User talk:Kolechovski: Difference between revisions

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Mobile Phone Mast -- Club Petet [364,7] Also the first building targetted by the MM. --Rosslessness "Borehamwood's High Profile Celebrity" 21:10, 5 October 2008 (BST)
Mobile Phone Mast -- Club Petet [364,7] Also the first building targetted by the MM. --Rosslessness "Borehamwood's High Profile Celebrity" 21:10, 5 October 2008 (BST)


== Monroeville/Borehamwood Survivors ==
===No Syringe Manufacture in Ruined NTs===
{{suggestionNew
|suggest_time=[[User:Kolechovski|Kolechovski]] 21:56, 19 May 2009 (BST)
|suggest_type=balance change
|suggest_scope=ruined NTs
|suggest_description=I noticed something from the suggestion NT Ruins Ruin Rotter Revives (try saying that 10 times fast), found here, http://wiki.urbandead.com/index.php/Suggestion:20090409_NT_Ruins_Ruin_Rotter_Revives, that would support this mechanic.


Fast link to this section=
The CRing makes sense, because you are connecting to an outside source for the ability (NecroNet). But with Syringe Manufacture, that should require the ability of the lab equipment to do, so having ruined equipment should make it impossible to manufacture syringes.  A few supporting mechanics…
http://tinyurl.com/48jxqx


Hi allI wish to thank all those who participated in the mapping project for Monroeville and Borehamwood. I now wish to use this section, so that any people playing either map for the survivor side (even if you got killed) can meet and coordinate.  I'd also like any suggestions on a good meeting place for dead survivors on either map, that can make conversation much easier.
Zombies sweep lab equipment onto the floorAfterward, you go inside…You are inside a ruined NT Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor.


If you don't have a Wiki account, feel free to Graagh in the presence of other zombies and leave a message in your profile to be readMessages can be exchanged back and forth this wayAlso, if you have any surviving members and have ideas on where our zombified characters can help out, leave messages here on where and what you need from us.
|discussion=|}}
====Discussion (No Syringe Manufacture in Ruined NTs)====
Your probably going to get the same "against" arguments that one did as well.  People don't really make syringes, not when finding them is much more efficient.--[[User:Pesatyel|Pesatyel]] 02:43, 20 May 2009 (BST)
:Not in a ruined NT. {{User:DanceDanceRevolution/sig}} 05:20, 20 May 2009 (BST)
::Sure, but it doesn't really take THAT much to do repairs, especially since NTs are so hotly contested, I don't think they stay ruined for very longBesides, as Honestmistake said, this more fixes a seeming loophole then a nerfI was just pointing out that people will bitch and whine.--[[User:Pesatyel|Pesatyel]] 02:55, 21 May 2009 (BST)
:::To the contrary, the more contested a ruined NT is, the harder it is going to be to do repairs. Keep in mind to make syringes more efficient to search for rather than manufacture, you'd need to repair the NT (for whatever AP cost), barricade it, gen and fuel it. That ''could'' take 3 people to do that and not have any AP left over, and that's not counting the clearing of the zombies that might be inside. And to think that after all that, the players won't have the AP left over to search for the syringes, so then the 24 hour wait begins before they can give ''that'' a go. {{User:DanceDanceRevolution/sig}} 05:04, 21 May 2009 (BST)
It never even occurred to me that you could manufacture inside ruined NT's, I would think this to be a pretty obvious modification to remove a loophole rather than a survivor de-buff. --[[User:Honestmistake|Honestmistake]] 08:16, 20 May 2009 (BST)


I also recommend friend-listing allies, so you can tell which zombies are familiar to you when you are in their location.
I'm all for it, for the same reason as Honest said above. --{{User:Maverick Farrant/sig}} 20:58, 24 May 2009 (BST)
--[[User:Kolechovski|Kolechovski]] 13:31, 10 February 2009 (UTC)


Anybody who is still active in Monroeville, please bring a zombie character to a nearby mall.  I'm gonna try a group thing.  While there, feel free to communicate with each other.  You may also use this space to help plan things you guys may be wanting to do.  Thanks.--[[User:Kolechovski|Kolechovski]] 19:35, 23 February 2009 (UTC)
This could easily be solved by asking on Kevan's page if this intentional or an overlooked code feature. If it's intentional you'll need a suggestion to resolve it (although the flavour, I'm guessing on the degradation of state of the art infrastructure, would probably mean the removal of CRs in ruined NTs as well) however if it's a overlooked feature it should get removed quickly without the need for a suggestion, much like the genny glitch on first day of dark buildings. -- {{User:Iscariot/Signature}} 03:02, 25 May 2009 (BST)
 
----
Been having network problems lately, so I haven't been able to post anything here. If anybody is interested, go ahead and report to Spaulding Mall. Overall turnout is low, so I just want to get everybody together who's interested.  If nobody shows up, I'll just scrap the idea.  Borehamwood isn't active either anymore.--[[User:Kolechovski|Kolechovski]] 23:21, 24 March 2009 (UTC)
 
== James Faraker ==
 
James, I'm glad the holidays are over. I got some good deals on the after Xmas stuff though.
 
