South corners ruined. Mall is mostly deserted aside of a handful of zombies. Previous notice: GKers persistent: beware Edith, IG11, Sacre Bleu.
Mrthefter (talk) 10:26, 24 November 2024 (UTC)


Treweeke Mall

Dulston [92,7] - [93,8]

a factory Bruorton Drive Heddington Walk Railway Station Thornhill Alley
a carpark Treweeke Mall Treweeke Mall Thresh Row
Ray Alley Treweeke Mall Treweeke Mall Pirrie Place
Hoskyns Alley the Masters Museum Pegrum Place Police Dept Muirhead Avenue Railway Station

Basic Info:

  • Malls are an excellent place to find a wide range of items; the only major items that cannot be found here are revivification syringes and fuel cans. As such, Malls are frequently used as safehouses and fortresses by survivors. Zombies often check inside (when they can get in), and organized zombie groups sometimes lay siege to them. They are listed as a Tactical Resource Point.
Treweeke-mall-logo-alt.jpg

"Looted debris litters the floor, and the shop fronts have been smashed and vandalised almost beyond recognition."

Treweeke Mall is a four-block shopping mall in the suburb of Dulston. The mall can usually be found heavily fortified and regularly patrolled by a loose-knit coalition of veteran survivors seeking to use the abundance of resources made available within the mall. This has turned the mall into a very useful base of operations for survivor groups seeking to loosen the zombie stranglehold on surrounding suburbs. Two of the more famous groups to have once resided inside the mall were the Dulston Defense Death Squad and the Sons of Treweeke. These days, two known survivor groups who use the mall as their headquarters are - KFTW! DULSTON and the Medics of Malton.

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.59 MHz (Unused) Try 26.36 MHz
Transmitter Coordinates: [92,7] - [93,8]

Barricade Policy

The standard policy for Treweeke Mall is one familiar to all malls throughout Malton. As malls are considered landmark structures containing the largest supply of resources and survivor populations they must also be the most heavily defended. For this reason every corner of the Treweeke Mall is to be kept at Extremely Heavily barricaded at all times, regardless of whether or not zombies are sieging the building. This follows the policy dictated by the Dulston Optimal Defense Diagram; a defense plan that has been accepted by the citizens of Dulston and was originally enforced by the Dulston Defense Death Squad.

As such, Free Running is considered a prerequisite skill for survivors wishing to enter the mall. Common entrances, or points of entry, are buildings surrounding the mall that should have barricades no higher than Very Strongly (+2) to allow survivors to enter them and then use Free Running to enter the mall itself. These buildings include Pegrum Place PD [93,9] and Heddington Walk Railway Station [93,6]. Of course during a major zombie siege Pegrum Place PD survivors will likely over-barricade to defend themselves, so please keep this in mind.

Over-Barricading Entry Points: Should Heddington Walk Railway Station ever be over-barricaded survivors are asked to tear down the barricade back to Very Strongly (+2). As it is not a resource building and also serves as an entry point into the mall keeping it open to survivors is essential for the defense of the mall during a zombie siege. While over-barricading this building may simply be a sign of ignorance on the part of survivors staying there it should be mentioned that a common tactic used by zombie spies is to over-barricade such buildings, causing entry/exit problems for survivors wishing to attack the horde and then re-enter the mall afterwards.

Breaching Mall Barricades: Survivors are reminded that lowering the mall's barricades is actively discouraged to various degrees by mall survivors, perhaps even to the extent where offenders may even find themselves attacked. While some survivors attempt entry into the mall using a Crowbar because they lack Free Running they are just as likely to be labeled zombie spies if caught in the act. During a zombie siege this creates a potential breach in the mall's defenses that might be exploited by a zombie horde. In turn survivors inside the mall will be forced to waste actions rebuilding what another survivor has destroyed, actions that could have been spent defending against a real zombie threat.

NecroTech Buildings

In the struggle to retain control of Dulston in survivors hands there are always bound to be casualties, but NecroTech staff want to assure survivors that they always have their best interests at heart and are willing to come to their aid should the need arise. As such, all survivors should be aware of the NecroTech facilities within the area surrounding the mall so they know where to travel in order to be revived as quickly as possible. It should be noted that zombie survivors should NEVER stand directly outside any building, resource or otherwise, as they will be viewed a threat and summarily attacked by survivors. NecroTech facilities usually have a designated revive point associated with them, but should they not then zombie survivors are asked to stand in an open street adjacent to these structures. The following is a list of all the NecroTech facilities within a 3 block radius of the mall, listed in order of closest proximity:

  • The Starr Building [89,6] in Rhodenbank; from Treweeke Mall's northwest side use Free Running to travel 1 block west to a factory, then 1 block northwest and 1 block southwest. If currently in the southwest corner of the mall survivors can either travel outside, 2 blocks northwest and 1 block west, or proceed first to the northwest corner of the mall if they want to stay indoors while traveling (+1 block/AP movement).

Note: Survivors do not require the Free Running skill in order to use these directions. All distances (3 block/3 AP) are equal for survivors, with or without Free Running, and zombie survivors regardless of the route they travel to reach these buildings. While there are more direct paths it should be noted that no additional AP are wasted by following an instructed route. Their purpose is to provide additional protection to survivors using Free Running by allowing them to stay indoors while traveling to NecroTech buildings, possibly to acquire revivification syringes for the defense of the mall.

