Talk:DSS Satellite Phone: Difference between revisions

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::Sweeeeet. How's V2 coming along? Ready for general distribution? --[[User:Queen Mum|Queen Mum]] 06:22, 21 October 2009 (BST)
::Sweeeeet. How's V2 coming along? Ready for general distribution? --[[User:Queen Mum|Queen Mum]] 06:22, 21 October 2009 (BST)
:::Yup. As I just told fgon50 above, you can install it right now. Here's an [http://dssrzs.org/gm/dss_satellite_phone_v2rc3.user.js install link] if you want to give it a go.
:::Technically, that's still a "release candidate" (e.g. "beta"). But it's well tested already and I don't intend to change anything else, I'm just finding the time to update the docs and make an official release. --{{User:Hashk/sig}} 06:29, 21 October 2009 (BST)

Revision as of 05:29, 21 October 2009

Assorted niceties

Works splendidly, with bells on, ta very much - free beers at the membery arms for any of your alts! RichTee 1/10/09

Cheers Rich... free beer you say? I might just take you up on that one of these days. Can I bring a friend? He'll pay for his :D --Sophie ◆◆◆ CAPD 19:49, 3 October 2009 (BST)

Caught on to this via a post on Brainstock and spread the word to some friends of mine. Thanks for the marvelous work, thusfar it's been a hoot to play with. M arcusF ilby T 17:14, 1 September 2009 (BST)

Glad you like it :) --Sophie ◆◆◆ CAPD 18:02, 1 September 2009 (BST)

Dude, major kudos to you creating this awesome meta-game tool, I can't wait to see what updates you dole out next! --Fgon50 23:38, 3 September 2009 (BST)

/me curtseys :D Next update should be in a week or two, but it'll be mostly security enhancements. I'll announce details here. Cheers. --Sophie ◆◆◆ CAPD 00:45, 4 September 2009 (BST)

so this is a modified version of the phone? im curious, could you modify guns and make them better? (like make a proper tommy gun!)--Zagert 22:12, 4 September 2009 (BST)

Heh. No, I can't do that. --Sophie ◆◆◆ CAPD 02:32, 5 September 2009 (BST)

No button

Nice work! Thanks for making us a new toy! I can't actually make it work yet though. I've installed twice and restarted, but no button. I have the software requirements as well, so not sure why this is happening. Will keep trying. *Update* It won't show in one profile and does in another. When I logged into another account, there it was! Both profiles are alive. --Pantomime 17:39, 14 September 2009 (BST)

Hey :) You think I could get an Iwitness or UDWitness taken by the character it doesn't work for? This is to check the HTML in the page, maybe there's some other script or extension buggering it up. I've had reports of the phone not showing up when you're using UDToolbar, but only if you're dead... and from what you tell me, this is something else. Feel free to contact me here, or in my talk page, or with the email this user thingy, or in Brainstock. Sorry for the inconvenience. --Sophie ◆◆◆ CAPD 00:25, 15 September 2009 (BST)
No problem! I just emailed you a IWitness through here. Love that email option. Will have to remember that code. --Pantomime 01:07, 15 September 2009 (BST)
Yup got it :) But I see nothing wrong with it... I'm very sleepy right now though, I'm probably missing something obvious. One possibility that comes to mind: are you accessing the game by the server's IP address with this alt, perchance? Say as http://94.76.232.96/map.cgi ? I have a friend who alternates www.urbandead.com, urbandead.com and 94.76.232.96, as a way of keeping sessions for three different alts without having to log out and back in. And well, if you're using the IP address, the phone won't work. In fact, probably no GM scripts will work. Just a thought. I'll get back to you tomorrow. --Sophie ◆◆◆ CAPD 10:18, 15 September 2009 (BST)
I just use the normal main log in page http://www.urbandead.com/ Or when I log out of one alt I'll use that page to just re-log in http://www.urbandead.com/map.cgi?logout. I've just tried urbandead.com to see if it made a difference and still no button. I've also re-arranged the loading order of scripts,( I read somewhere that may make a diff?) I then disabled some and refreshed to see if they were interfering but no change. This is a strange error. Sorry to be such a bother. I appreciate anything you can do. Here are all the scripts I have installed in FF for your viewing pleasure. lol List--Pantomime 17:10, 15 September 2009 (BST)

Figures. Cheers for the screenie :) Satphone works best when it's the last script executed, actually, rather than the first--though if you disable all scripts but the phone, it should work regardless of order. What mystifies me is that it works for only some of your characters. We never saw anything like this in beta testing. But we'll get this thing running, you'll see.

