User talk:Aichon: Difference between revisions
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So just what ''were'' you [http://iamscott.net/1346206542345.html saying]? --{{User:Klexur/Signature}} 03:48, 29 August 2012 (BST) | So just what ''were'' you [http://iamscott.net/1346206542345.html saying]? --{{User:Klexur/Signature}} 03:48, 29 August 2012 (BST) | ||
:...Seriously? You're going to ask him to translate instead of doing the tiny amount of research to learn the language yourself? Something which will undoubtedly come in handy at later dates, particularly if you actually ''play'' a zombie at some point. | |||
:~~Survivors~~ | |||
:Although, Aichon, why did you say Hab instead of Haz? | |||
:{{User:DT/Signature}} 04:29, 29 August 2012 (BST) |
Revision as of 03:29, 29 August 2012
Announcement: I'm no longer active. My talk page is still your best bet to get in touch. —Aichon— 04:39, 15 December 2018 (UTC)
- New conversations should be started at the bottom using a level two header (e.g.
==Header==
). - I like to keep conversations wherever they start, but if a conversation ends up here, I will keep it here.
- I will format comments for stylistic reasons, delete comments for whatever reason, and generally do anything else within reason.
Cookie Time
A FREE COOKIE | |
Johnny Twotoes has given Aichon a cookie for his help with one of the biggest recent wiki-projects out there. |
—The preceding unsigned comment was added by Peralta (talk • contribs) at an unknown time.
you probably need to get your head examined
Congratulations and welcome back. -- Spiderzed█ 15:54, 24 August 2012 (BST)
DangerReport map inclusion limits
Howdy there Aichon. I'm working on the City-Wide danger map with Johnny Twotoes. I just completed the 39th suburb and it looks like we've reached the template limit for the page. When I add Demo75 to the big map I get the following error: "Warning: Template include size is too large. Some templates will not be included." and the final template (Demo00) does not load. Is there a fix for this or will we have to break the map into quadrants? Charles Whipplebotum 22:27, 25 August 2012 (BST)
- I did a quick fix that may handle the issue. Demo10 hadn't had it's line breaks removed entirely, and when you have something like 40 extra linebreaks in a template that is being used something like 60-70 times, it adds up. That said, you guys are still ridiculously close to hitting the limit (you're roughly 2000 characters under), and I'm not entirely sure why, since the version I gave you should have had quite a bit of headroom in it (roughly 50,000 characters). It's possible that the suburb I used as a demo, Darvall Heights, simply had less code for it than the average suburb, which is leading to your issues. Also, Johnny needs to remove the line breaks he has in a lot of his other templates. They add up, and the map has virtually no room for tolerance of those sorts of things right now.
- Also, I didn't realize he was using it, but you guys should really change the name of the template you're using from "NVRcolor" (which I used simply because it was convenient for me since I already had a template of that name handy) to something like "a" or some other single-character name. That alone would save you a MASSIVE amount of characters since it's used all over the place. Just copy/paste each Demo page into a text-editor and do a Find/Replace for NVRcolor with A after you move the template to A. —Aichon— 23:50, 25 August 2012 (BST)
- Thanks for the quick response. I went ahead and took your advice, renamed NVRcolor to A and updated all the suburb maps. I appreciate the help. Charles Whipplebotum 02:28, 26 August 2012 (BST)
- Okay, just did some more thinking, and I realized that you likely will need to break it into quadrants. What I failed to consider (and what should have been obvious to me when my early math seemed to suddenly be disproven by my demos) is that duplicating one suburb 100 times is very different than having 100 unique suburbs, since in the former case the wiki only loads the suburb's data once and then reuses it over and over again, whereas in the latter it loads data for each individual suburb. Long story short, you guys are about to hit the limit again, and there's really nothing that can be done about it, other than breaking it up. Even so, breaking it into quadrants is still rather impressive. —Aichon— 03:53, 26 August 2012 (BST)
- I had another idea... or a first one. Do you think it would be worth it to add another shortcut to all building danger report pages that only uses the coordinates instead of the entire building name? It would shorten all building names to 4 characters xxyy in place of say something like, "St. Danilo's Church (Wray_Heights)". Once that is done it'd be easy to generate the entire map automatically using a sequence fill. Charles Whipplebotum 20:34, 26 August 2012 (BST)
