Dakerstown: Difference between revisions
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===October=== | |||
====October 27<sup>th</sup>==== | |||
25.96 MHz: "... leaving Dakerstown, counted a couple of dozen outside ... they're just wandering around ... lights are on across the suburb ... infrastructure looks intact too ... some survivor activity in the Pask Building ..." --[[User:Immortal|Immortal]] 17:54, 28 October 2010 (BST) | |||
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Revision as of 16:54, 28 October 2010
Suburb of Dakerstown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Dakerstown:
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Suburb Number: 1 |
Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.
Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.
Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.
Dakerstown is a suburb that has seen a lot of action. The Imperial War Machine had previously fought several wars in an attempt to drive out communist groups and bring stability to the region. For quite some time it was in a state of civil war between the IWM and several communist aligned factions. It is currently a battleground between local survivor groups the Urban Guerillas and FUACK on the side of communism, and on the zombie side Extinction, and IWm who seek to drive out all communist groups inorder to bring peace to the region.
Resource Buildings
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Dakerstown Information Resources
The Dakerstown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dakerstown from External Military Reports and NecroWatch.
Fun things to do!
Improve your Marksmanship Dakerstown has four police stations, and plenty of targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!
Revive Points
FUACK has designated a junkyard (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.
The IWM has declared St. Bartholomew's Hospital to be a revive point if you are a loyal citizen of the empire stand there and do not attack others and you shall be born again.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
October
October 27th
25.96 MHz: "... leaving Dakerstown, counted a couple of dozen outside ... they're just wandering around ... lights are on across the suburb ... infrastructure looks intact too ... some survivor activity in the Pask Building ..." --Immortal 17:54, 28 October 2010 (BST)
Barricade Plan
See Dakerstown Barricade Plan for more information on the plan, including emergency policies.