User talk:Aichon: Difference between revisions
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|<center>'''Please be aware of the following guidelines.'''</center><br /> | |||
New conversations should be started at the '''bottom''' (yes, this is different than it used to be). Also, if a conversation starts here, '''I will keep it here'''. If I post to your talk page, '''I'd like to keep it there'''. If it ends up here though, '''I will reply here'''. Conversations are always better when you can see the context, so I don't want any back-and-forth between talk pages. I also reserve the right to format your edits for stylistic reasons, delete your comments for whatever reason, and generally do anything else within reason. This is '''my''' space, after all. | |||
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New conversations should be started at the ''' | {|style="position: relative; float: right; margin: 30px 0px 5px 10px;" | ||
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== | == Link == | ||
Thanks for fixing the link for us, much appreciated. I was wondering, would you be perhaps interested in joining SoC with your pro-survivor character? We would be more then willing to help him out if he is inexperienced. | |||
Cheers, | |||
Cortonna ([[User:DarthRevan|DarthRevan]] 02:41, 29 August 2009 (BST)) | |||
: | :Most of the groups are sometimes very aggressive (read bitchy) about somebody else outside the group editing the page (it's considered bad etiquette). We however have nothing against edits from people outside the group so long as it is constructive and not detrimental to our cause. You fixed a link I overlooked in this case and I am thankful. | ||
:We would definitely like to have you in our crew. Just sign your name and profile on the wiki members section, register on the forum (do send me a pm on it so I can give you access) and you are in. Oh and don't forget to put Soldiers of Crossman in your group slot ;) Glad to have you with us my friend. Inside the forum I made a specific thread for new people in Malton, so you will find a lot of info and help there and if you have a specific question, don't hesitate to ask me. | |||
:Cheers, | |||
:Cortonna, [[User:DarthRevan|DarthRevan]] 16:41, 29 August 2009 (BST) | |||
== Manure Edits == | |||
Okay, thanks for the advice. I actually didn't think that anything less than creating a new page counted as a major edit, I'll be more selective in the future. {{User:Dr Frank/Signature}} 08:35, 21 September 2009 (BST) | |||
== Bug in QuickLinks == | |||
Hello Aichon. I'm using almost all your greasemonke's scripts (both original and modified releases)and they are really helpful. The reason I'm writing this is because QuickLinks' settings button is not working properly, instead of showing my settings a not found page appears. I just realized that if I changed the order of execution of the scripts and put UD Zero Out Buttons after QuickLinks it does function as it should. I wrote this anyway to let you know about the bug. Regards. [[User:Telepibe|telepibe]] 04:53, 15 October 2009 (BST) | Hello Aichon. I'm using almost all your greasemonke's scripts (both original and modified releases)and they are really helpful. The reason I'm writing this is because QuickLinks' settings button is not working properly, instead of showing my settings a not found page appears. I just realized that if I changed the order of execution of the scripts and put UD Zero Out Buttons after QuickLinks it does function as it should. I wrote this anyway to let you know about the bug. Regards. [[User:Telepibe|telepibe]] 04:53, 15 October 2009 (BST) | ||
:Hey, thanks for the heads up. I didn't even realize other people were using my scripts. Anyway, this was actually one of those odd bugs I was aware of, but completely forgot to mention, since I just kinda assumed I was writing scripts for myself only. I'm actually working on a replacement for my modified version of QuickLinks that won't have this issue (it'll roll the Zero Out Buttons functionality into the same script, rather than using a different script), and I hope to have an early version of it out sometime "soon". But yeah, for now, doing what you did is the proper way to handle things; QuickLinks needs to be executed before Zero Out Buttons. {{User:Aichon/Signature}} 18:11, 15 October 2009 (BST) | :Hey, thanks for the heads up. I didn't even realize other people were using my scripts. Anyway, this was actually one of those odd bugs I was aware of, but completely forgot to mention, since I just kinda assumed I was writing scripts for myself only. I'm actually working on a replacement for my modified version of QuickLinks that won't have this issue (it'll roll the Zero Out Buttons functionality into the same script, rather than using a different script), and I hope to have an early version of it out sometime "soon". But yeah, for now, doing what you did is the proper way to handle things; QuickLinks needs to be executed before Zero Out Buttons. {{User:Aichon/Signature}} 18:11, 15 October 2009 (BST) | ||
