Suggestion:20081008 Wear and Tear: Difference between revisions
m (typoo) |
Rosslessness (talk | contribs) |
||
Line 33: | Line 33: | ||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' - Size is not represented by a block of game space, just as AP is not a time measurement. Increasing the amount of ransack successes, and therefore further nerfing ruin earns this a kill. -- {{User:Iscariot/Signature}} 20:02, 8 October 2008 (BST) | #'''Kill''' - Size is not represented by a block of game space, just as AP is not a time measurement. Increasing the amount of ransack successes, and therefore further nerfing ruin earns this a kill. -- {{User:Iscariot/Signature}} 20:02, 8 October 2008 (BST) | ||
#:'''RE''' Fair enough, for the record I '''was''' equating a square with up to 8 shops and escalators inside (That's in the mall internal description?) as ''roomy''. There is a downside, but then i feel there is an upside (An increased repair cost) (and a couple more ransack xp's.) --{{User:Rosslessness/Sig}} 20:22, 8 October 2008 (BST) | #:'''RE''' Fair enough, for the record I '''was''' equating a square with up to 8 shops and escalators inside (That's in the mall internal description?) as ''roomy''. There is a downside, but then i feel there is an upside (An increased repair cost) <s>(and a couple more ransack xp's.)</s> --{{User:Rosslessness/Sig}} 20:22, 8 October 2008 (BST) | ||
#::Responded to your comment on my talk page. Also, unless something's changed since the last time I broke a building, only the ''first'' successful ransack gives XP, the rest do not. -- {{User:Iscariot/Signature}} 20:39, 8 October 2008 (BST) | #::Responded to your comment on my talk page. Also, unless something's changed since the last time I broke a building, only the ''first'' successful ransack gives XP, the rest do not. -- {{User:Iscariot/Signature}} 20:39, 8 October 2008 (BST) | ||
#:::'''RE''' Noted, serves me right for checking my facts at [[xp]]. (Can someone move this as im only allowed 1 '''RE''' and my dinners on fire. Thanks)--{{User:Rosslessness/Sig}} 20:50, 8 October 2008 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 19:50, 8 October 2008
20081008 Wear and Tear
RosslessnessWant a Location Image? 18:37, 8 October 2008 (BST)
Suggestion type
Ruin change.
Suggestion scope
Malls.
Suggestion description
Large buildings with multiple floors and shops have more systems and areas that are likely to be destroyed or damaged by zombies, and become harder to repair, especially as malls are a major battleground in Malton. However because of their size they require more effort to ransack.
In Game Terms
Mall squares take 8 ransack attempts to ruin, but once ruined deteriorate at twice the rate of smaller buildings (repair costs = 2ap a day).
Note This Doesn't fix anything really. Its a tweak, if it was implemented i think it would be interesting to see whether it encouraged zombies to salt the land more, or encourage survivors to retake quickly, or move away from malls to other trp's (the horror!), i just feel its slightly more realistic (which in itself is no valid reason). But hey. Vote.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - The doubled ruin-rate more than compensates for the increased cost to ruin. However, due to the relatively short time malls usually remain in ruins, I doubt this would be a severe blow to survivors. --Midianian|T|T:S|C:RCS| 20:33, 8 October 2008 (BST)
Kill Votes
- Kill - Size is not represented by a block of game space, just as AP is not a time measurement. Increasing the amount of ransack successes, and therefore further nerfing ruin earns this a kill. -- . . <== DDR Approved Editor 20:02, 8 October 2008 (BST)
- RE Fair enough, for the record I was equating a square with up to 8 shops and escalators inside (That's in the mall internal description?) as roomy. There is a downside, but then i feel there is an upside (An increased repair cost)
(and a couple more ransack xp's.)--RosslessnessWant a Location Image? 20:22, 8 October 2008 (BST)- Responded to your comment on my talk page. Also, unless something's changed since the last time I broke a building, only the first successful ransack gives XP, the rest do not. -- . . <== DDR Approved Editor 20:39, 8 October 2008 (BST)
- RE Fair enough, for the record I was equating a square with up to 8 shops and escalators inside (That's in the mall internal description?) as roomy. There is a downside, but then i feel there is an upside (An increased repair cost)
Spam/Dupe Votes
- Spam - I just don't follow the reasoning. You say you want to move survivors away from malls and to other TRPs. There's a problem with that, though: things are easier to find in malls. That's why survivors congregate there and attempt to hold onto malls: it's tactically a wise thing to do, even if just for the high FAK find rates (never mind the ammo). On the other hand, creating more reasons to be precious about malls (as this suggestion does) will make them even more of a focal point of conflict. Therefore, in trying to move survivors away, this suggestion would actually do the opposite. Also, it's a shot in the foot for river tactics, as it would promote the holding of a mall over letting it go until the horde has passed. (And that last point reinforces the previous one.) --Funt Solo QT 20:47, 8 October 2008 (BST)
Voting Rules | ||
Advice to Suggesters
Advice to Voters
| ||
Rules for Discussions
Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20081008 Wear and Tear). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted. | ||
Valid Votes
| ||
Invalid Votes
| ||
Comments
| ||
All Caps
Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters. | ||
VOTING EXAMPLES
Keep Votes
Kill Votes
Spam/Dupe Votes
|