Hildebrand Mall

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Mall-in zombie hands-small.jpg

[66,55] – [67,56] (bic) (statuses) (update)
Hildebrand Mall
--VVV RPMBG 03:21, 1 July 2024 (UTC)


Hildebrand Mall

Roftwood [66, 55] – [67, 56]

Eligius General Hospital Turpin Crescent a carpark the Herbert Building
Purchas Alley Hildebrand Mall Hildebrand Mall Gall Lane
Sloper Row Hildebrand Mall Hildebrand Mall Rawlins Row Police Department
Forward Cinema Drewitt Road Chalderwood Road Railway Station a factory

Basic Info:

  • Malls are an excellent place to find a wide range of items; the only major items that cannot be found here are revivification syringes and fuel cans. As such, Malls are frequently used as safehouses and fortresses by survivors. Zombies often check inside (when they can get in), and organized zombie groups sometimes lay siege to them. They are listed as a Tactical Resource Point.
Hildebrand-mall-logo-alt.jpg

Hildebrand Mall is a four-block shopping mall in the suburb of Roftwood.

External Description: "A four-story metal-and-glass building, its windows missing and broken."

Coordinates: [66, 55], [66, 56], [67, 55], [67, 56]

Tagging the mall earns no XP.

Nearby NecroTech Buildings

Hildebrand Mall is one of the few malls to have a NecroTech Building in an immediately adjacent block. In the event that that building falls to zombies, the use of other nearby NecroTech facilities may become desirable.

The NecroTech Buildings within ten blocks of the mall, listed from nearest to farthest, are:

  1. The Herbert Building in Roftwood (68, 65; distance 1-2 E, 1-2 N)
  2. The Greenhow Building in Roftwood (62, 51; distance 4-5 W, 4-5 N)
  3. The Browne Building in Edgecombe (71, 51; distance 4-5 E, 4-5 N)
  4. The Blocksidge Building in Crowbank (72, 60; distance 5-6 E, 4-5 S)
  5. The Went Building in Stanbury Village (59, 55; distance 7-8 W, 0-1 N)
  6. The Mydleham Building in Crowbank (76, 63; distance 9-10 E, 7-8 S)
  7. The Spragge Building in Crowbank (73, 65; distance 6-7 E, 9-10 S)
  8. The Marks Building in Peppardville (71, 46; distance 4-5 E, 9-10 N)
  9. The Caffin Building in Edgecombe (77, 54; distance 10-11 E, 1-2 N)


Recent News

Put most recent events at top - also check the Roftwood page for other news of the area.

News older than one month should be placed in the archives.

September 2011

September 29th

NW & NE corners - ehb. transmitters inside. both corners need gennies.
SW & SE corners - ehb & powered. SW transmitter (26.63) SE trans. (27.77)
-- Will I Eat You? 04:34, 29 September 2011 (BST)

April 2011

April 6th

Relatively low amounts of Zombies inside the building, totaling 6 inside with upwards of 12 outside. SE corner is repaired and barricaded however all other corners remain damaged. --Nitro

March 2011

March 17th

Mall is still lit and secure. Quite a few survivors inside and more in safehouses in the area surrounding the mall. Krastavac 23:14, 17 March 2011 (UTC)

March 7th

Mall is lit and secure but vulnerable due to low numbers of survivors inside. --Bad Attitude BarbieSDN 23:36, 7 March 2011 (UTC)

December 2010

11th of December

We're taking back the mall!! Very few zombies inside. Rawlins Row PD is clear of zombies and just needs repair Anyone who can help please do.—The preceding unsigned comment was added by Gazmonde (talkcontribs) 11:18, 11 December 2010.

Zabzambar 2010

16 ah Zabzambar

Ahhh.. zah ma!! az an zambah hanz agan. Braino 10:14, 16 September 2010 (EST)


15 ah Zabzambar

Argh. Za !abrarah harmanz hazz ahrh ma!! agan.. Braino 10:29, 15 September 2010 (EST)

Aagarrh 2010

18 ah AAGarrh

Zambahz gangbang za harmanz! BabaZombah 22:15, 18 August 2010 (BST)

Mah 2010

28 ah Mah

Za harmanz bangz za zambahz! Nah za harmanz haz za ma!! a!! bahragahz aganz. Argh! --Braino

27 ah Mah

Za harmanz ran! --Braino

26 ah Mah

Za bang manz haz za ma!! an za manan, za zambahz haz za ma!! an za ahzanaahn. Zambahz zmazh za bahragahz, nam zah branz, grab za bang manz.. Nah za ma!! az a!! ranzag. --Braino

