Suggestion:20090513 Suicide With A Vengeance: Difference between revisions
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#'''Kill''' - silly, overcomplicated. [[User:Garum|Garum]] 12:16, 14 May 2009 (BST) | #'''Kill''' - silly, overcomplicated. [[User:Garum|Garum]] 12:16, 14 May 2009 (BST) | ||
#'''Kill/Change''' - Stupid but Part 2 is good and Part 1 is potentially ok. Remove parts 3 and 4 and you'll have a keep vote from me. [[User:Legion8|Legion8]] 12:26, 14 May 2009 (BST) | #'''Kill/Change''' - Stupid but Part 2 is good and Part 1 is potentially ok. Remove parts 3 and 4 and you'll have a keep vote from me. [[User:Legion8|Legion8]] 12:26, 14 May 2009 (BST) | ||
#'''Kill''' - Very complicated --[[User:Bjorn9486|Bjorn9486]] 14:24, 14 May 2009 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 13:24, 14 May 2009
20090513 Suicide With A Vengeance
Necrofeelinya 18:45, 13 May 2009 (BST)
Suggestion type
Improvement
Suggestion scope
Depressed players in tall buildings
Suggestion description
Since we all seem to think suicide could use a bit of an upgrade, here's my idea.
1. Add descriptive message for people in room and outside building. Thus, As seen inside: "(player) leaps out a window to their death." As seen outside: "(player) leaps out an upper-story window to their death, making a sickening thud as they land."
2. Add a feature where you type in text in the speech box without hitting the speak button, then jump, and your character is seen by those inside to say a message while jumping, without the waste of an AP for doing so. Thus, a message might read "(player) said 'Grab mah manbagz harmanz' and then plunged out the window to his death." instead of the character spending an AP to say "Grab mah manbagz harmanz" and then another to jump.
3. Make suicides a targetable attack against players outside the building. Add the option to the attack dropdown menu. Immediate outdoor square only, 10% chance to hit, 20 damage, attacker has only a 10% chance of survival, and if he survives he loses 4/5ths of his Max HP and gets a Grievous Injury, similar in effect to Infectious Bite, costing 1 HP per move, but only for 20 moves. The bleed from Grievous Injuries would be accompanied by its own descriptive message, different from infectious bite, indicating that the character is horribly wounded and bleeding to death. FAKs cure the HP drain from Grievous Injuries same as Infectious Bites. If the character chooses to enter text in the speech box before a targeted attack like this, everyone outside the building hears it as well as those within, in the form of an all-caps scream. Successful attacks would result in their own descriptive messages... victims would get a message like "you suddenly look up, but too late as a blurred form crashes down on you with the weight of an anvil." Human players would see something like "You look on in shock as (player) leaps from a tall building onto (player) below. The devastating impact knocks both of them to the ground." Zombie players would get a message like "You watch dispassionately as (player) leaps from a nearby tall building onto (player) below. The sight of fresh meat sharpens your hunger." Both players would be knocked down by the impact in a successful attack. In the event of an unsuccessful attack, the character's dying scream, if any, would be accompanied by the normal outside descriptive message as shown in part 1.
Just to clarify: The computer knows who's outside the building, so here's how it would work. You know how the control panel presents attack options in a format of "(Attack button) (Dropdown target menu) with (weapon dropdown menu)"? Just add the names of targetable people outside the building to the dropdown target menu with an asterisk indicating that they're outside. If they're selected, the only available option on the weapon dropdown menu becomes "Suicide leap". The targets wouldn't appear in any way on the actual map until you've actually jumped and ended up outside, but this would represent someone leaning out the window in preparation for killing themselves fairly well.
4.And just because some zombies might want to munch on survivors who jump from a suicide attack and survive, but refuse to get up immediately, I'd also like to add a suggestion that the "feed on corpse" option should do 3 HP of damage to downed characters who haven't yet been either pricked with a syringe or syringed with a prick, so that you can kill someone who refuses to get up. Their bodies should be discernable from corpses by a slightly different descriptive message... something like "There is a gasping, wounded survivor on the ground in front of you". Then you eat them. There's nothing more appealing than mashed harman, a pained, writhing snack just waiting to be consumed. Yes, it makes the change even bigger. So what. It's meaty and delicious.
Summary: This change would add descriptive messages to suicides, combine saying your final words with the jump function in one descriptive message as a single move, and allow for an attempt at kamikaze jumping directly onto people out in the street, with a low chance of success and a near-guarantee of death but glorious results worth bragging about if you pull it off and live. And it would do it all without adding a single button to the control panel, just an added attack to the dropdown menu, so it wouldn't clutter the game screen. And it now allows for finishing off downed survivors and makes "feed on corpse" a much more useful and appealing skill. The X-Ray vision argument is minimized by not having the targets outdoors appear on the map, requiring the player to search his attack options to see who's there... akin to taking the effort to look out an upper-story window of a tall building, something they should logically be able to do, provided we don't have Spider-man zombies in the game scaling the walls to drag them outside once they peek from the balcony.
Voting Section
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Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Keep - Because I like it, and because it sat on DevSug for a few days unnoticed with most of its discussion dedicated to things that weren't in the suggestion to begin with.--Necrofeelinya 18:53, 13 May 2009 (BST)
- Strong Keep - Adds atmosphere to the suicide. Would be cool see for shock value. --Thadeous Oakley 20:05, 13 May 2009 (BST)
Kill Votes
- Kill - Parts 3 and 4 are just bad suggestions. --Johnny Bass 19:54, 13 May 2009 (BST)
- Kill - For the reasons given here. --Pestolence(talk) 20:05, 13 May 2009 (BST)
- Plus, it's a multi-suggestion. --Pestolence(talk) 20:10, 13 May 2009 (BST)
- Re: True, it's multi-suggestion, but part 4 makes no sense without part 3, and parts 1 and 2 are minor flavor adds that might not be considered worth the effort on their own. All together, it's rounded.--Necrofeelinya 20:52, 13 May 2009 (BST)
- Plus, it's a multi-suggestion. --Pestolence(talk) 20:10, 13 May 2009 (BST)
- Kill - Not terrible, but I think jumping off a building should be kept simple. Just a fall and a plop. 2 and especially 1, but the others, 3 and 4 are a no-no. -- AHLGTG THE END IS NIGH! 22:10, 13 May 2009 (BST)
- Kill - As above. --Bob Boberton TF / DW 23:34, 13 May 2009 (BST)
- Kill - --Mr. Angel, Help needed? 23:55, 13 May 2009 (BST) - Unjustified Vote struck....again -- . . <== DDR Approved Editor 11:51, 14 May 2009 (BST)
- Kill - As SA. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 11:37, 14 May 2009 (BST)
- Kill - silly, overcomplicated. Garum 12:16, 14 May 2009 (BST)
- Kill/Change - Stupid but Part 2 is good and Part 1 is potentially ok. Remove parts 3 and 4 and you'll have a keep vote from me. Legion8 12:26, 14 May 2009 (BST)
- Kill - Very complicated --Bjorn9486 14:24, 14 May 2009 (BST)
Spam/Dupe Votes
- Spam - Half the suggestion is dupes, the other half contains X-Ray Vision and a new and idiotic status effect. -- . . <== DDR Approved Editor 09:23, 14 May 2009 (BST)
- Spam - As Iscariot. --Midianian¦T¦DS¦SP¦ 09:27, 14 May 2009 (BST)
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