Talk:No Escape

From The Urban Dead Wiki
Revision as of 15:36, 27 May 2010 by Yonnua Koponen (talk | contribs) (Ellicot has been destroyed)
Jump to navigationJump to search

Communications Here

Wow. You are really obssessed with this, aren't you? I think you need some help, buddy. Oidar 13:57, 16 May 2010 (BST)

Obsessed? I think you have the wrong group. You must be looking for Escape, I'm just looking for dinner. :D But seriously, I think we can all agree that UD has gotten boring and some updates are desperately needed, maybe Kevan will do something but maybe he won't. In the interim, a little fun would be nice and a good old fashioned giant siege would at least be exciting and might renew some interest for zombahz and harmanz. ;) --Red Brinded Cat 14:25, 16 May 2010 (BST)

well, if anything's going to actually make a difference like On Strike it might as well be this. Might wanna tell Kevan about it, unless CaptainVideo has already. -- 14:38, 16 May 2010 (BST)
I did email him recently and mentioned Escape as one example of game dissatisfaction, no answer yet...why doesn't that surprise me. :P --Red Brinded Cat 14:47, 16 May 2010 (BST)
Maybe because he's busy working on the updates he mentioned on his talk page last month, two days before this silly idea ever took off? --Grogh 23:59, 17 May 2010 (BST)
Sieges don't exist anymore since Kevan introduced cade-blocking. Beachhead tactic > Everything else. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 14:53, 16 May 2010 (BST)
It seems to me you don't know what are you talking about Mister Oakley - either that or you have different understanding of word "siege". I have been in sieges when 80+ zombies attacked one building and survivors held it for a month and that was after the cade-blocking was introduced (competence of attackers could be another question but it included daily break-ins) Alexander Abramov 19:16, 16 May 2010 (BST)
Thad is correct. Even if you hold the building because you have five-hundred times as many survivors as zeds, it'll be about two days before the zeds start parachuting, or one of the big groups turns up to put you all down. The sad truth is that the art of the seige is dead.--Yonnua Koponen Talk ! Contribs 19:19, 16 May 2010 (BST)
was in a month "siege" at one of the forts in malton, so your wrong. 80+ on both sides, even groups on both side, --Dirty 19:55, 16 May 2010 (BST)
Thats the issues with forts. For every zombie attacking the gatehouse, you'll have one survivor inside, and another one in the infirmary, or the armoury or storehouse. The bottlenecking of the gatehouse means that cade blocking is much less effective. Try doing at fort perryn. Thats always a good laugh. --RosslessnessWant a Location Image? 20:07, 16 May 2010 (BST)
Ferals vs Large Survivor Group don't count. Come back when you hold the RRF out for more then 10 seconds. There hasn't been anything meaningful like a true Mall siege since Giddings vs BB2 during late 07, at which cade-blocking was introduced. Truth is the game is slowly dwindling in numbers, and sieges (which were highlights during the old days) being nowadays non-existent is an important reason for that. I support the idea behind Escape but I highly doubt Kevan will do much with it. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 20:58, 16 May 2010 (BST)
they weren't ferals, we're a small group at best, and it was multiple months in two different nts. but who's counting?--Calista griffin 23:06, 26 May 2010 (BST)
Also, I luv that "Mister Oakley" stuff. It's funny. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 21:00, 16 May 2010 (BST)
Whining survivors. Wah, no more real sieges, where we can sit in a mall and barricade up to EHB as soon as a breach occurs and then kill the few zombies that did get in, at our leisure. That's not a zombie apocalypse, that's a turkey shoot. Cade-heal-kill killed the mall siege, because it was just too effective. It's no fun for zombies if they need 5 times the survivor force to compete, especially given that they're always... ALWAYS... outnumbered by survivors on the stats page. With 'cade blocking, both sides can still have their fun, zombies by trashing buildings, survivors by playing the river tactic game, because there is no way that zombies can cover the whole map, there is always a zombie void to flow into -- boxy talkteh rulz 01:30 23 May 2010 (BST)
A big void. We're coming to get you, Barbara 01:35, 23 May 2010 (BST)

Interest

I'll join this one :-D -- Spiderzed 23:07, 16 May 2010 (BST)

Ditto. I'm going to finally go rotter just for the occasion. It should make being dual natured much more interesting. Shatari 00:29, 18 May 2010 (BST)

Cooperate or They'll Escape

My zombie can be on location by tomorrow, but I'm not sure how much success we may have. We'll need to work together if we're going to ruin their buildings, and thus plans, in the limited time we have. We'll need massive publicity and dozens of ferals. But mostly, we'll need an efficient plan.

