Suggestion:20090815 Combat Knockdowns

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20090815 Combat Knockdowns

BlueSpurt 20:30, 15 August 2009 (BST)

Suggestion type
Combat improvement.

Suggestion scope
Combat-oriented players.

Suggestion description
When attacking, all players, either zombie or human, have a chance to knock down their combat target. The chance to score a "knockdown" is a tenth of your chance to hit, and of course, is only calculated if you actually land a hit on your target. Your combat target obviously must be a character, zombie or human - this will not work on barricades, generators, etc. You can score a knockdown on your target with any weapon, firearm or melee. To add flavour, this would be added to attack messages:

You knock them off of their feet./They knock you off of your feet.

A knocked-down character can do nothing but speak until they stand up. Standing up is done via a button, as if you died, and costs 1 AP per 20% of encumbrance. Flavour text for standing up would be:

Survivor: Quickly, you clamber to your feet and regain your stance.

Zombie: Slowly, you pull yourself to your feet, and begin swaying slightly.

Zombies with the Ankle Grab skill will always only have to spend 1 AP to stand up.

Knocked-down enemies have an extra +5% chance to be hit by others.

I think this would really add a bit more rush to combat, rather than just clicking on attack constantly. It's also a good way to slow your enemy down, because they have to spend that little bit of AP to stand up.

It also works well on both sides - zombies slow down their enemies' escapes, and survivors slow down zombies entry.

When in a place where one or more survivors are knocked down, the text would read something like:

Also here is [insert username here], [insert username here], [insert username here], [insert username here], [insert username here], [insert username here].

There are three knocked-down survivors on the floor: [insert username here], [insert username here], [insert username here].

When in a place where one or more zombies are knocked down, the text would read something like:

There is a horde of [insert number of zombies here] zombies here, three of which are knocked-down and on the ground.

This gives gives characters the new combat target of: a knocked-down zombie.

Survivors also have a new option: Help up, with a dropdown menu of people who are knocked-down. This costs the person who helps them up 1 AP per each 20% of the knocked-down person's encumbrance, and costs the knocked-down person 1 AP.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill -- Abuseable. Zergs can continuously knock down and help up people to remove all of their AP. Also, complete zombie nerf. This is effectively a zombie instant kill. Take it to Developing Suggestions next time.--Yonnua Koponen Talk ! Contribs 21:18, 15 August 2009 (BST)
  2. Kill -- Don't Mess with other peoples AP.--RahrahCome join the #party!21:55, 15 August 2009 (BST)
  3. Kill -- I'm sure in a siege this could violate the Multiply it by a billion rule.--Degree7 21:59, 15 August 2009 (BST)
  4. Kill -- As yonnua, rorybob, and degree. Take it to Developing Suggestions--Orange Talk 22:11, 15 August 2009 (BST)
  5. Kill - As above. --Bob Boberton TF / DW Littlemudkipsig.gif 22:51, 15 August 2009 (BST)
  6. Kill - As above --Uberursa 23:14, 15 August 2009 (BST)
  7. Kill/Change - No to helping people up. That part's unfixable for reasons stated above. No to costing more than 1 AP to stand up because of encumbrance. Maybe to the bonus to hit people on the ground. I also think knockdowns should be rarer than 10% of your chance to hit. Try 1% of your chance to hit, at most. That means a player with a 65% chance to hit (like a clawing high-level zombie not in darkness) would have about a .65% chance of a knockdown, but keep in mind we use 50 AP per day in this game. That means up to 50 chances at .65% if we go with 1% on this, which is still pretty high. Maybe 1/2% would be better. But I won't rule this out completely even if it has been shot down a million times on DevSug, including when I suggested it there.--Necrofeelinya 00:20, 16 August 2009 (BST)
  8. Kill/Change - As above. --DANCEDANCEREVOLUTION-- 03:12, 16 August 2009 (BST)
  9. It has a few interesting aspects but, at best, it shoulda gone to the discussion page, especially since it has been suggested before.--Pesatyel 05:13, 16 August 2009 (BST)
  10. Kill/Change - Knockdown idea is OK, but needs tweaking. The helping people up -portion needs to go out the window. --Maps 08:31, 16 August 2009 (BST)
  11. Killl - does not like -- boxy talkteh rulz 09:19 16 August 2009 (BST)
  12. Kill - No way! - User:Armpit_Odor/sig 00:26, 17 August 2009 (BST)
  13. Kill - So you're saying that there's a chance that when you're stabbed or shot you will be knocked down? That makes no sense at all. Any kind of knockdown effect should be limited to blunt weapons such as cricket bats and zombie arm attacks - Zig13 - 17/08/2009 at 10:53(BST)
  14. Kill - What the heck is this? Nemesis645 09:21, 18 August 2009 (BST)
  15. HELL NO - No. --Haliman - Talk 05:23, 24 August 2009 (BST)
  16. NO - Hell no.... --Kamikazie-Bunny 15:30, 28 August 2009 (BST)
  17. Kill - Negatory --Sonofagun18 18:01, 28 August 2009 (BST)
  18. Kill - As above. --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 19:09, 28 August 2009 (BST)

Spam/Dupe Votes

  1. Spam/Incomplete - A) Don't fuck with other players' AP. B) It's pretty overpowered. C) There's no mention of how this interacts with the dump action (if at all). --Papa Johnny 20:47, 18 August 2009 (BST)
  2. Spam - This suggestion is so awfully broken it serves only to illustrate its author's ignorance; take it to Developing Suggestions and read the guidelines next time. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 23:43, 18 August 2009 (BST)
  3. Spam - No insta-kills. -- Cheese 20:25, 23 August 2009 (BST)