Developing Suggestions

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Wake Up Dead

Timestamp: Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 02:50, 6 July 2018 (UTC)
Type: Game Balance
Scope: Players
Description: In short, if a player character idles out, if the account is logged into, their state is that of a dead body. This is great, as it doesn't make sense for someones character to stop moving for 10 years and suddenly come back to life with full gear with no penalty. Try it, stop moving for 10 years and see if you are dead or not.

Zombies and Surviors would both get a message, something like "You slumber into unconsciousness and die." Then there is a box saying "Stand up"

10 years is just an example, whatever the idle flag is (I think it's 30 days) would make sense.

Discussion (Wake Up Dead)

Ap cost would be the default, affected by the ankle grab skill.--Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 02:52, 6 July 2018 (UTC)

I do agree that waking up alive after 10 years is somewhat unrealistic. I'm on Tumblr, and the Urban Dead tag there is full of people saying "I logged back in after ten years, and I'm still alive!" Clearly either they don't understand the idling-out mechanic, or are commenting on this very issue about it. However, in many parts of the city, 30 days is not a difficult time to survive, given how safe/calm much of Malton is these days.

My only other concern is that most survivor players idle out inside buildings, and thus this would be exploitable for piñata-ing purposes (kind of like a zombie equivalent to Big Game Ruin Hunting in that zombies can use a large amount of "AP" (30 days' worth wasted) to reach the threshold, then log in dead inside a building and piñata it. (This would also be true of unintentional idle-outs, but I expect most survivor players logging in after a long time wouldn't immediately piñata wherever they are.) Maybe 30 days is too short to prevent this exploit, or maybe the exploit is a feature rather than a bug. Let me know your thoughts. Bob Moncrief EBDW! 10:20, 6 July 2018 (UTC)

Bob's point is a really good reason for more tweaks. Perhaps have them wake up dead and outside? A ZOMBIE ANT 12:45, 6 July 2018 (UTC)

It is some concern that a zombie could wake up into a building and attempt to ruin it. A lone zombie would have difficulty doing this to a populated room, not to mention the odds are probably even that the building is EHB. I recently had one of my zombies break into a NT building, where there were two survivors inside. I was unable to kill any, as I had almost no Ap. Over the next two days or so, I would log in and attempt to kill the survivors and was unsuccessful. Stored Ap in the form of items is extremely powerful in this game.
That said, I was assuming the death mechanic would create a dead body for X amount of days. This would enable normal interactions with that dead body, including the ability to dump it outside.--Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 00:26, 7 July 2018 (UTC)
That said, I have no problem with dead bodies automatically dumped to the outside of buildings. Either way is fine. I was thinking of older suggestions that were seen as "too complicated to code" or "taxing on the server".--Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 08:02, 7 July 2018 (UTC)
Maybe an option is that when the person logs back in, the game would check if the building is ruined and if so, they wake up dead? (Or if they idled out outdoors.) Would mean the suggestion would only apply about a quarter (?) of the time, though, given the citywide proportion of ruined buildings. Bob Moncrief EBDW! 12:46, 7 July 2018 (UTC)

Are we pretending that this game is going to see any changes ever again? --Ɛňvϊoцᵴ (talk) 00:10, 8 July 2018 (UTC)

Yes. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 07:55, 8 July 2018 (UTC)
"I'm opposed to change because change will never happen" is the attitude I most dislike on this wiki. Bob Moncrief EBDW! 12:19, 10 July 2018 (UTC)

Meh. It’s not like anyone actually has to eat any more. Like it says in the FAQ, any character that hasn't been logged in for more than five days is considered to have spent that time finding and reinforcing a place to shelter, and becomes "hidden", effectively disappearing from the game. Malton is just full of world-class hide-and-seek players. ᚱᛁᚹᛖᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 11:00, 8 July 2018 (UTC)

That said, this would be absolutely hilarious if applied to Monroeville and Borehamwood. “Time to log in another idled character and display my superior— oh what the shit I'm dead?!” ᚱᛁᚹᛖᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 11:03, 8 July 2018 (UTC)
Also, idle is 5 days, MIA is 1 month. ᚱᛁᚹᛖᚾ You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| 11:05, 8 July 2018 (UTC)
Yes, I've been operating assuming they meant death happens if MIA for 1 month. Bob Moncrief EBDW! 12:47, 10 July 2018 (UTC)
Yes, let the record show that I meant the MIA flag and not the idle flag. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 19:58, 14 July 2018 (UTC)
Clock.png WARNING
This suggestion has no active discussion.

It will be removed on: 9/22/2018


Generic locations.

Timestamp: ∀UDIO∀TTACK (talk) 21:45, 5 July 2018 (UTC)
Type: Wiki
Scope: Stubs
Description: I started making some generic locations to unstub some of the 6000+ locations/streets here, but before making them into a big deal I wanted to clear with others if this is even a good idea.

Every location type will have at least 4 different options to make it somewhat less generic and hopefully a little inviting towards players who might not have the big time creative storytelling. As of now I have inserted some options within the generic locations so that every Restaurant doesn't serve the same food - same will be done for workshops, grocery stores and apartment complexes etc. Many stubs are non-TRP locations and they should all link to either history and/or any useful information like items and other locations too, just to make them more useful.

Any generic location will of course have some sort of template so all users know that the generic locations are open to all creative editing, even deletion if someone has something to add - the plan is not to finish off the map, but to give to fill out the small holes. Most of this is based on something I found in Rosslessness' userspace and I feel it deserves some attention which is why I'm making the suggestion.

-Don't mind the pictures, or boxes. This is all work in progress, and thanks for the inputs I have gotten so far!

Discussion (Generic locations.)

Hallo! Unfortunately, this isn't the right place for this question — Developing Suggestions is for suggested in-game changes, and this is an on-wiki change.

That said, I'd say just go for it. In general, for changes that don't affect the major workings of the wiki (e.g. administrative stuff, the DangerReport or Map systems) go ahead and make changes — if it's a big problem we can always clean it up later. Things like building descriptions are totally free to edit, and as long as you're not deleting lovingly-crafted content (which you won't be, if this is to be used on stubs) you're all set.

(For a shameless-plug example of a previous mass-content-add, check out the Malton Rail network I constructed in 2015 and added to all rail stations in the city. Nobody objected to that, at least not yet!) Bob Moncrief EBDW! 23:13, 5 July 2018 (UTC)

Clock.png WARNING
This suggestion has no active discussion.

It will be removed on: 9/22/2018


Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.