April 2010

30th of April

The Mall remains ruined. However, some of the Quartly study group, who have been fighting back, are beginning to take the persistent ruin rather personally. The local ferals have responded by eating their brains.--GANG Giles Sednik CAPD 01:02, 30 April 2010 (BST)

16th of April

Hildebrand Mall was briefly retaken by a few survivors a few days previous, but it has been breached and ruined at the time of this writing. Probable cause is that there just weren't enough people, and certainly not enough time to build up a sizeable defence before the zeds came munching. --UncertaintyPrinciple 13:50, 16 April 2010 (BST)

March 2010

19 March

Business as usual at the Hildebrand Mall, meaning it remains ruined. Survivors will nip in and repair the ruin but the facility stays dark and guarded by a small cadre of zombies essentially around the clock. Many of the lurchers switch duties between standing in the mall and noming on nearby survivor centers such as adjacent hospital and NT.--GANG Giles Sednik CAPD 10:28, 19 March 2010 (UTC)

3 March

The brief human interlude has passed and Hildebrand has once again fallen into the tangling grasp of it's resident zombie custodians, who, even as I write this, tend to the empty halls and abandoned hardware stores with a hard-working skeleton crew.--GANG Giles Sednik CAPD 12:29, 3 March 2010 (UTC)

February 2010

25 February

For the first time since the 12th of this month, humans have reclaimed the mall. One corner is lit and the other 3 are barricaded to EHB as of this post. There are scarcely any zombies in the area to mount a counter attack.--GANG Giles Sednik CAPD 15:36, 25 February 2010 (UTC)

History

Hildebrand Mall has a long and drawn out history since the Outbreak, yet is not as notable as Caiger or others, except to those who have lived and died here (many times). A written history can be found here.

Barricading & Defense

Like all other Malls, all 4 quadrants of Hildebrand are usually barricaded to Extremely Heavily. This is in accordance with the revisions to the Uniform Barricading Policy:

  • After the escalators and corridors had been cleared of debris, many survivors found the Uniform Barricading Policy to be in serious and urgent need of revision regarding malls. One such survivor speaking under the blanket of anonymity was quoted as saying - "Not for Malls, not no more! Clearing out the passages inside those things was the stupidest thing we humans did after the outbreak! Look how they've all been falling like dominos since we did that...".

See the revised policy regarding malls.


For more information about defending malls see the Mall Defence Manifesto.


In case of an emergency all of the defenders of the mall are required to evacuate and fortify themselves inside the Herbert Building. It's much easier to defend a 1-block building then a 4-block mall.

Additional Information

The Hildebrand Mall is a key building in Roftwood not only due to the supplies that can be found in it (like any other mall) but also due to the fact that it is connected to three other key locations in the suburb, these are: Eligius General Hospital, the Herbert Building and Gall Lane.

Eligius General Hospital - Since it is a hospital, other survivors will be able to use the Surgery skill and heal you for an additional 5 hit-points. This can't be done inside the mall.

The Herbert Building - This building is a NecroTech building, the only type of building where DNA Extractors and Revivification Syringes can be found. Having this building adjacent to the mall is comfortable and almost as good as having a "Search NecroTech Lab" option inside the mall.

Gall Lane - This block is NO LONGER an official revive point in Roftwood. The current revive location (for the mall area) is Swansborough Park (68,53).

NOTE 1: In general, you should revive zombies by selecting their profile ID. Profile IDs are posted in the revive tool or on a revive thread in the forums. If you are reviving a member of your own group, you typically already have their profile ID in your contacts list, from your group's membership roster. Add the requester's profile ID to your list of contacts, so that your target will be singled out in the room description and can be revived separately using your syringe pull-down menu.
NOTE 2: In the past, scientists often relied on DNA extraction without a profile ID. DNA scans reveal zombies by name, and identify which zombies have brain rot (and would therefore waste your syringe). Since the top zombie DNA scan does not correspond to the top of the zombie pile, this method is extremely foolish unless you are reviving a lone zombie. The No Random Revive Policy urges scientists not to use syringes on random unknown zombies. There are many deceased humans waiting patiently for your syringe in the revive queues.
NOTE 3: Do not kill zombies who stand at a revive point unless you know they are hostile or that they have Brain Rot. If you knock down a deceased survivor, they cannot be revived until they stand up again, so this often delays their revival by a full day.
NOTE 4: If a zombie talks to you (usually "Mrh?") at a revive point that means he wants you to revive him ("Mrh?" in zombie speech is believed to be the equivalent of "revive?" or "help?" in human speech). A zombie which has spoken, also makes his/her profile available to you giving you information on their skills and group affiliation. This can be helpful for triage purposes.