Developing Suggestions: Difference between revisions

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That's a good point Aichon, I was mostly thinking of ways to keep people with multiple accounts from abusing it. Maybe have this skill only work on survivors who are outside already?--[[User:Draperc|Draperc]] 22:48, 12 June 2012 (BST)
That's a good point Aichon, I was mostly thinking of ways to keep people with multiple accounts from abusing it. Maybe have this skill only work on survivors who are outside already?--[[User:Draperc|Draperc]] 22:48, 12 June 2012 (BST)
:So, something like a "Drag in" skill? I actually might be amenable to the idea of a skill that could ''only'' be used as a direct counter to the Drag skill. I.e. it would only work if the barricades were down and would only allow for an outdoor survivor to be dragged back inside the building. Anything more than that and you really do start to get into the pied piper stuff that Axe mentioned. This sort of suggestion has come up frequently, but no one has really come up with a great solution for the issues yet. {{User:Aichon/Signature}} 23:08, 12 June 2012 (BST)
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Revision as of 22:08, 12 June 2012

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Rescue

Timestamp: Draperc 20:50, 12 June 2012 (BST)
Type: Military
Scope: Survivor
Description: A player with the rescue skill can, at the cost of 3 AP, pick up another survivor with 5 AP or less.

The player will not know how much AP the other player has exactly, but players with 5 AP or less will have EXHAUSTED along side their name and HP. Once a player with the rescue skill picks up an exhausted player any action less than 10 AP will cost double while they're carrying another player. You also cannot repair buildings, refuel and repair generators, repair radio transceivers, scout buildings, build barricades, free run between buildings, close doors, dump dead bodies from buildings, jump from tall buildings, or search for items while carrying another survivor. The same applies to the one being rescued until they are put down or leave themselves. The one being rescued can leave at anytime by clicking on any adjacent block. The message will read "Player A has broke free from your grip." for the rescuer, and "You have broken free from Player A's grip." for the one being rescued. Dropping the survivor costs 0 AP.

Discussion (Rescue)

How would you stop abuse? A player may want to carry you a surburb away, or remove exhausted survivors form a tactically important building? --Rosslessness 21:48, 12 June 2012 (BST)

While I think it's a neat idea, it's unfortunately very open to abuse. For instance, what's to stop people from "rescuing" others from a perfectly safe building...then promptly depositing them outside for the zombies to eat? Especially so since people can't free run while carrying someone else. It's effectively a death cultist's dream come true, since it's a Drag skill that doesn't require any extra work on their part and works even if barricades are up. Aichon 21:49, 12 June 2012 (BST)

Pied Piper Skills are a no. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:53, 12 June 2012 (BST)

I'm also concerned zombies might be able to see the statusses, and target survivors with high AP levels, whilst ignoring those who can do nothing to stop the attack. --Rosslessness 21:53, 12 June 2012 (BST)

I doubt that info would be too useful. It'd be more useful to target survivors based on activity rather than AP, generally speaking, and that can already be determined based on the order of their names. Of course, AP levels could provide some secondary valuation of targets, so it's not entirely unuseful. Aichon 21:57, 12 June 2012 (BST)

That's a good point Aichon, I was mostly thinking of ways to keep people with multiple accounts from abusing it. Maybe have this skill only work on survivors who are outside already?--Draperc 22:48, 12 June 2012 (BST)

So, something like a "Drag in" skill? I actually might be amenable to the idea of a skill that could only be used as a direct counter to the Drag skill. I.e. it would only work if the barricades were down and would only allow for an outdoor survivor to be dragged back inside the building. Anything more than that and you really do start to get into the pied piper stuff that Axe mentioned. This sort of suggestion has come up frequently, but no one has really come up with a great solution for the issues yet. Aichon 23:08, 12 June 2012 (BST)

Impostor Check

Timestamp: •▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:42, 27 April 2012 (BST)
Type: Interface
Scope: Impostors
Description: I've recently emailed Kevan regarding impostors in Urban Dead. This was what he had to say about the subject:
Kevan said:
It's tricky. I've just had a play around with automating the trivial detection of this kind of thing - if someone's using a name that's similar to another user, but with zeros or Ls to disguise it, I can print a message on their profile that links to the original account. But this turns up a lot of false positives where accounts just happen to have similar names (is "Lan" with a lower-case "L" impersonating "Ian" with an "I"?), particularly when people tend to innocently use number and letter tricks when they find that their chosen username is taken.

