Dakerstown: Difference between revisions
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Revision as of 01:38, 5 January 2010
Suburb of Dakerstown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Update Dakerstown's Danger Level | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Dakerstown:
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Suburb Number: 1 |
Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.
Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.
Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.
Dakerstown is a suburb that has seen a lot of action. The IWM, had previously enacted a policy of general hostility and fought several wars in an attempt to drive other groups out. For quite some time it was in a state of civil war between the IMW and several communist alligned factions. It is currently a battleground between local survivor groups the Urban Guerillas and FUACK on the side of communism, and on the zombie side Extinction. The Blue Aegis Group calls this suburb home.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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Dakerstown Information Resources
The Dakerstown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dakerstown from External Military Reports and NecroWatch.
Fun things to do!
Improve your Marksmanship Dakerstown has four police stations, and plenty of targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!
Revive Points
FUACK has designated a junkyward (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
December 2009
December 21th
Almost all of the buildings here are barricaded, though Pask NT is ruined, as are almost all darkened buildings due to the difficulty of repair and lack of generators. Survivors and zombies are quite scarce. Hardly "very dangerous". --Shank Case 21:59, 21 December 2009 (UTC)
December 20th
25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... mostly just small groups ... a few buildings with lights on ... serious collateral damage ... looks like the Pask Building has fallen ..." --Ryan Rocksmith 01:12, 21 December 2009 (UTC) (broadcast December 20)
Barricade Plan
See Dakerstown Barricade Plan for more information on the plan, including emergency policies.