Suggestion:20090708 Place on Altar: Difference between revisions
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#'''Keep''' - Due to the RPG theme of the suggestion. [[User:Aka Paradox|Aka Paradox]] 06:00, 12 July 2009 (BST) | #'''Keep''' - Due to the RPG theme of the suggestion. [[User:Aka Paradox|Aka Paradox]] 06:00, 12 July 2009 (BST) | ||
#'''Keep''' - Yeah, it's good to see that items can't be picked back up, otherwise that would stink. [[User:Nemesis645|Nemesis645]] 09:17, 12 July 2009 (BST) | #'''Keep''' - Yeah, it's good to see that items can't be picked back up, otherwise that would stink. [[User:Nemesis645|Nemesis645]] 09:17, 12 July 2009 (BST) | ||
#'''Keep''' - I favour more specialised buildings. --[[User:Anotherpongo|Anotherpongo]] 12:51, 12 July 2009 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''KILL''' - It would just be one more thing that the zombies have to waste ap on to get a ruin.--[[User:Bonghit420|Bonghit420]] 10:15, 8 July 2009 (BST) | #'''KILL''' - It would just be one more thing that the zombies have to waste ap on to get a ruin.--[[User:Bonghit420|Bonghit420]] 10:15, 8 July 2009 (BST) |
Revision as of 11:51, 12 July 2009
20090708 Place on Altar
Blake Firedancer T E RNL? P.I.S.I.T. 09:47, 8 July 2009 (BST)
Suggestion type
Flavour
Suggestion scope
Church-dwellers
Suggestion description
After several years of being stranded with the zombies in the city following the outbreak, survivors are beginning to return to their everyday activities, including weekly worship. Needless to say, these activities have also adapted to the zombie apocalypse.
This suggestion allows people to place items onto the altar of churches and cathedrals, purely for religious reasons. The item cannot be picked back up again, and the altar can only hold one item (placing a second 'deletes' the first). For the larger buildings, only one of the squares has the altar, randomly chosen upon implementation of the suggestion.
Zombies can destroy items on the altar for 1 XP. 2, if the item is a decorative item.
This should add some interesting flavour to the otherwise mundane churches. Being able to use any item on the altar means that you can decorate it anyway you want. Want to have a traditional church? Stick a crucifix on there. How about a revival point? Use a needle. PK'er paradise? Use an axe. Death cultist? Try praying to a Human Skeleton. Want to worship the God of Trenchcoats? Place thine Holy Shotgun upon the altar.
Flavour text:
A/An [Item] has been placed onto the altar, You place [item] onto the altar, You clear the altar and place [item] upon it, [Name] placed [item] onto the altar, You destroy the [item] on the altar, [name] destroyed the [item] on the altar
If you place a radio or cellphone on the altar, you switch it off first. It was decided that receiving txts or radio transmissions via. the altar was too much. Plus, it's like a sin, or something. Transmitters and generators on the altar do not get powered or fuelled.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Vote --Blake Firedancer T E RNL? P.I.S.I.T. 09:51, 8 July 2009 (BST)
- Keep - I like it.--Truezombieboy 11:10, 8 July 2009 (BST)
- Adds a little fun. - User:Whitehouse 12:08, 8 July 2009 (BST)
- Keep - FAKking Altars.... Sorakairi 12:55, 8 July 2009 (BST)
- Keep - This is great. It benefits those survivors who really like to decorate and it gives zombies another way to gain XP (Zombie Lord back me up here =P). Also I can taste the flavor in my mouth.--GANG Giles Sednik CAPD 18:52, 8 July 2009 (BST)
- Keep - Why are peole always against making the game more interesting or changing it up? --Imthatguy 18:56, 8 July 2009 (BST)