We'll start with The Woodbone. I've much experience attacking the W, though I've never had such an important time limit. Luckily, downing a RR is simple; It just takes sheer force of numbers. Your priorities are, in order: Rise, groan, GK, and Kill. Our priority is not their HP but their AP. Do not focus only on getting food. That kind of selfish greed is anti-barhah and has been a constant source of undead failure. We're not the undeadites. We're not here to eat. We're here to win. Every time we spend just 7 AP to go back in (or 5 if they CR us), we cost them more than thrice that amount. Getting shot is tipped wildly in our favor. You should be checking back every hour to see if you once again have the opportunity to stand up and walk back in. Only if it's clear that you won't be their next target, or you have to sleep/work, should you destroy the generator. This is also a very efficient move. For 10 AP, you cost them what is usually around 25. What's more, both forcing them to kill you and to replace generators requires that they make constant trips to the nearest unruined PD or factory. Once there are many undead occupants and no generator, or you're full on AP and there's no generator, it's time to start clearing the way for ruin. Killing is hard on us as much as it is on them. It could take one of us a full 20 AP, and they need not use much more to undo it. Infect them, knock them down to size, and drag them out of our way. Hopefully we can ruin it before Monday. It all depends on how many meatshields there are.

Hellacott is going to be packed and barricaded. We need strike teams. Hopefully we can all group into a few times. These strike times will not be public. People will not flee, despite the prominence of River tactics. They will stay and actively barricade. We thus need a form of closed communication. I highly recommend the DSS Satellite Phone to FireFox users. My number is 882-6834. As for users of IE (or some other browser) you should either use FF for the remaining 13 days or try to use either barhah or email. Regardless, once we agree on a few times, we'll stick to the typical strike tactics; Smash the barricades (at the pre-arranged time), GK, Infect, Kill, and Sway. The last part is important. Cade-blocking a target is better than keeping a RR ruined, as we can't expect cades to go up in the RR. But unlike in the RR, you should be willing to attack a harman even if it means not having enough AP to immediately rise back up if killed, as we may be expelled rather quickly, and must kill while we can.

More important than anything is that you are stay determined, pure of heart, and have complete faith in barhah. We can beat these pathetically anti-barhah trenchies. There's a lot, and it won't be easy... But we're already dead. What are they going to do, shoot us? --VVV RPMBG 08:44, 20 May 2010 (BST)

You can PM me on Barhah or Brainstock, either will work, I'll post a SAT phone later, just need to get a new number for this alt. I agree there will need to be coordination but it's difficult without a forum, however it would be easy enough to get a temporary chatzy room, I'll work on that tonight as well. --Red Brinded Cat 21:40, 20 May 2010 (BST)
I should be on route by tomorrow. If you can post a schedule, it would be a big help on the coordination. Since I have more exp than god, I can focus on destroying gennies, mass infections, and dragging people out into the streets.Shatari 02:13, 22 May 2010 (BST)
Update: I'm in position. Anyone want to draft an attack time chart? Shatari 23:47, 22 May 2010 (BST)
I was thinking we should try to start some coordination tomorrow. Perhaps just after 22:00 UK time as that gives most time zones a chance to get in on it. If you're on Brainstock or Barhah PM me for the Chatzy room I made for this. --Red Brinded Cat 00:53, 23 May 2010 (BST)

Climax Event

That seems to be what you are creating here. Although it makes my life difficult as a rot reviver, I'm all for it. It makes the Escape more exciting. Like a Climax Event in Left 4 Dead! I mean, it's not as if you are even an organized horde. The zeds are only just trickling in. --Demonsul 16:04, 20 May 2010 (BST)

Extinction is moving down for the party. Currently 70+ brains in open Woodborne NT, plenty of revives to go around and apart from 30 reviving bodies on the doorstep barely any zombies anywhere in town all the way to the borders of deserted Dunnell Hills and south to Grigg Heights ... Malton's very quiet these days. So we're assembling a Zombie groaning choir. Has anyone approached RRF/MoB? --Zeug 18:33, 20 May 2010 (BST)
The hordes tend to have their own agendas to follow, co-operation between them is not really an option, but I suppose you could try. We're coming to get you, Barbara 19:03, 20 May 2010 (BST)
RRF/Mob would never cooperate with Extinction but we've rampaged side by side several times. Zed groups will converge on big brain harvests and Escape is looking very tasty. 85 dead bodies outside Woodborne NT now and last I checked MoB was in Eastonwood heading west. --Zeug 19:05, 22 May 2010 (BST)
It's now official and public that RRF rolls towards Ellicott. No official news on MOB, but the movements show a very clear direction. And Zeug, those two aren't the only two not too thrilled about seeing Extinction popping up. Hadn't I've been before you there and hadn't I assumed that that the ~30 Extinction members will be drowned out by the megahorde, I'd myself have thought twice about participating if that means to work with Extinction. -- Spiderzed 23:33, 22 May 2010 (BST)
Ha, awes that RRF is on its way, just said Ha!!ah to Bisfan inside Woodborne ... and you can go bite my dead rotting arse Spiderz. Let it be recorded for Malton posterity that Extinction was there first!! --Zeug 10:42, 24 May 2010 (BST)
Sorry, but JohnnyBass was there long before you were. I've been in Ellicott for hours and haven't seen a single Extinction zombie yet. And that was a live rotting ass, Mrhcow. Your zombie-fu PHAIL. --Grogh 03:08, 26 May 2010 (BST)
Dry land is not a myth. --Papa Johnny 04:23, 27 May 2010 (BST)
Most excellent. I'm trying to get the word out to other groups now but I think some already know, obviously the FU know. :) --Red Brinded Cat 21:45, 20 May 2010 (BST)