Hey, the mapping project's done. My alts in Monroeville are available. Want to do anything special?  You can check the idea I posted and see if we could somehow spread teh word and whip up a team to run around if you're interested.  Let me know in your profile.  Have a nice day.  Updated Feb 10.--[[User:Kolechovski|Kolechovski]] 21:06, 10 February 2009 (UTC)

Revision as of 21:24, 2 June 2009

Suggestions

You are only allowed one suggestion per day, I'm afraid. Also, don't post humorous suggestions in the main suggestion area please, use Humorous Suggestions -- boxytalk • 14:54 9 October 2007 (BST)

I don't know where else to post this...damn wiki is far more confusing than typical forums. Uh, I read all the documentation, but I guessed I missed or forgot the parts about posting humerous sugs in that part of the thingy...whatever you call it. I also didn't know abotu the 1-per-day post rule. I did notice that you and apparently others dislike crucifixes...should I not bother posting that one another day? I didn't think my sug was unreasonable, but if it looks like an instant kill, I won't bother reposting it another day. I'm curious why the 1/day rule exists though. Enlighten? Tbanks. —The preceding unsigned comment was added by Kolechovski (talkcontribs) at an unknown time.
Yeah, wiki's take a bit of getting used to. Just click on the "edit" link next to the section you want to add a reply to, and try to copy what others do. Try messing around with the preview option to see how your edits look (but don't save) if you want to experiment. Yes, there are lots of rules about suggestions that many people miss. The one post per day rule is there to avoid situations where people submit multiple suggestions, none of which are likely to be passed, by the community, into peer reviewed. As a newbie, the best place for you to feel out community sentiment is the suggestions talk page, if you had gone there, you would have known that crucifixes have a special place in Urban Dead folk law. We are very reticent to make them in any way useful. Your serious crucifix suggestion may be one of the few to pass muster (it's better than most), however, please consider trying the talk page for any further suggestions -- boxytalk • 10:34 10 October 2007 (BST)

Well worth putting the sensible one up for discussion but it will die for any number of reasons....1 what about other religious icons? 2 once placed you can't take em down (can you?) some folk will collect lots just to fill other peoples safe house with em! 3 people can get very twitchy about religion and the idea of zombies desecrating religious icons is bound to have some reaching for pitchforks and flaming torches ;) Me i would want this in game but i can see why it would be a bad thing! --Honestmistake 13:31, 10 October 2007 (BST)

Welcome to the Wiki

--User:Axe27/Sig 00:01, 13 July 2007 (BST)

How to Sign

Please sign your edits on the wiki. You can do this either by typing ~~~~ (four tildes), or by pressing the Sign.png button in the editing toolbar. Signing your edits in the standard format makes it much easier to identify when and who has made changes, and creates less work for sysops and other wiki users 'arm.

Morse Code

Reading your vote on that Translation suggestion...Of course Morse code is a commonly spoken language! The Military use it every day! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:02, 19 March 2008 (UTC)

Re: Okay, maybe I should be a bit more specific. Commonly spoken among commoners, or at least a good chunk of the game's population. I am aware that there are a good few military people in the game, but I can just imagine every single thing being in morse code. People hate hair-thin scrollbars as it is. And trying to pick out info among all those dots and dashes? Tell you what, I'll make a little deal with you. Have everybody talk to you in morse, and you reply in morse, from now on, and then I'll fully support morse as an official language of the game! How's that sounding?  : ) --Kolechovski 21:23, 21 March 2008 (UTC)
..-. --- .-. / .... --- .-- / .-.. --- -. --. ..--.. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:51, 21 March 2008 (UTC)
-.-- --- ..- / .... .- ...- . / - --- / - .- .-.. -.- / .. -. / -- --- .-. ... . / -.-. --- -.. . / ..-. .-. --- -- / -. --- .-- / --- -.--Kolechovski 15:45, 25 March 2008 (UTC)

