User talk:Aichon: Difference between revisions

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::Well, in this case, it wasn't really for the actual meaning of the template that I showed it to you (since I haven't seen you involved in any of that stuff), rather the code behind it. I'm pretty damn happy with how it looks and everything, but you wouldn't happen to know how I could eliminate a location from the cycle after it gets de-stubbed without manually interacting?
::Well, in this case, it wasn't really for the actual meaning of the template that I showed it to you (since I haven't seen you involved in any of that stuff), rather the code behind it. I'm pretty damn happy with how it looks and everything, but you wouldn't happen to know how I could eliminate a location from the cycle after it gets de-stubbed without manually interacting?
::Also, 'cultural' activity lures more players than the current trend of 'policy' activity ;) {{User:Peralta/Signature}} 04:23, 24 November 2012 (UTC)
::Also, 'cultural' activity lures more players than the current trend of 'policy' activity ;) {{User:Peralta/Signature}} 04:23, 24 November 2012 (UTC)
:::I leave the activity of both types to people who are more skilled at producing it. I just respond. ;)
:::As for the code, without actually looking into it enough to tell if it's a viable idea, the way I'd do this would be to create a switch with 6977 cases, one for each current stub location, then use the PAGESINCATEGORY magic word to select the one that corresponds to how many pages are in the category. As that category is removed from the pages, the PAGESINCATEGORY magic word will decrease, effectively acting as a countdown for the list, rather than randomly cycling through the items. You could then bump any of the more important locations towards the bottom of the list, where they will get serviced more quickly, and leave the less important ones near the top, where they may never be reached. {{User:Aichon/Signature}} 04:33, 24 November 2012 (UTC)

Revision as of 04:33, 24 November 2012

Aichon:Talk
Aichon
ˈīˌkän :Talk