Talk:Danversbank: Difference between revisions
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::::Indeed. --{{User:Paddy Dignam/sig}} 22:04, 13 April 2009 (BST) | ::::Indeed. --{{User:Paddy Dignam/sig}} 22:04, 13 April 2009 (BST) | ||
:::::Yo big bois, don't flame on this super nweb. I think he is just trying to make the game easier for new players. Since I am a relatively new player myself i understand how it feels to be stuck on the street without free running, it sucks massive balls. However I must say that the DRRP plan is pretty good, it keeps two hospitals open as well as a PD to the north open, but I think voss lane should be vsb as well... It's not under attack currently and due to it's ideal central locations, new players living in the south central area could definitely use the ammo that is to be found there. Also I would suggest keeping the church up north open.. churches should always be open! --[[User:ScaredPlayer|ScaredPlayer]] 04:29, 18 April 2009 (BST) | :::::Yo big bois, don't flame on this super nweb. I think he is just trying to make the game easier for new players. Since I am a relatively new player myself i understand how it feels to be stuck on the street without free running, it sucks massive balls. However I must say that the DRRP plan is pretty good, it keeps two hospitals open as well as a PD to the north open, but I think voss lane should be vsb as well... It's not under attack currently and due to it's ideal central locations, new players living in the south central area could definitely use the ammo that is to be found there. Also I would suggest keeping the church up north open.. churches should always be open! --[[User:ScaredPlayer|ScaredPlayer]] 04:29, 18 April 2009 (BST) | ||
::::::The problem with barricades is that someone has to maintain them. Keeping Voss at VS+2 is a full-time job because there are so many people in there who don't care about barricade plans or people getting stuck outside. We did the next best thing and made Poulet Museum an entry point. And making all churches open (I assume you mean VS+2) was considered in the beginning, but we chose to make all schools and junkyards entry points instead. Glad to see another Danversbank resident giving some input! --{{User:Paddy Dignam/sig}} 18:49, 20 April 2009 (BST) | |||
==Page Overhaul== | ==Page Overhaul== |
Revision as of 17:49, 20 April 2009
New Danversbank Barricade Plan Discussion
Please discuss the New Danversbank Barricade Plan that was re-suggested after editation by the DAM here.--Super Nweb 02:50, 28 March 2009 (UTC)
- I've added a note to the news section on the main page, and contacted all the groups in the suburb.
- That said, Polling is not a substitute for discussion. This should have been discussed more first. Linkthewindow Talk 07:12, 28 March 2009 (UTC)
New Danversbank Barricade Plan Voting
Please vote on the New Danversbank Barricade Plan here. The voting will end in two weeks and whichever has the majority vote will win (Note: This replaces the old plan).--Super Nweb 02:50, 28 March 2009 (UTC)
- Voting is over, by my calculations. I hope you learned something. The Provisional Danversbank Barricade Plan remains in effect. --Paddy DignamIS DEAD 22:04, 13 April 2009 (BST)
For
- I thought of it.--Super Nweb 02:50, 28 March 2009 (UTC)
Against
- Longtime resident in the area. Current plan works just fine. --Mulligan Stew 18:39, 28 March 2009 (UTC)
- As Mulligan. This plan is quite foolish. (I should also note that I'm as newbie friendly as they get, so my opposition should make a point right there.) --Violet Begonia Dean MCM MOB 19:11, 28 March 2009 (UTC)
- Anthor - Longtime DRRP member and resident. The new plan will end up with lot more people eaten, VSB+2 barricades are very easy for the Zeds to drop, they should be used with caution. --Anthor 20:54, 28 March 2009 (UTC)
- Longtime resident of the area. 1) This plan is, as noted by another commentator, LESS friendly to newbies - it cuts off access to valuable XP-gaining resources such as FAKs (and, in all likelihood, to fireaxes, since one fire station is far more likely to be overbarricaded than two). What good are a dozen more safehouses if you keep dying of infection for lack of FAKs? 2) Freerunning is a high-priority skill that survivors should be acquiring within their first week of gameplay. Given that local residents are very good about respecting the current barricade plan, ten non-TRP VSB buildings is more than enough to house any influx of new players. 3) If new players are regularly being trapped on the street, it would be far better for the suburb to simply tag links to the (current) barricade plan and/or directions to entry points outside. --Marion Wells 00:15, 29 March 2009 (UTC)
- As my good neighbors. Also, considering the DAM has 2 members, maybe it's a little ambitious of them to think they can maintain all these entry points and run their own RP (which is totally unnecessary and counterproductive, since it's one square away from a long established RP) and defend the suburb when the zombies come to play? --Paddy DignamIS DEAD 03:18, 29 March 2009 (BST)
- Another long time resident against. As stated above, I don't think we best serve new players by cutting off their FAK sources, among other things, but rather by helping them understand the plan already in place. --Ashate 06:52, 29 March 2009 (BST)
- I'd like to point out 3 things. 1; the old plan has been tested and true for years now. 2; Filling a suburb with VSB buildings is NOT survivors friendly, especially when there are zed hordes to the north and west. 3,; Some common courtesy would hint towards asking the resident groups BEFORE trying to railroad everything your way. Such things breed a certain negativity towards your group. -Firebug Malone.
