Feral Survivors
Feral Survivors | |
File:Panic in the street.jpg | |
Abbreviation: | FS |
Group Numbers: | Whatever the Game Stats say |
Leadership: | None |
Goals: | To survive and thrive |
Recruitment Policy: | Free for all |
Contact: | Radio or talk page |
There is one fundamental truth about a zombie outbreak: when a mob of immortal oozy corpses are trying to chew off many of those members and appendixes you grew so attached to, the only plan you are going to stick to is your own instinct.
Malton had thousands of common citizens, including young people, blue collars, businessmen and homeless, that were heavily struck by the outbreak. Instead of being herd by other survivors, they resorted to self-sufficiency and swarm instincts to get along.
Feral survivors act without orders. Like Marabunta ants, they only have a basic method and require minimal information to perform it. Anybody can join and leave a swarm at any time.
The Method
- Tune your radio to the frequency of the district.
- Pick an X:00 hour (UTC+0, UTC+6, UTC+12, UTC+18) and set up an alarm device to it.
- Rest in a safehouse (junkyards are good).
- When the hour arrives:
- - If you have syringes, perform revives.
- - Otherwise, advance along any freerunning line that connects two main resource buildings, repairing or bridging any break.
Swarms Locator
Announcements
January 2009
January 19th
Hour 0 Swarm moves through the Mornington - North Blythville border to maintain a freerunning line to South Blythville and thread into the MOB wake as soon as they move again.
January 17th
Crooketon's freerunning lines are recovering. Mornington and Grigg Heights are reconnected through the St. Matheos bridge. --Doc Groucho 19:28, 17 January 2009 (UTC)