20100623 Barricade Interference Fix
Maverick Talk - OBR 404 10:08, 23 June 2010 (BST)
Suggestion type
Balance
Suggestion scope
Zombies; Survivors; Barricades
Suggestion description
Zombie interference as it currently sits is IMMENSELY powerful. A great mechanic, but as it currently sits it is far too powerful. Regardless of how many zombies are in a building, zombie-blocking is roughly 50% (i.e. 50% of the time you would have gotten a barricade level added, the zombie blocks it). I propose that this percentage is variable based on the number of zombies:survivors in a building.
The ratio I am thinking of is a 1:10 ratio to lower the Z-block percentage by 10%. Obviously Z-blocking does not begin to happen until there are at least two zombies in a building, just as things currently work.
Under this fix, if there are two zombies in a building, there need to be 20 survivors to lower the Z-block percentage down to 40%. This is stackable, but never lowering Z-block to less than 20%, regardless of the number of survivors. Some example figures:
- 4 zombies: 30 survivors = 50% Z-block____This line is unchanged from the way it works currently.
- 4 zombies: 50 survivors = 40% Z-block____4:40 = 10% reduction
- 6 zombies: 120 survivors = 30% Z-block___6:60 = 10% reduction, so 6:120 = 20% reduction
Voting Section
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Keep Votes
- Keep - Author vote. --Maverick Talk - OBR 404 10:09, 23 June 2010 (BST)
- Keep I don't necessarily agree with your spadework, but agree that the system as a whole can be tweaked as you suggest. --RosslessnessWant a Location Image? 10:12, 23 June 2010 (BST)
- Keep - The siege is possibly the best opportunity to get survivors engaged in meta-gaming, but the mechanic is broken and interference is simply too strong. Whilst I'm not sure of the numbers, the ratio idea is a good idea and should be taken further. --BOSCH 12:01, 23 June 2010 (BST)
- Keep - Siege gameplay is way too much tilted towards zombies. --Thadeous Oakley 13:27, 23 June 2010 (BST)
- Keep - As above. --AORDMOPRI ! T 17:21, 23 June 2010 (BST)
- Keep - The second example is wrong--TCAPD(╯°□°)╯ ┻━┻ 20:54, 23 June 2010 (BST)
- Re - Not wrong, just purposefully higher than the 1:10 ratio to demonstrate that the % reduction doesn't scale in-between ratios. --Maverick Talk - OBR 404 06:40, 24 June 2010 (BST)
- Although I wouldn't say a 1:10 ratio. Maybe a 1:3 or 1:5 ratio. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:36, 23 June 2010 (BST)
Kill Votes
- Kill I applaud your sense of balance, but as a survivor I've never had a problem with it.-- » JS talk contribs » 12:29, 23 June 2010 (BST)
- Kill The problem here is there's an assumption of something that isn't true, I.e. cadeblocking actually kinda sucks right now. It doesn't need yet another nerf when it was balanced when it was originall implemented. --Karekmaps?! 20:49, 23 June 2010 (BST)
- Kill - Interference needs to be toned down, but absolutely not without compensation. And certainly not based on ratios, as that will only hurt ferals (who trickle slowly in), while strike teams keep going. -- Spiderzed▋ 21:33, 23 June 2010 (BST)
- Re - That is part of the reason I chose such a high ratio. Because realistically a small number of ferals will not (often) break into a building with even 10x that number of survivors inside. So this should affect strike teams and hordes more than ferals in most instances. --Maverick Talk - OBR 404 06:40, 24 June 2010 (BST)
- KILL - With this suggestion your non-existent Survivor balls just retreated even further into your body creating a vagina. Eat a dick. Learn to SURVIVE, not try to fuck zombies over even more just so you can hold some building you have delusions of ownership over.-- | T | BALLS! | 22:03 23 June 2010(UTC)
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- Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
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- Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
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Spam/Dupe Votes
- Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
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