Suggestion:20080321 You’re notified of book experience completion

Why don't you remove it from voting, now that Kevan showed it's redundant? --~~~~ [talk] 07:38, 24 March 2008 (UTC)

Too late, it got spammed. That's odd that there's no limit. Even in my tests, I seemed to suddenly stop gaining XP after 30, despite a whole bunch of reads, so I thought it was true as well. Oh well.--Kolechovski 15:46, 25 March 2008 (UTC)


Spam vs. Strong Kill

Thanks for the note on my talk page! I appreciate the time you took to make it. I also appreciate the thought that is behind it. However, I have to disagree: a 'spam' vote, in its current form, is a strong kill. Mechanically it functions as a strong kill, and I am foremost concerned with mechanics. I am, of course, interested in what your thoughts on the matter are. If I've missed something, I hope you'll bring it to my attention. - Grant (talk) 07:48, 9 April 2008 (BST)

Zack Stack

no, i'm not 100%, but to the best of my knowledge this is how it has always worked. could be wrong though. --Jack S13 T! PC 14:48, 9 April 2008 (BST)

Monroeville Barricade Plans

Shortcut to this page: http://tinyurl.com/4sb3zx

This section is for anyone who wishes to discuss my proposed barricade plans for Monroeville, make any changes they wish, or discuss any details strategies. Feel free to post your concerns here. If there are no objections, assume these barricade plans are final and go ahead and start spreading the word about them/using them.


West Monroeville Map:

http://wiki.urbandead.com/index.php/West_Monroeville

West Monroeville Barricade Plan:

http://img119.imageshack.us/my.php?image=westmonroevillecadeplania9.gif

Map Legend: Yellow=VSB building, Red=EHB building, Blue=VSB if the area is relatively safe, or EHB if dangerous


Central Monroeville Map:

http://wiki.urbandead.com/index.php/Central_Monroeville

Central Monroeville Barricade Plan:

DOES NOT YET EXIST!!!

Map Legend: Yellow=VSB building, Red=EHB building, Blue=VSB if the area is relatively safe, or EHB if dangerous


South Monroeville Map:

http://wiki.urbandead.com/index.php/South_Monroeville

South Monroeville Barricade Plan (west half):

http://img523.imageshack.us/my.php?image=southwestmonroevillecadry9.gif

South Monroeville Barricade Plan (east half):

http://img523.imageshack.us/my.php?image=southeastmonroevillecadws7.gif

Map Legend: Yellow=VSB building, Red=EHB building, Blue=VSB if the area is relatively safe, or EHB if dangerous


Newtown Map:

http://wiki.urbandead.com/index.php/Newtown

Newtown Barricade Plan:

http://img182.imageshack.us/my.php?image=newtowncadeplanur3.gif

Map Legend: Yellow=VSB building, Red=EHB building, Blue=VSB if the area is relatively safe, or EHB if dangerous


Oak Hill Map:

http://wiki.urbandead.com/index.php/Oak_Hill

Oak Hill Barricade Plan:

DOES NOT YET EXIST!!!

Map Legend: Yellow=VSB building, Red=EHB building, Blue=VSB if the area is relatively safe, or EHB if dangerous


Outside the City Map:

http://wiki.urbandead.com/index.php/Outside_the_City

Outside the City Barricade Plan (between Oak Hill and Newtown):

http://img176.imageshack.us/my.php?image=outside1cadeplanss8.gif

Map Legend: Yellow=VSB building, Orange=EHB building

Outside the City Barricade Plan (south of South Monroeville):

http://img228.imageshack.us/my.php?image=outside3cadeplanbd1.gif

Map Legend: Orange=VSB building, Blue=EHB building


Suggestions on a decent cade plan? Remember to feel free to use the strategies mentioned here: tinyurl.com/2cja2a

I hope these prove useful!--Kolechovski 16:09, 22 April 2008 (BST)

using wiki

  1. Help:Links - read this please
  2. changes i've made that're in question
  3. history of the page where you can compare revisions to see what changes were made
Re: Ah, many thanks. I guess I am unfamiliar with wikilinks. I'll see if I can learn that stuff.--Kolechovski 18:40, 24 April 2008 (BST)

Suggestion:20080423 Let zombies use the letter “D”

To your RE, I didn't make that comment. User:DCC did and I simply was the one who removed his comment as being a non-author re. --PdeqTalk* 22:47, 1 May 2008 (BST)