- I agree with the guy above me. Making more VSB buildings does not help survivors. If you want to be intimidating, then don't heavily barricade the bottom of your suburb. Zombies don't usually go that far. If you want to say "Hey, if you come in here, there won't be one building that you can easily get into." Heavily barricade the outer buildings on top and maybe some of the sides. (depending on what controls the suburbs to the east and west.) And besides, the old plan does seem to work pretty well. The Shoemaker 0:4:51, March 29, 2009
- Resident. DRRP's plan is tried and true. When the zeds come a calling, having tons of VSB's is going to cost us lives and prevent us from getting to resource points. Since the DAM is new, I don't think you fully understand how quickly mobs of zeds can sweep into a suburb. Additionally zed groups are usually well led and they are strategic in their attacks. They typically hit resource points first and having a strong barricade plan is our best defense. - Starscream15
- Longtime Resident. As above. The current plan works perfectly well. - Quinn Finney 05:13, 30 March 2009 (BST)
- Longtime Resident. As above. The old plan may not be perfect, but this new one fixes none of its problems and adds whole new sources of fail. - Gruff McGirk
- Longtime member of DRRP. The barricade plan has survived through a lot during the last 2 years, it wouldn't be too smart to get rid of a working strategy.--BD2 18:00, 2 April 2009 (BST)
- This barricade plan is not newbie-friendly as it denies many of the TRPs to the newbs who need them most. IMO it is also not supportable given the persistent lack of population in Danversbank to maintain so many VSB entry points. If the proposer had some experience of how the suburb operates, or had taken time to discuss changes with suburb residents, they'd know why the existing barricade plan is set up as it is; the current plan is maintainable (as far as barricade plans can ever be), provides a fair distribution of VSB buildings and TRPs,, and provides common entry-point types across the suburb. Live here for a while through incursions before you come up with genius ideas such as a new barricade plan, a new RP right next to an existing RP, or overtagging an existing RP to promote your own. Danversbank is miles from malls and consequently has a resulting low population density. Take this into account and take into account newblings' needs. Most of all, try speaking with those who do the barricade maintenance and the fostering of new players. R33F3RM4N 18:18, 2 April 2009 (BST)
- I think its safe to say that the old barricade plan will remain in effect for the time being. --The Shoemaker Talk Red Faction 23:43, 8 April 2009 (BST)
- Indeed. --Paddy DignamIS DEAD 22:04, 13 April 2009 (BST)
- Yo big bois, don't flame on this super nweb. I think he is just trying to make the game easier for new players. Since I am a relatively new player myself i understand how it feels to be stuck on the street without free running, it sucks massive balls. However I must say that the DRRP plan is pretty good, it keeps two hospitals open as well as a PD to the north open, but I think voss lane should be vsb as well... It's not under attack currently and due to it's ideal central locations, new players living in the south central area could definitely use the ammo that is to be found there. Also I would suggest keeping the church up north open.. churches should always be open! --ScaredPlayer 04:29, 18 April 2009 (BST)