The only other route I can see is to open it up to manual reporting, but it seems difficult to verify disputes - if "Tom" emails me and says that "T0m" is impersonating him, is that really the case, or is he just annoyed at a similar username being out there and would either like it banned, or forced to wear an "I am not the real Tom" badge? Sure, I can compare descriptions, and warn people that I'll start checking chat logs for signs of impersonation, but as soon as people are aware of those rules, any genuine impersonator would just alter their approach so that their behaviour became ambiguous. If an innocent fan of Japanese folklore joined the game with another Yuki Onna style name, and wandered around saying silly things in-game, how would I distinguish them from someone maligning an earlier Yuki Onna account?

I've tweaked the profile pages to use a font with a clearly slashed zero, but if you've got any suggestions for a silver bullet, let me know your thoughts.

I bring this to Developing Suggestions today, in hopes of helping Kevan find a way to best combat impostors, but as it stands, the only idea I have is, taking Kevan's trivial automated system above, and including a profile description check as well as a name check. But that idea probably won't work due to such groups such as Pathetic Bill and SillyLillyPilly (if any members from one of those two groups are reading this, I sarcastically thank you for making things ten times more difficult for this suggestion).

The email is available for forwarding if anyone wants proof of it.

Discussion (Impostor Check)

Discuss! Give your thoughts, and let's help Kevan come up with a way to combat impostors! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:44, 27 April 2012 (BST)

A bit of research shows that that the new font, Anonymous Pro, is a pretty damn good choice, as “[c]haracters that could be mistaken for one another (O, 0, I, l, 1, etc.) have distinct shapes to make them easier to tell apart in the context of source code.” Of course, the tweak is only going to work for those with the font installed; as it's a free font, chances are it may be bundled with operating systems (I certainly don't recall installing it), but it's not going to be an overall fix. Nevertheless, nice work, the both of you! ᚱᛁᚹᛖᚾ 17:35, 27 April 2012 (BST)

Also, I'll be sure to pass those thanks along. Wink ᚱᛁᚹᛖᚾ 17:36, 27 April 2012 (BST)

So is the discussion about changing fonts or something more complicated. Because yes to fonts. --Rosslessness 07:58, 28 April 2012 (BST)

Something more complicated. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:49, 28 April 2012 (BST)

I was wondering why my character profiles use a different font now... now I know. ~~ Chief Seagull ~~ talk 08:43, 28 April 2012 (BST)

Um, I found that l(ell) and I(eye) appeared different on the profile page itself before but now they look exactly the same...  CrunchyCake  T  Breakfast Club 13:57, 28 April 2012 (BST)

That might be because you haven't the font installed, so that it reverts to one without such a clear distinction. Check if Anonymous Pro is in your fonts folder? -- Spiderzed 14:38, 28 April 2012 (BST)

Looks the same on Android OS 2.2 from what I can tell. I don't think I can install fonts. ~Vsig.png 21:26, 28 April 2012 (UTC)

lol, truly Kevan knows how to set priorities. Once this issue is resolved UD will be saved! -- Cat Pic.png Thadeous Oakley Talk 21:52, 28 April 2012 (BST)

What about a dropdown menu in contacts below ignore to flag as impersonator. If that data can be somehow polled, publish a list of them. Would be helpful for ignore list people as well. But only if there was some anti-abuse built in. Maybe Kevan reviews them before they are published. ~Vsig.png 07:26, 29 April 2012 (UTC)

right cause I'm sure thats what he looking for.. more work to.--User:Sexualharrison12:18, 29 April 2012
Doesn't really seem fair or Doable for Kevan, and too open to abuse otherwise.--Shortround }.{ My Contributions 13:27, 29 April 2012 (BST)
To me, it seems easier/less work than the manual reporting method Kevan mentioned. He's right, it would be difficult to verify any of it. There would have to be some arbitrary rules in place like a) is character active b) is there a similarly named character already c) are there multiple reports against. Even if that's not doable and he opens it to manual reporting, a published list seems more desirable than Kevan editing players profiles. Let the community see and make their own call. ~Vsig.png 16:16, 29 April 2012 (UTC)

A more universal alternative to changing the font would be to use different colour shades for numbers, upper and lower case on usernames in the "Since your last turn" section and profiles; everyone could see it no matter what fonts they were using and it would be clear if someone was using an alternative spelling. May also make the user names look funkier. --xensyriaT 20:52, 8 May 2012 (BST)


Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

There are currently no suggestions up for voting.