Suggestion:20090815 Combat Knockdowns: Difference between revisions
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#'''Kill''' - As above. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 22:51, 15 August 2009 (BST) | #'''Kill''' - As above. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 22:51, 15 August 2009 (BST) | ||
#'''Kill''' - As above --[[User:Uberursa|Uberursa]] 23:14, 15 August 2009 (BST) | #'''Kill''' - As above --[[User:Uberursa|Uberursa]] 23:14, 15 August 2009 (BST) | ||
#'''Kill/Change''' - No to helping people up. That part's unfixable for reasons stated above. No to costing more than 1 AP to stand up because of encumbrance. Maybe to the bonus to hit people on the ground. I also think knockdowns should be rarer than 10% of your chance to hit. Try 1% of your chance to hit, at most. That means a player with a 65% chance to hit (like a clawing high-level zombie not in darkness) would have about a .65% chance of a knockdown, but keep in mind we use 50 AP ''per day'' in this game. That means up to 50 chances at .65% if we go with 1% on this, which is still pretty high. Maybe 1/2% would be better. But I won't rule this out completely even if it has been shot down a million times on DevSug, including when I suggested it there.--[[User:Necrofeelinya|Necrofeelinya]] 00:20, 16 August 2009 (BST) | |||
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Revision as of 23:20, 15 August 2009
20090815 Combat Knockdowns
BlueSpurt 20:30, 15 August 2009 (BST)
Suggestion type
Combat improvement.
Suggestion scope
Combat-oriented players.
Suggestion description
When attacking, all players, either zombie or human, have a chance to knock down their combat target. The chance to score a "knockdown" is a tenth of your chance to hit, and of course, is only calculated if you actually land a hit on your target. Your combat target obviously must be a character, zombie or human - this will not work on barricades, generators, etc. You can score a knockdown on your target with any weapon, firearm or melee. To add flavour, this would be added to attack messages:
You knock them off of their feet./They knock you off of your feet.
A knocked-down character can do nothing but speak until they stand up. Standing up is done via a button, as if you died, and costs 1 AP per 20% of encumbrance. Flavour text for standing up would be:
Survivor: Quickly, you clamber to your feet and regain your stance.
Zombie: Slowly, you pull yourself to your feet, and begin swaying slightly.
Zombies with the Ankle Grab skill will always only have to spend 1 AP to stand up.
Knocked-down enemies have an extra +5% chance to be hit by others.
I think this would really add a bit more rush to combat, rather than just clicking on attack constantly. It's also a good way to slow your enemy down, because they have to spend that little bit of AP to stand up.
It also works well on both sides - zombies slow down their enemies' escapes, and survivors slow down zombies entry.
When in a place where one or more survivors are knocked down, the text would read something like:
Also here is [insert username here], [insert username here], [insert username here], [insert username here], [insert username here], [insert username here].
There are three knocked-down survivors on the floor: [insert username here], [insert username here], [insert username here].
When in a place where one or more zombies are knocked down, the text would read something like:
There is a horde of [insert number of zombies here] zombies here, three of which are knocked-down and on the ground.
This gives gives characters the new combat target of: a knocked-down zombie.
Survivors also have a new option: Help up, with a dropdown menu of people who are knocked-down. This costs the person who helps them up 1 AP per each 20% of the knocked-down person's encumbrance, and costs the knocked-down person 1 AP.
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- Kill -- Abuseable. Zergs can continuously knock down and help up people to remove all of their AP. Also, complete zombie nerf. This is effectively a zombie instant kill. Take it to Developing Suggestions next time.--Yonnua Koponen Talk ! Contribs 21:18, 15 August 2009 (BST)
- Kill -- Don't Mess with other peoples AP.--RahrahCome join the #party!21:55, 15 August 2009 (BST)
- Kill -- I'm sure in a siege this could violate the Multiply it by a billion rule.--Degree7 21:59, 15 August 2009 (BST)
- Kill -- As yonnua, rorybob, and degree. Take it to Developing Suggestions--Orange Talk 22:11, 15 August 2009 (BST)
- Kill - As above. --Bob Boberton TF / DW 22:51, 15 August 2009 (BST)
- Kill - As above --Uberursa 23:14, 15 August 2009 (BST)
- Kill/Change - No to helping people up. That part's unfixable for reasons stated above. No to costing more than 1 AP to stand up because of encumbrance. Maybe to the bonus to hit people on the ground. I also think knockdowns should be rarer than 10% of your chance to hit. Try 1% of your chance to hit, at most. That means a player with a 65% chance to hit (like a clawing high-level zombie not in darkness) would have about a .65% chance of a knockdown, but keep in mind we use 50 AP per day in this game. That means up to 50 chances at .65% if we go with 1% on this, which is still pretty high. Maybe 1/2% would be better. But I won't rule this out completely even if it has been shot down a million times on DevSug, including when I suggested it there.--Necrofeelinya 00:20, 16 August 2009 (BST)
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