- The problem with barricades is that someone has to maintain them. Keeping Voss at VS+2 is a full-time job because there are so many people in there who don't care about barricade plans or people getting stuck outside. We did the next best thing and made Poulet Museum an entry point. And making all churches open (I assume you mean VS+2) was considered in the beginning, but we chose to make all schools and junkyards entry points instead. Glad to see another Danversbank resident giving some input! --Paddy DignamIS DEAD 18:49, 20 April 2009 (BST)
- Yo big bois, don't flame on this super nweb. I think he is just trying to make the game easier for new players. Since I am a relatively new player myself i understand how it feels to be stuck on the street without free running, it sucks massive balls. However I must say that the DRRP plan is pretty good, it keeps two hospitals open as well as a PD to the north open, but I think voss lane should be vsb as well... It's not under attack currently and due to it's ideal central locations, new players living in the south central area could definitely use the ammo that is to be found there. Also I would suggest keeping the church up north open.. churches should always be open! --ScaredPlayer 04:29, 18 April 2009 (BST)
- Indeed. --Paddy DignamIS DEAD 22:04, 13 April 2009 (BST)
- I think its safe to say that the old barricade plan will remain in effect for the time being. --The Shoemaker Talk Red Faction 23:43, 8 April 2009 (BST)
Page Overhaul
I have split the suburb groups into active and inactive. While the Scarletwood Police Department is still presumed active, The Police Academy is no longer housed in Sleway Row PD. I have also added Angerstein Park as a revive point. See the DRRP page under "Public Services" for more details. --Paddy Dignam 19:09, 27 January 2007 (UTC)
Short-wave radio icon has been added. I couldn't get it to fit using the basic template, so I copied the code from another group page and made some adjustments. --Paddy Dignam 18:22, 28 January 2007 (UTC)
The Danversbank Brigands have been moved to the inactive groups section. No one has seen or heard from them in at least a month. A message was left on their talk page but I received no response. --Paddy Dignam 17:21, 13 March 2007 (UTC)
Suggestion to the Harmanz
Maybe make a note that your suburb is the only one with two mobile phone masts (the functional one at the Barrow Building and the non-functional one at the Poulet Museum)? --ZuluDeacon 19:21, 10 April 2007 (BST)
- Good idea, ZD. What I'd really like to do is see if the one at Poulet works. If by some miracle it does we will have a bonafide landmark. We will try this if we ever stop being assassinated and/or eaten. --Paddy Dignam 22:53, 12 April 2007 (BST)
- Sadly it seems the mast on Poulet does not work! Poulet is currently powered and Barrow is not but I get no signal on my Mobile phone. --Shayd 17:03, 16 May 2007 (BST)
Tidying Up The Page
I'm removing the inactive groups section - most of the links are dead thanks to the new wiki Speedy Delete policy. Anyone annoyed at this can comment here and if the groups become active again we can move them to the relevant section. R33F3RM4N 13:18, 1 July 2007 (BST)
Yong An Bang
I'm taking them off the active group list for now. It's been several months since we've heard from David. --Paddy Dignam 22:40, 19 October 2007 (BST)
Suburb Groups
I removed Central Medical Services and the Undeadites from the suburb group list. CMS is no longer active in Danversbank and the Undeadites are a roving zombie group, per their own wiki. I left a message on both talk pages just in case. --Paddy Dignam 20:14, 22 May 2008 (BST)
Congrats.
