Dakerstown: Difference between revisions
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{{User:DangerReport/Wale Walk Police Department|template=TRP Status}} | {{User:DangerReport/Wale Walk Police Department|template=TRP Status}} | ||
|Factories= | |Factories= | ||
{{User:DangerReport/Factory 3,6|template=TRP Status}} | {{User:DangerReport/Factory 3,6|template=TRP Status Factory}} | ||
|ARSs= | |ARSs= | ||
{{User:DangerReport/Cuthbert Auto Repair|template=TRP Status}} | {{User:DangerReport/Cuthbert Auto Repair|template=TRP Status}} | ||
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*None | *None | ||
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*[[ | *[[A junkyard]] (6,7) | ||
|Boards= | |Boards= | ||
*[[Meleady Plaza]] (9,8) | *[[Meleady Plaza]] (9,8) |
Revision as of 18:50, 21 May 2010
Suburb of Dakerstown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Update Dakerstown's Danger Level | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Dakerstown:
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Suburb Number: 1 |
Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.
Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.
Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.
Dakerstown is a suburb that has seen a lot of action. The IWM, had previously enacted a policy of general hostility and fought several wars in an attempt to drive other groups out. For quite some time it was in a state of civil war between the IMW and several communist alligned factions. It is currently a battleground between local survivor groups the Urban Guerillas and FUACK on the side of communism, and on the zombie side Extinction. The Blue Aegis Group calls this suburb home.
Resource Buildings
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Dakerstown Information Resources
The Dakerstown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dakerstown from External Military Reports and NecroWatch.
Fun things to do!
Improve your Marksmanship Dakerstown has four police stations, and plenty of targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!
Revive Points
FUACK has designated a junkyward (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
2010
May
May 12th
NecroWatch reported in from the Pask Building today. A recent NecroNet scan had revealed that there were 19 zombies within scanning range of the facility. Of note, there were 3 zombies at St. Bartholomew's Hospital. Meanwhile over in Roywood there were 4 zombies at the Frauley Building and 2 zombies at the Carse Building. The remaining detected zombies, which were each alone, were scattered across the area and posed no serious threat to any other specific locations. --Mobius
April
April 18th
Things have been relatively quiet --- Pask is powered, the mast is running --- but stubborn Extinction deadheads are still around. Survivors with spare time might check in on St. Bartholomew's Hospital and Swearse Lane Police Station. There are occasional break-ins but the zeds have trouble getting an edge. -- Holtzfeller 16:09, 18 April 2010 (BST)
Barricade Plan
See Dakerstown Barricade Plan for more information on the plan, including emergency policies.