20090814 Starting Clothes Selection
GANG Giles Sednik CAPD 08:33, 14 August 2009 (BST)
Suggestion type
Clothes.
Suggestion scope
Starting characters.
Suggestion description
Currently, only certain starting classes start out in buildings related to their professions, and therefore have instant access to character appropriate clothing. However, zombies, consumers and military classes don't have this option. This change would fix the clothing inequity and give everyone some decent apparel when they join Malton. Upon character creation, players could choose class-specific clothing from a drop down menu that would work exactly like the in-game clothing menu.
Starting characters would choose their clothes from the following building types:
- Consumers - Malls (no mall T-shirts)
- Military - Fort Barracks (no dog tags)
- Zombies - Towers (all clothes start out torn or tattered)
- Doctors, NT Techs, Cops and Firefighters would see no change to their starting selection of clothing.
Credit goes to User:Degree7 for the idea.
Voting Section
Voting Rules
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Votes must be numbered, justified, signed, and timestamped.
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Votes that do not conform to the above may be struck by any user.
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.
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Keep Votes
- Keep - Yup.--GANG Giles Sednik CAPD 08:36, 14 August 2009 (BST)
- I'm all for this, however I've noted one little thing that I feel should be changed. There are no trousers in NT buildings, meaning that NT staff are effectively "pantsless". Maybe they should be granted a choice of trousers from the tower list? - User:Whitehouse 09:12, 14 August 2009 (BST)
- Keep--Uberursa 11:55, 14 August 2009 (BST)
- Keep-- Like the idea. Nemesis645 12:05, 14 August 2009 (BST)
- Keep-- I'd vouch for having this sent to Peer Reviewed. --DANCEDANCEREVOLUTION-- 12:11, 14 August 2009 (BST)
- Keep-- Would also renmind people to dress as soon as they begin.--Yonnua Koponen Talk ! Contribs 13:22, 14 August 2009 (BST)
- Keep-- Makes sense. --Maps 13:46, 14 August 2009 (BST)
- Keep-- Good Idea. Raven6666 22:56, 14 August 2009 (BST)
- Keep-- As above. The problem with randomly assigned clothing would be you could wind up getting a skirt when you don't want one. Better to pick your options or choose to go naked instead. Degree7 04:15, 15 August 2009 (BST)
- Keep-- Like the idea since it allows more flavour when viewing peoples profiles --EggingstinFeh 07:25, 16 August 2009 (BST)
- Keep - adds some flavor, but starting zombies can already pick their clothes. - User:Armpit_Odor/sig 00:36, 17 August 2009 (BST)
Kill Votes
- Kill - Just give them the choice to have the one, pre-determined (by Kevan), piece of clothing of each relevant type (hat, shirt, trousers, shoes), not the whole range available in the building. Consumers would get far too many choices, making clothing selection/collection totally meaningless for them because everything is handed to them at startup -- boxy talk • teh rulz 13:41 14 August 2009 (BST)
- Kill - i got into urbandead because it was so damned easy to create an account. No annoying choosing my clothes, and my gender, and my body type and yawwnnnn. Clothes are good the way they are because they aren't intrusive and you don't need to have them. This takes that away and destroys a little part of the community with it ;( --xoxo 14:43, 14 August 2009 (BST)
- Re: - To clarify, the "new" clothing menu would work exactly the way the clothing menu works now, where you are under no obligation to use it, and if you don't go into your profile and choose your clothes then you just walk around naked. There's no extra work involved if you don't want it.--GANG Giles Sednik CAPD 22:30, 15 August 2009 (BST)
- Just have everyone start with "generic" clothes of their class. A lot of players don't care so this would just relatively uncessary extra work.--Pesatyel 02:20, 15 August 2009 (BST)
- As Boxy -just give them a pre-determined or random piece of clothing. Linkthewindow Talk 05:21, 15 August 2009 (BST)
- Unneeded - I, for one, don't look at what clothes someone is wearing, and I'm not sure how much of an impact a "military" character wearing a lab coat makes on game play. --RahrahCome join the #party!19:20, 15 August 2009 (BST)
Spam/Dupe Votes
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VOTING EXAMPLES
Keep Votes
- Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
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Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)
Kill Votes
- Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
- Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
- Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
- Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)
Spam/Dupe Votes
- Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
- Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)
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