Suggestion:20070826 Omnibus Adjustment

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20070826 Omnibus Adjustment

Nalikill 01:39, 26 August 2007 (BST)

Suggestion type
Adjustment for balance

Suggestion scope
Ruined buildings, Toolkits, and Survivors with NNA in Powered NT Buildings

Suggestion description
Suggestion? Basically:

  • Reduce the encumbrence rating of the toolkit from 16% to 8%.
  • In powered NT buildings, Survivors with Necro-Net Access can revive non-brainrotted zombies for 8 AP
  • If a building is ruined, a generator cannot be newly placed within it. If one exists, it will continue to operate, and it can be refueled, however, a new one cannot be placed there.

If needed, I can individually justify these points; or seperate them into different suggestions, and propose them individually. I thought it most expedient, however, merely to make this suggestion all at once, as a sort of general adjustment.

I've removed this and my other suggestion for the purposes of developing them. Nalikill 03:36, 26 August 2007 (BST)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Keep I'm the author, and I can vote if I want to. Nalikill 01:40, 26 August 2007 (BST)

Kill Votes

  1. KILL No offense but this like your other suggestion are utter crap.This would result in zed catasrophies when taking a Necrotech building the generator thing wouldn't make sense as a zombie goes all out when ruining or ransacking a building and toolboxes have a high encumberance for a reason to allow the shinking zed population to ahave some fortress-suburbs.If this was changed they would have too easy a time taking back the building from the zeds and their population will shrink further.Please get out of suggestions for a while look at what people want and then suggest.Don't suggested bad crapola oh and take it to suggestions:discussion to make sure people will like it before it's suggested that's it.Chill 01:46, 26 August 2007 (BST)
    About the Necrotech thing? Look up 'rot revive clinics.' Toolboxes? I aint met a toolbox that's nearly as heavy- or as bulky as a generator. And the NT buildings? I don't know if you've noticed... but 99% of survivor groups say NO! to combat revives. This is for the aforementioned rot-revive clinics. My second and third points counter each other on the 'nerf' front, adding a level of complexity and challenge to zombies taking NT's and survivors taking NT's. Nalikill 01:54, 26 August 2007 (BST) And you're voting on THIS suggestion, not my record of past suggestions. I can choose not to take it there if I want to, and I choose not to, as I don't want to. Nalikill 01:56, 26 August 2007 (BST)
  2. Weak Kill Toolkits should be reduced, just not that much. Everything else sucks. --Secruss 02:23, 26 August 2007 (BST)
    If this flops, I'll make the suggestion Lighter Toolkits., reducing toolkits 16% to 12% encumbrance- IF YOU'D LIKE THAT, ANYONE, LET ME KNOW BY LEAVING IT ON THE TALK PAGE! Nalikill 02:33, 26 August 2007 (BST)
  3. Kill Since with the toolbox it only takes 1AP to completely repair a building when it take a zed 6 AP to ruin it, I think it is finely balanced at 16% encumbrance. I have one and I'm not complaining. At least it is not as much as a generator (30%). --Ducis DuxSlothTalk 03:12, 26 August 2007 (BST)

Spam/Dupe Votes

  1. Spam - Horrible. --Sonny Corleone RRF DORIS CRF pr0n 01:43, 26 August 2007 (BST)
  2. Spam - Please, stop making suggestions. --Thelightguy 02:37, 26 August 2007 (BST)
    Hm, I'll think-NO! Nalikill 02:40, 26 August 2007 (BST)
    Then at least see the comment I left on the Talk page. Posting these ideas to Developing Suggestions would at least allow us to weed out the garbage before your suggestions make it to voting. --Thelightguy 02:44, 26 August 2007 (BST)