Having trawled through most of the suburb pages, can I say danversbank is by far the most well maintained. --RosslessnessWant a Location Image? 10:44, 29 July 2008 (BST)
- We try. Thanks for noticing. --Paddy Dignam 00:15, 2 August 2008 (BST)
New Barricade Policy
The DAM have changed the barricade plan for Danversbank and archived the old one by the DRRP. --Super Nweb 04:46, 4 March 2009 (UTC)
- Are you smoking crack? --Paddy Dignam 18:56, 4 March 2009 (UTC)
To the DRRP
If you have any problems or complaints with this please just contact us on our group page or here and I am sure we can work a compromise out between the two plans. The old one had to many EHB buildings in our opinion and we changed a lot of them to VSB to make the suburb more accesible to newer players. Since zombie presence is light we don't need to worry about some big break in against us.--Super Nweb 04:45, 4 March 2009 (UTC)
- I feel the need to say this again: Are you smoking crack? --Paddy Dignam 18:56, 4 March 2009 (UTC)
- Nope I'm more of a pot head, joke. Anyway is this new plan ok with you guys?--Super Nweb 04:21, 5 March 2009 (UTC)
- Let me get this straight, you change the accepted barricade plan for a suburb without first consulting any of the local groups, and then give some half-assed reasoning when you're caught being an idiot.-- Adward 20:40, 5 March 2009 (UTC)
- It has some good reasoning behind it, Danversbank is a very safe suburb and I see people sleeping outside everyday. We don't need to make a giant EHB mess, we should have much more VSB barricaded buildings to make this suburb more open access to the newer players.--Super Nweb 22:44, 5 March 2009 (UTC)
- Buddy, I know you're new and likely a youngster, so I'll try not to be too harsh. The DRRP have been in Danversbank for almost three years. You don't just waltz in and change our RPs (you were warned about that), tag over our tags, and change our bloody barricade plan. As for your new cade plan, you'll understand why designating 36 out of 49 buildings as entry points is an awful idea once you've played the game for a little bit. What I'm trying to say is that all your changes are going to be reversed as soon as I can figure out the wiki rules on such things. In Reverie, I left a message on Cheese/Krazy Monkey's talk page, but if you could assist I'd appreciate it. I'm not looking for any drama here... --Paddy Dignam 23:45, 5 March 2009 (UTC)
- Yes I understand you guys have been active here for a good amount of time, and let's not bring up the RP thing again, don't beat the dead horse. Anyway I am a firm believer in the idea of hiding among many VSB buildings then in one or two EHB buildings. Although I understand your reasoning and would be interested in making a mix between the plans. I already talked with Griff about it on the forums and I see where you guys are coming from. Please feel free to make some edits to the barricade policy page I made until we can both agree on a mix between ours.--Super Nweb 06:51, 6 March 2009 (UTC)
- To answer Paddy's question, as far as I know, you can revert it, but if it becomes an edit conflict, then it will have to go to arbitration. Drawde (In Reverie) is right in saying that it's hardly good form to charge in and change a barricade plan (which needs near-universal support to even work in the first place,) without even bothering to consult the local groups in the area. Oh, and Super Nweb, if you are planning on making a new plan, test it out before putting it up as "official." Linkthewindow Talk 10:30, 6 March 2009 (UTC)
- Buddy, I know you're new and likely a youngster, so I'll try not to be too harsh. The DRRP have been in Danversbank for almost three years. You don't just waltz in and change our RPs (you were warned about that), tag over our tags, and change our bloody barricade plan. As for your new cade plan, you'll understand why designating 36 out of 49 buildings as entry points is an awful idea once you've played the game for a little bit. What I'm trying to say is that all your changes are going to be reversed as soon as I can figure out the wiki rules on such things. In Reverie, I left a message on Cheese/Krazy Monkey's talk page, but if you could assist I'd appreciate it. I'm not looking for any drama here... --Paddy Dignam 23:45, 5 March 2009 (UTC)
- It has some good reasoning behind it, Danversbank is a very safe suburb and I see people sleeping outside everyday. We don't need to make a giant EHB mess, we should have much more VSB barricaded buildings to make this suburb more open access to the newer players.--Super Nweb 22:44, 5 March 2009 (UTC)
- Let me get this straight, you change the accepted barricade plan for a suburb without first consulting any of the local groups, and then give some half-assed reasoning when you're caught being an idiot.-- Adward 20:40, 5 March 2009 (UTC)
- Nope I'm more of a pot head, joke. Anyway is this new plan ok with you guys?--Super Nweb 04:21, 5 March 2009 (UTC)
Right. I reverted the change. I also reverted the change in which one of the RPs was deleted from the suburb map yet again. Nweb, if you want to discuss the barricades, do it on the talk page of the one that's been in use for the last two years. As you can see, a lot of thought was put into it. That goes for RPs and any other long-standing policies in the burb. If you make any more edits like that last one I'll take it to Arbitration. Drawde and Link, I appreciate all the help. --Paddy Dignam 17:10, 6 March 2009 (UTC)
Yo!!!
Ok we need more people talking about Danversbank, wtf is going on with this suburb? It seems quite safe, really, I only saw one zombie standing in the RP between the two hospitals down south. Is there any place where there's a higher zombie presence? What's the status of Killingback cinema, I am so heading over there. --ScaredPlayer 04:15, 18 April 2009 (BST)