- The thought had occurred to me, but I suspect we'll run into issues again before the full city is completed, since you're still loading unique information for each location. If you want to do that though, rather than doing it by hand, see if you can get The General to use his bot to do it for you, since that could save you quite a few hours. Likewise, he could probably auto-generate it afterwards. —Aichon— 22:13, 26 August 2012 (BST)
- We're going to do this by quadrant. I like the xxyy idea, but it's gonna be a ton of work to add that info to all locations. Let's pray The General wants to cooperate :) -- Johnny Twotoes 01:41, 27 August 2012 (BST)
- The thought had occurred to me, but I suspect we'll run into issues again before the full city is completed, since you're still loading unique information for each location. If you want to do that though, rather than doing it by hand, see if you can get The General to use his bot to do it for you, since that could save you quite a few hours. Likewise, he could probably auto-generate it afterwards. —Aichon— 22:13, 26 August 2012 (BST)
- I had another idea... or a first one. Do you think it would be worth it to add another shortcut to all building danger report pages that only uses the coordinates instead of the entire building name? It would shorten all building names to 4 characters xxyy in place of say something like, "St. Danilo's Church (Wray_Heights)". Once that is done it'd be easy to generate the entire map automatically using a sequence fill. Charles Whipplebotum 20:34, 26 August 2012 (BST)
- Okay, just did some more thinking, and I realized that you likely will need to break it into quadrants. What I failed to consider (and what should have been obvious to me when my early math seemed to suddenly be disproven by my demos) is that duplicating one suburb 100 times is very different than having 100 unique suburbs, since in the former case the wiki only loads the suburb's data once and then reuses it over and over again, whereas in the latter it loads data for each individual suburb. Long story short, you guys are about to hit the limit again, and there's really nothing that can be done about it, other than breaking it up. Even so, breaking it into quadrants is still rather impressive. —Aichon— 03:53, 26 August 2012 (BST)
- Thanks for the quick response. I went ahead and took your advice, renamed NVRcolor to A and updated all the suburb maps. I appreciate the help. Charles Whipplebotum 02:28, 26 August 2012 (BST)
WTF
... was that? -- boxy 14:30, 26 August 2012 (BST)
- That was the new x-variable Aichon had worked into the bot template. Just by setting that x we can make the bot entries appearing struck, allowing at one glance to learn which bots are dealt with and which aren't. It's a small improvement, but I think it was a good idea. -- Spiderzed█ 14:48, 26 August 2012 (BST)
- Yep. I went ahead and added a very simple variable to the template, allowing us to strike them through. That edit was me going ahead and applying it to all of the existing entries. As Spider said, it's something minor, but it's intended to make things easier to check and manage without adding a load of cruft to the page that might break it sooner. —Aichon— 15:02, 26 August 2012 (BST)
- Fair enough, I guess. Still, it'll only work if the sysops actually edit the page when they ban bots. The only time I have a problem is when they don't bother doing a "done" edit -- boxy 15:20, 26 August 2012 (BST)
- Yep. I went ahead and added a very simple variable to the template, allowing us to strike them through. That edit was me going ahead and applying it to all of the existing entries. As Spider said, it's something minor, but it's intended to make things easier to check and manage without adding a load of cruft to the page that might break it sooner. —Aichon— 15:02, 26 August 2012 (BST)
Having now grown addicted to the big wiki's FA process I'm sorta itchy to bring one up here too. Let me know what you think of the new image added to Tidal Tactics (also I'm considering a page move to Tidal tactics as title casing now seems wrong to me; talk me out of this). Also hi. 01:21, 27 August 2012 (BST)
- The image is funny. I think. I'm thoroughly confused, since Tidal Tactics was one I didn't really voice an opinion on, as I recall. As for the caps, it's a proper name, so caps should be as they are. As for salutations, HI!!!!! When can we suck you back into being a sysop? I need you and DDR back. —Aichon— 03:06, 27 August 2012 (BST)
- "Wall of text. It needs some more stuff to help break it up a bit." That's you that is. Um probably never unless absenteeism with the odd bit of probably-misconductable behaviour is suddenly a vote-getter now. 04:20, 27 August 2012 (BST)
- I say lots of things. Anyway, it looks a bit better, but it still feels monolithic. Does it really need all that text? And who am I supposed to talk to in #udwiki if you're never on any more? Rev disappears for weeks on end, and Axe wants to talk about stuff other than the wiki. —Aichon— 05:07, 27 August 2012 (BST)
- Lies! All lies, I say! :P --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:09, 27 August 2012 (BST)