Reinforcements

During a prolonged zombie siege survivors must consider drawing additional forces from the surrounding area in order to bolster their numbers and resist succumbing to fatigue. A major siege becomes a war of attrition since zombies cannot truly be killed in battle they must be held back until such time as they choose to scatter in search of easier targets. The zombie horde will seek to exhaust the defenders (i.e. 0 AP) and their combined resources (medical supplies, revivification syringes, and ammunition). Survivors must therefore rely on enlisting support from nearby zombie hunters and medics who may not be aware of the current situation at the mall. Below is a list of locations where such reinforcements may be found and it is a solid strategy to consider sending runners to them so as to rally support for the mall. While runners can be sent to buildings that are farther away the ones listed here are all within a close proximity to Treweeke Mall.

Zombie Hunters

These are survivors who excel at attacking and killing zombies. They are the most common type of survivor in Malton. The largest concentrations of combat-oriented survivors are commonly found at police departments or malls, where a plentiful supply of ammunition can be located. The following is a list of local police departments near Treweeke Mall:

  • Pegrum Place PD [93,9] in Dulston; from Treweeke Mall's south side use Free Running to travel 1 block south. Total distance: 1 block with or without Free Running. May not be ideal as its point-blank proximity to Treweeke will likely make it included as a collateral target.

Medics

These are survivors who specialize in Diagnosis and First Aid skills, using medical supplies to their maximum potential while outside a hospital environment. Support survivors are commonly found at hospitals or malls, where a plentiful supply of First Aid Kits can be located. The following is a list of local hospitals near Treweeke Mall:

  • Marcellus General Hospital [88,8] in Rhodenbank; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then 2 blocks southwest and 1 block west. Total distance: 4 blocks with or without Free Running.
  • St. Mark's Hospital [87,5] in Rhodenbank; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then another block northwest and 3 blocks west. Total distance: 5 blocks with or without Free Running.
  • Blaise General Hospital [98,8] in Dulston; from Treweeke Mall's southwest corner Free Running to travel 1 block southeast to Muirhead Avenue Railway Station [94,9], then 1 block east, 2 blocks northeast and 1 block southeast. Total distance: 5 blocks with or without Free Running, BUT if not Free Running from the mall's northeast corner a more direct path will not require traveling to the mall's southeast corner first, rather the survivor can go directly to Pirrie Place [94,8] before proceeding east and use 5 AP for travel.

Other Attractions

The New Food Court Has Opened, featuring a McZedsStaffed by The Church Of The Beyonder and volunteers!

McZeds.png McZeds™
This location has a McZeds™ restaurant.
Now Open! Serving you 24 hours every day through the apocalypse.

History

Place most recent news at top
News older than the current year can be found in the mall news archive.
Remember to try keeping news entries NPOV for Treweeke Mall.

  • Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.

September 2008

September 8th, 2008

Treweeke mall has fallen into zombie hands. Currently 90 of them patrol the ruined corridors and at the present time there his no news of a human counter attack. --Kaisuke 17:11, 8 September 2008 (BST)

September 7th, 2008

One corner is ruined, the other at lightly barricaded. I would suggest all shoppers to vacate the mall at their earliest convenience. --Bro Peezy 08:51, 7 September 2008 (BST)

September 6th, 2008

The mall is open for zombie feasting, that is all.--Drummer1492

09:18, 6 September 2008 (CST)

September 1st, 2008

The mall is still firmly held in living hands, but the Whitlock Building to the north, the Mall's last line of defense, has fallen to a large horde of Zeds, around 25-35 approx. The mall will soon be under attack by this horde, and other hordes that ruined the NE corner of Dulston. This could be the end of the resistance force in Dulston... --Omega360 03:19, 2 September 2008 (BST)

August 2008

August 27th, 2008

There seem to be a large amount of PKers around and a large horde has ruined much of northeast Dulston, it is likely this horde will desend on the Mall soon. RowRow

July 2008

July 31st, 2008

The mall remains firmly in survivors hands with no real zombie threats to be seen.

July 8th, 2008

all fine, no Zeds outside and fully powered —The preceding unsigned comment was added by Robert Osment (talkcontribs) at an unknown time.

May 2008

May 23rd, 2008

I dont know what is going on but it is pure chaos...The survivors and getting cut in half by a band of renegades or something. I was in the top left corner of the mall and people just started falling like flies it is PURE MADNESS up there I think a pker group got in but I have no idea —The preceding unsigned comment was added by Barney Hellfax (talkcontribs) at an unknown time.

May 22nd, 2008

The McZeds is OPEN, thanks to The Church Of The Beyonder and friends! I'm eatin it! --JheriCurlDrip 01:48, 25 May 2008 (BST)

May 13th, 2008

Mall is powered, and EHBed, a few zombie outside, but nothing to threaten the mall. Some one is combat rezing, and rumour of an incoming attack —The preceding unsigned comment was added by Runemasteryx (talkcontribs) at an unknown time.

May 3rd, 2008

Treweeke Mall has been taken back and is holding for the moment with a steady amount of survivors.--Alexander VIII 17:46, 3 May 2008

February 2008

February 8th, 2008

The Big Bash 2 is in the process of clearing out the NE corner, having taken down the SE and SW and killing close to 100 survivors in a few hours. Currently, 100+ zeds are inside the mall, treating the mall like an all-you-can-eat buffet of brains. Kind of a anticlimax after the Giddings siege, but brains are brains... --PocketsTheThief 8 February 2008

February 1st, 2008

Other than one break-in so minor it didn't get noted at the time in mid-January and the neverending assaults of Dulston's famous GKers, Treweeke has had nothing at all to report for the entire month of January, likely due to the raging battle in Pitneybank. But today we have begun seeing our heroes who marched off to aid Giddings straggle back disheveled and bloody, and a pall of gloom has settled over the suburb...--Boris 16:28, 1 February 2008 (UTC)