==< | == Unpowered vs Uncaded == | ||
Just wanted to clarify the difference. Unpowered just means no generator, it doesn't refer to the barricades. So you can have an EHB building with no generator.<br> | |||
BTW thanks for coming up with the examples for the barricade template. It's been so helpful and I don't think we could have had the conversation without your visuals to refer to. Awesome show great job! | |||
{{Cookie|[[User:Giles Sednik|Giles]]|[[User:Aichon|Aichon]]|reason=his awesome barricade templates}} --{{User:Giles Sednik/sig}} 11:35, 23 October 2009 (BST) | |||
:Thanks for the cookie! I'll proudly display it on my user page. And I'm glad I could help. It gave me something fun to work on this week, instead of working on my thesis, the grading I need to do, and a class project due next week. >_> | |||
:As for the difference, I guess I understand that, but the way I think of it, the only time you would intentionally leave something unpowered is if it's also meant to be unbarricaded, otherwise, in ideal situations, you'd power it as well. Of course, I suppose wonky barricade plans could dictate things however they want, so my reasoning only goes so far. {{User:Aichon/Signature}} 11:43, 23 October 2009 (BST) | |||
== | == Repairs == | ||
Good to know, I did a 306ap repair once, actually idled waiting to come out of it. Do you know about the [[Big Game Ruin Hunting]] page? Record your achievements! --{{User:Rosslessness/Sig}} 20:39, 26 October 2009 (UTC) | |||
:I had heard of it at some point, but never saw the page itself. I'll mention it to the folks I know so that they can post their screenshots. I think it was in Gatcombeton a month or two back that the one I was thinking of was repaired. | |||
:Oh, and I'm a bit confused now. You had said previously that the highest recorded was 160 or so, but you mention having a 306 and the link you provided gives a 276. I'm missing some defining detail, but I'm not sure what it is. {{User:Aichon/Signature}} 20:59, 26 October 2009 (UTC) | |||
::Oh yeah, missed that 276. The 306 was in borehamwood, and I didn't want to give away my position what with it being a permadeath map.--{{User:Rosslessness/Sig}} 21:02, 26 October 2009 (UTC) | |||
:::Actually, sorry, it was 291, not 276 (bad short-term memory), and that makes sense with not publicizing it. I was actually reading up on the [[The Borehamwood 100]] last night, since I didn't start playing UD until relatively recently and was curious. Wish I had been around when those cities were still open. {{User:Aichon/Signature}} 21:05, 26 October 2009 (UTC) | |||
::::Well, hopefully with the one year anniversary in 2 days Kevan might be nice and let people back in! --{{User:Rosslessness/Sig}} 21:11, 26 October 2009 (UTC) | |||
:::::That'd certainly be interesting, but somehow I think it would spoil what you guys have there now. I wouldn't wish that on you guys, even if I wish that I had been there. Still, it's a nice thought. {{User:Aichon/Signature}} 21:44, 26 October 2009 (UTC) | |||
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Revision as of 22:58, 26 October 2009
LinkThanks for fixing the link for us, much appreciated. I was wondering, would you be perhaps interested in joining SoC with your pro-survivor character? We would be more then willing to help him out if he is inexperienced. Cheers, Cortonna (DarthRevan 02:41, 29 August 2009 (BST))
Manure EditsOkay, thanks for the advice. I actually didn't think that anything less than creating a new page counted as a major edit, I'll be more selective in the future. ~Dr Frank (t) (DF) [P] (Sb) 08:35, 21 September 2009 (BST)
Bug in QuickLinksHello Aichon. I'm using almost all your greasemonke's scripts (both original and modified releases)and they are really helpful. The reason I'm writing this is because QuickLinks' settings button is not working properly, instead of showing my settings a not found page appears. I just realized that if I changed the order of execution of the scripts and put UD Zero Out Buttons after QuickLinks it does function as it should. I wrote this anyway to let you know about the bug. Regards. telepibe 04:53, 15 October 2009 (BST)
Unpowered vs UncadedJust wanted to clarify the difference. Unpowered just means no generator, it doesn't refer to the barricades. So you can have an EHB building with no generator.
RepairsGood to know, I did a 306ap repair once, actually idled waiting to come out of it. Do you know about the Big Game Ruin Hunting page? Record your achievements! --RosslessnessWant a Location Image? 20:39, 26 October 2009 (UTC)
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