Re: Right, I know. I should have specified that Srg Napalm was the one who I wanted to change his vote, since DCC had provided what Srg Napalm said would make him change his vote. I'll leave him a message.--Kolechovski 20:15, 4 May 2008 (BST)

Hey Kolechovski :)

Seriously I actually do enjoy your suggestions, even if I wasn't able to vote Keep on the D sound one. The only way I would is if I was the deciding vote, then I'd probably vote keep because I don't actually see ti as harmful, it just doesn't make sense that they'd be able to do it. I also appreciate how ncie the debate was and how polite you were about it. I'm looking forward to hearing more of your suggestions (and I hope to vote keep on many of them). As it is, I have a hunch the D suggestion might pass (and if it does, congratulations). :) PS, on behalf of anyone who votes, I'm rather ashamed of Shakey's rude comment - lord knows I've been the victim of people voting with 'screw you' and 'you're stupid' instead of actual, valid votes, so I feel ya. --Tselita 07:04, 5 May 2008 (BST)

Psst. I saw you in Pitneybank. I considered saying hi but well... got sidetracked --Tselita 20:42, 29 May 2008 (BST)

That's okay. Hello to you. How've you been doing?--Kolechovski 20:51, 29 May 2008 (BST)

I've been gone since like beginning of July. Lots of work. I should be back end of November regularly again. Sorry for the sudden disappearance --Tselita 19:14, 15 September 2008 (BST)

It's quite alright. We alle xperience disappearances these days, and many can't come back. I'm had to give up other forums as welll due to real life constraints. Hope you are well. Good luck, and hopefully you get to enjoy this game sometime soon!--Kolechovski 20:09, 18 September 2008 (BST)

Mobile Phone Mast -- Club Petet [364,7] Also the first building targetted by the MM. --Rosslessness "Borehamwood's High Profile Celebrity" 21:10, 5 October 2008 (BST)

No Syringe Manufacture in Ruined NTs

Timestamp: Kolechovski 21:56, 19 May 2009 (BST)
Type: balance change
Scope: ruined NTs
Description: I noticed something from the suggestion NT Ruins Ruin Rotter Revives (try saying that 10 times fast), found here, http://wiki.urbandead.com/index.php/Suggestion:20090409_NT_Ruins_Ruin_Rotter_Revives, that would support this mechanic.

The CRing makes sense, because you are connecting to an outside source for the ability (NecroNet). But with Syringe Manufacture, that should require the ability of the lab equipment to do, so having ruined equipment should make it impossible to manufacture syringes. A few supporting mechanics…

Zombies sweep lab equipment onto the floor. Afterward, you go inside…You are inside a ruined NT Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor.

Discussion (No Syringe Manufacture in Ruined NTs)

Your probably going to get the same "against" arguments that one did as well. People don't really make syringes, not when finding them is much more efficient.--Pesatyel 02:43, 20 May 2009 (BST)

Not in a ruined NT. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 05:20, 20 May 2009 (BST)
Sure, but it doesn't really take THAT much to do repairs, especially since NTs are so hotly contested, I don't think they stay ruined for very long. Besides, as Honestmistake said, this more fixes a seeming loophole then a nerf. I was just pointing out that people will bitch and whine.--Pesatyel 02:55, 21 May 2009 (BST)
To the contrary, the more contested a ruined NT is, the harder it is going to be to do repairs. Keep in mind to make syringes more efficient to search for rather than manufacture, you'd need to repair the NT (for whatever AP cost), barricade it, gen and fuel it. That could take 3 people to do that and not have any AP left over, and that's not counting the clearing of the zombies that might be inside. And to think that after all that, the players won't have the AP left over to search for the syringes, so then the 24 hour wait begins before they can give that a go. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 05:04, 21 May 2009 (BST)

It never even occurred to me that you could manufacture inside ruined NT's, I would think this to be a pretty obvious modification to remove a loophole rather than a survivor de-buff. --Honestmistake 08:16, 20 May 2009 (BST)

I'm all for it, for the same reason as Honest said above. --Maverick Talk - OBR Praise Knowledge! 404 20:58, 24 May 2009 (BST)

This could easily be solved by asking on Kevan's page if this intentional or an overlooked code feature. If it's intentional you'll need a suggestion to resolve it (although the flavour, I'm guessing on the degradation of state of the art infrastructure, would probably mean the removal of CRs in ruined NTs as well) however if it's a overlooked feature it should get removed quickly without the need for a suggestion, much like the genny glitch on first day of dark buildings. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 03:02, 25 May 2009 (BST)