Suggestion:20070703 Cheaper Revives

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This suggestion was voted as spam and closed for voting, with 0 keep, 4 kill, and 8 spam votes.


20070703 Cheaper Revives

FMPhoenixHawk 12:45, 3 July 2007 (BST)

Suggestion type
extra realism

Suggestion scope
Survivors in NT Buildings

Suggestion description

Anyone in a powered NT Building can revive at standard cost. If they have the improved reviving skills, they can revive standard zombies for 7 AP as opposed to 10. Reviving Brain Rot zombies will still cost 10 AP. If the person also has the surgery skill, revives for standard zombies goes down to 5 AP, while Brain Rot revives go to 7 AP.

Note If this has been posted before, please yank. I could not find it in the revives, but will admit to not going through all of them.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill - I'll keep it as a kill for now. But why do you need to make it easier for an NT full of zeds to be emptied? Plus, I don't see any RP justification for a powered NT to reduce the AP required. And if the Surgery skill is going to make revives easier, why not everywhere. 'arm. 02:02, 4 July 2007 (BST)
  2. Kill - God no.--Jorm 02:07, 4 July 2007 (BST)
  3. kill -no. I see no reason why in a powered building that you should be able to revive someone faster.- Padfu-Zomfu 05:13, 4 July 2007 (BST)
  4. Kill - The revive rate is fine at the moment.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 06:13, 4 July 2007 (BST)

Spam/Dupe Votes

  1. Spam of Benevolence - Don't mess with revive rates, don't mess with revive AP costs, don't mess with Revives!--karek 01:56, 4 July 2007 (BST)
  2. Spam - Hahahahahahahahahaha...no. --Sonny Corleone RRF CoL DORIS Hunt! 03:41, 4 July 2007 (BST)
  3. Spam - As karek. --JudeMaverick Talk +1 Jobs 03:50, 4 July 2007 (BST)
  4. Spam - Don't nerf mah Barhah! --User:Axe27/Sig 04:03, 4 July 2007 (BST)
  5. Spam -- Lurk Moar. --Firemanrik 04:25, 4 July 2007 (BST)
  6. Spam Not a bad start (hey guys, at least this is'nt a rocket launcher, or submachinegun from a new member!) but yeah, best not to mess with revive rates for now.--Seventythree 07:42, 4 July 2007 (BST)
  7. Spam - as karek and 73 --Duke GarlandTLCD SSZ 08:03, 4 July 2007 (BST)
  8. Spam - Please use the suggestions talk page first if you're not familiar with community opinion. People are much more polite when you suggest stoopid stuff there -- boxy T Nuts2U DA 09:08, 4 July 2007 (BST)