- I supposed I could convert some of the text to sign language but I don't know if that's such a good idea. Moar pics? Also I don't even think I have IRC software on this lappy any more. Email or bakebook me or edit the big man's wiki and find me there. And Rev, well I think he's really a ghost. oh shit now he's gonna haunt me for that 21:22, 27 August 2012 (BST)
- I dunno. I'm just kinda "meh" on it, I guess. I like the idea well enough (
even if I don't think it's a particularly useful tactic most of the timeEDIT: brain farted, it's useful), but adding more pics and the like is just adding more for the sake of more. As I said, can it be edited down at all? And I don't do that Facebook stuff any more. Disabled my account. —Aichon— 21:36, 27 August 2012 (BST)- What would you consider to be worth cutting? It's not really a brick of text so any trimming is only going to result in the sections being a bit shorter and bittier. Would a wide horizontal image, stretching across the page, break things up a bit better for you? 21:49, 27 August 2012 (BST)
- I see a lot of it that could probably be cut down to a few simple bullet points, rather than full paragraphs, particularly the teddy and Mario sections. It seems to me like you could reduce those six paragraphs down to a bullet list and maybe one paragraph offering some quick justifications. That said, I'm talking about being rather ruthless in editing it, so you need to weigh that against the desired tone of the page, which I'm not fully considering. I do think that it would be better if it were about half the length it is now, however. —Aichon— 22:00, 27 August 2012 (BST)
- I was hiding in the bushes stalking Aichon (before he edit conflicted me)... I don't think it would be unreasonable to cut the play by play to no more than 4-5 sentences per section (or 1 paragraph). Cut paragraph 2 of the intro section. Remove the examples of the tactic in use to only include Blackmore and SFHNAS, arguably the two most well known. You might, rather, move the examples into a text box like Spidey did here. -- Org XIII Alts 22:12, 27 August 2012 (BST)
- Met somewhere in the middle; have trimmed 1000 bytes off the page, mostly in the "play by play" sections, but because I want to retain the general tone I haven't stripped it too far. I don't, to be honest, see any use in making it too short; my general attitude is that if you're not going to read something then it's not for you anyway. 23:19, 27 August 2012 (BST)
- What would you consider to be worth cutting? It's not really a brick of text so any trimming is only going to result in the sections being a bit shorter and bittier. Would a wide horizontal image, stretching across the page, break things up a bit better for you? 21:49, 27 August 2012 (BST)
- I dunno. I'm just kinda "meh" on it, I guess. I like the idea well enough (
- I supposed I could convert some of the text to sign language but I don't know if that's such a good idea. Moar pics? Also I don't even think I have IRC software on this lappy any more. Email or bakebook me or edit the big man's wiki and find me there. And Rev, well I think he's really a ghost. oh shit now he's gonna haunt me for that 21:22, 27 August 2012 (BST)
- Lies! All lies, I say! :P --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:09, 27 August 2012 (BST)
- I say lots of things. Anyway, it looks a bit better, but it still feels monolithic. Does it really need all that text? And who am I supposed to talk to in #udwiki if you're never on any more? Rev disappears for weeks on end, and Axe wants to talk about stuff other than the wiki. —Aichon— 05:07, 27 August 2012 (BST)
- "Wall of text. It needs some more stuff to help break it up a bit." That's you that is. Um probably never unless absenteeism with the odd bit of probably-misconductable behaviour is suddenly a vote-getter now. 04:20, 27 August 2012 (BST)
About your AP guide
- ~8-9 AP to kill
- ~11-13 AP to kill against a Flak Jacket
- Total cost: ~72-117 AP to find enough shells + ~8-13 AP for the kill = ~80-130 AP *
Does this include the AP spent to reload your weapons? -- Johnny Twotoes 05:43, 27 August 2012 (BST)
- Honestly, if it doesn't specify in the guide, I'd have to do the math again to figure it out, since I don't have notes for that anywhere (it was written in one sitting VERY late at night when I was putting off a major project in grad school). I wouldn't use that guide's math as a reference for anything, since I'm already aware of a few errors in it (e.g. syringe search rates are very incorrect). The concepts are sound enough, but the math needs a thorough fact-checking. —Aichon— 05:50, 27 August 2012 (BST)
I don't speak Zombie
So just what were you saying? --Klexur 03:48, 29 August 2012 (BST)
- ...Seriously? You're going to ask him to translate instead of doing the tiny amount of research to learn the language yourself? Something which will undoubtedly come in handy at later dates, particularly if you actually play a zombie at some point.
- ~~Survivors~~
- Although, Aichon, why did you say Hab instead of Haz?
- DTPK 04:29, 29 August 2012 (BST)