Here's some test you can help me with, if you're game for finding and killing this bug--and many, many thanks for your patience.

  • Please install this version. Just click on the link, it will install in-place (this is almost the same as the public stable version, but with a slight change in some function that could be the culprit of this).
  • Open the error console (from the Firefox menu bar: Tools / Error console), and click on "Clear" to make it readable.
  • Log in as this troublesome chick (lol).

Tell me if it works. And if doesn't, check in the error console if you see a message like this:

tag:dssrzs.org,2009-08-14:SatPhone/DSS Satellite Phone: UDID found: ######

or maybe, instead:

tag:dssrzs.org,2009-08-14:SatPhone/DSS Satellite Phone: UDID not found

or maybe some error. Thanks again, girl :) --Sophie ◆◆◆ CAPD 17:56, 15 September 2009 (BST)

Thought I'd better update this comment area as it looks like I left you hanging. Of course no one knows about our behind the scenes hilarious emails! LOL Everything works perfectly now and I am about to grab another number. Anyone reading this, here is good advise: Don't throw away your PIN, you will need that everytime you add the number to a profile or make changes. If you lose that or forget it. Game ova sucka! :P I learned that the hard way. AU10Pantomime Mistress of Pain┌∩┐()┌∩┐16:34, 3 October 2009 (BST)
XD!! And yeah, this woman speaks wisdom, I really need to put that in red or something... I'll try. As for the original problem, the solution ended up in troubleshooting. So mind that as well, gentle reader. Cheers, Pants, it's been a laugh :D --Sophie ◆◆◆ CAPD 20:01, 3 October 2009 (BST)

Small Screen Woes

Hey Sophie. :) Still in love with your phone, but since I started using it on my netbook (with a teeny weeny 1024x600 screen resolution) I have encountered one issue. My satphone address book has reached a length where when I go to send a new message I can't see any of the early names on the list as they're bumped off the top of the screen, even if I scroll my Firefox window down so the name picker is at the absolute bottom. Would it be possible to add a scroll bar to this? If it's a big deal, don't worry about it - I found I can work around it using the arrow keys to scroll through the listbox when it's not in the 'open' state. But if it's a just an option you can tick off to add a scrollbar, it would be helpful! - M arcusF ilby T 03:48, 16 October 2009 (BST)

Hey Marcus :) Try my V2 beta: install V2RC3. It's been in testing for more than two weeks now, and nobody has reported any problems. In fact it should have been released officially by now, but RL has got in the way :/ Anyway, in V2 the way you select the recipient has changed, because now you can send messages to multiple recipients. Try typing a few letters in the To: field, it should shorten the list to something manageable. Let me know if this makes your life any easier, or if it gives you any problems. --Sophie ◆◆◆ CAPD 04:06, 16 October 2009 (BST)
That's got me sorted, thanks Sophie! - M arcusF ilby T 05:34, 16 October 2009 (BST)

V2

So far it works nicely, no problems here so far --Fgon50 03:48, 21 October 2009 (BST)

Thank you much, fgon. That version, "V2RC3" will just be relabeled as "V2" and released without further changes. So feel free to install and use. The only thing that's holding back an "official release" now is that I need to update the docs, and I'm very short of time these days :S --Sophie ◆◆◆ CAPD 06:17, 21 October 2009 (BST)

What happens?

Sorry if I missed this in the main article, but what happens if a character has said DSS phone and idles out? If you send them messages, will they be there when the idled character logs in again? What if the character is struck through (gone for 30 days)? (In game, mobiles don't keep anything sent to an inactive character.)

I'm guessing that the messages sent to both struck through and idle characters with the DSS phones will be waiting for them when the number is reactivated, but it would be nice to know for sure. --Queen Mum 05:52, 21 October 2009 (BST)

Hey. You guessed correctly: the messages will be waiting there, and will be delivered the next time you log in, regardless of how long that takes.
If we hit a disk space or performance constraint some day, I might purge the messages for numbers that haven't been accessed in a long time. At the current growth rate, I expect that to occur in about 500 years from now, give or take a decade :) --Sophie ◆◆◆ CAPD 06:13, 21 October 2009 (BST)
Sweeeeet. How's V2 coming along? Ready for general distribution? --Queen Mum 06:22, 21 October 2009 (BST)
Yup. As I just told fgon50 above, you can install it right now. Here's an install link if you want to give it a go.
Technically, that's still a "release candidate" (e.g. "beta"). But it's well tested already and I don't intend to change anything else, I'm just finding the time to update the docs and make an official release. --Sophie ◆◆◆ CAPD 06:29, 21 October 2009 (BST)