- Keep - silly flavor --People's Commissar Hagnat [talk] [wcdz] 18:57, 8 July 2009 (BST)
- Keep - Although churches are not very often visited by any of my characters, seeing this in the flavour text would put a smile on my face. --RahrahCome join the #party!19:14, 8 July 2009 (BST)~
- Keep - Sure, why not.--T | BALLS! | 19:33 8 July 2009 |
- Keep - I'm game. --Maverick Talk - OBR 404 19:46, 8 July 2009 (BST)
- Keep - After four years of quarantine, I would think a few post-apocalyptic cults would have cropped up. The flavour would be nice and eerie. (The Philosophe Knights can even install books and properly "Praise Knowledge.") The various nuns and priests I've seen can still install crucifixes. Finally, Bonghit? I don't recall ever having to smash decorations to get a ruin. It's just a bonus "Take that, food!" maneuver to smash decorations. --Queen Mum 20:15, 8 July 2009 (BST)
- Mmmmmm Flavor - And here I thought UD was getting a bit stale. You have my holy shotty. --Private Mark 23:37, 8 July 2009 (BST)
If Bonghit420 is right, this is one more thing that zombies have to waste AP on to get a ruin! Thus providing a tactical reason for actually having junk in the first place. The fact that survivors would have to waste AP to find said item is meaningless, since survivors have to keep searching anyway for items, and they can throw their trash onto the altar to help defend the area from ransackers. This actually makes crucifixes, of all things, useful in an incredibly stupid way befitting of UD. Go Bonghit420! You just made me voteKEEP!--ShadowScope'the true enemy' 00:05, 9 July 2009 (BST)Oh wait, Bonghit420 was wrong. Sorry Bong, I'm withdrawing my vote.--ShadowScope'the true enemy' 00:06, 9 July 2009 (BST)
- Keep - Sure whatever.--Idly Hummingbird 04:38, 9 July 2009 (BST)
- Keep - This is fun, atmospheric, and not unbalancing. --Darth Sensitive W! 00:45, 10 July 2009 (BST)
- Keep - I sympathize with Necrofeelinya, but this is fun, gives churches a (very limited) use and doesn't change a thing. Linkthewindow Talk 11:21, 10 July 2009 (BST)
- Keep - Nothing against it. Could be fun for some cults...-- Zekkuzu 22:18, 10 July 2009 (GMT -3)
- Keep - Like the idea. There would be SO many cults after a zombie apocalypse, it would be kinda funny. --Tigersight 05:17, 11 July 2009 (BST)
- Keep - Due to the RPG theme of the suggestion. Aka Paradox 06:00, 12 July 2009 (BST)
- Keep - Yeah, it's good to see that items can't be picked back up, otherwise that would stink. Nemesis645 09:17, 12 July 2009 (BST)
- Keep - I favour more specialised buildings. --Anotherpongo 12:51, 12 July 2009 (BST)
Kill Votes
- KILL - It would just be one more thing that the zombies have to waste ap on to get a ruin.--Bonghit420 10:15, 8 July 2009 (BST)
- actually looking back on it, the survivors would be wasting ap to find said item.--Bonghit420 10:16, 8 July 2009 (BST)
- Kill - Silly flavour -- boxy talk • teh rulz 10:23 8 July 2009 (BST)
- Kill - Because I'm sick and tired of this game being all about socializing and survivor flavor.--Necrofeelinya 00:31, 9 July 2009 (BST)
- Kill - Necrofeelinya pretty much nailed it on the head. --Hrvatska 04:33, 9 July 2009 (BST)
- Kill - As necrofeelinya. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 03:51, 10 July 2009 (BST)
- KILL - Jesus. Can't these senseless flavor suggestions stop?! -- THELORDGUNSLINGER 20:18, 10 July 2009 (BST)
Spam/Dupe Votes
--Mr. Angel, Help needed? 07:07, 9 July 2009 (BST)non-vote struck --Blake Firedancer T E RNL? P.I.S.I.T. 11:15, 10 July 2009 (BST)
- Spam Pointless, silly and out-of-genre. And these idiots don't need more encouragement. --WanYao 17:51, 10 July 2009 (BST)
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