Organization

I'm Serial Kicked, i was one of the first guys with the No Escape tag, but i'm not the "owner" of this group. I work against escape both as an human (because of the radio spam) and as a zombie (because of brainz). This is an interesting location. There's no nearby resource building apart from the fuel station and the Rotter Revive Clinic nearby. The rotter clinic is a problem as long it's in escape's hands, but it can be an useful asset for 'dual nature' operations, i've been revived there countless times no matter how many Escape player i've killed. A temporary alliance with the clan handling the clinic could be a good idea.

This said, there's 285 people in the train station. Around 30% of low level alts. There's about 30 people in the fuel depot, and 50 in the rotter clinic. Some of the buildings around also have a bunch of people inside (20-50) but most of them are tourists. Sonrah 22:51, 22 May 2010 (BST)

There's no "clan" controlling the rot clinic, just a sign reading "get rot revives here, no cades please" and some Escapees taking it as an order. -- Spiderzed 23:37, 22 May 2010 (BST)
Currently they seem to be barricading the Rot Clinic up tight every time a zombie breaks in. Shatari 23:47, 22 May 2010 (BST)
There has been some trenchie arguing over that, good lolz. :P --Red Brinded Cat 00:50, 23 May 2010 (BST)
I've started a graffiti campaign for electing the support of spies, curmudgeons malcontents, cold-blooded killers and all the other folks that make Malton interesting. ( http://tinyurl.com/No-Escaping-Malton NoEscape ) I'm not sure how effective it will be but if we get up in enough suburbs I'm sure there will be an outpouring of support from the wholesome underbelly of Malton. Not to mention the esteemed hordes throughout. Is the MOB on the way? How about the RRF? My interest in this is such that I would rather see an outpouring of support from satisfied inhabitants eclipse that of the myopic clan of fools that is the Escape.
'The wise shall inherit glory, But shame shall be the legacy of fools.'
MikhailI don't have to be careful, I've got a gun.Kalashnikov разговор 06:27, 23 May 2010 (BST)
Don't just spray the same thing over and over! Be creative, exploit every character, and don't bother with the tinyurls! As for the MOB and RRF, the latter won't come, but the MOB seems to be sprinting over. That's one of the differences between us and our foes. We have support from actual, organized groups, not just mobs of half-played characters. --VVV RPMBG 09:00, 23 May 2010 (BST)
Last I heard, the RRF was on it's way as well. They'd be missing out on some great eats otherwise.Shatari 09:41, 23 May 2010 (BST)
You never know who might show up to dinner. -- Papa Jadkor (RRF) (MotA) (MT11) 23:31, 23 May 2010 (BST)
So if there's no organized group there (apart from escape members), i guess we could raze and occupy the place. Z numbers are growing quickly and GK/RK operations in the area aren't very useful due (or thanks) to the lack of resources in the area. Sonrah 21:53, 23 May 2010 (BST)
The trouble is that there are at or around 300 standing humans in the region, and only around 50 dedicated zombies. We're running their needle supply low (it takes a lot of AP to find a needle and revive a friend, especially when the NT building is unlit), but there's currently enough of them to make our job impractical. Happily, things should swing in our favor once we start organizing and reinforced. --Shatari 22:10, 23 May 2010 (BST)
See the front page for the current target. Reinforcements on the way. ;) --Red Brinded Cat 00:17, 24 May 2010 (BST)
Yeah we are few in numbers for now. But given the ridiculous (or Fun) amount of corpses around the location (100+ around the NT building only) and the very high % of rotters, as soon as they run out of needles -and they will- we should get the upper hand. By the way, i've followed some discussions inside the NT building, it's very probable that they will start barricading soon. If they start doing so and change the graffitis, we should try to change them back to "no barricade - rotter clinic" to confuse newcomers. And like said the other guy, killing any generator in the fuel depot and the NT building should be top priority for alive players. Sonrah 03:44, 24 May 2010 (BST)
There are 24 zombahz there now, so cading is no longer an options. ;) Excellent work! Nah, it's not work, it's fun! --Red Brinded Cat 06:06, 24 May 2010 (BST)
We're up to 28+ zombies now. I've been standing here bite sniping people since last night without taking more than a non-headshot kill. They didn't even dump the body. Also amusing: So far they've wasted 4 needles on me, 3 to no effect. Saying "Mrh" has more effect on their needle supply than killing them does, and I even have "No Escape" in my profile... ^_^ --Shatari 01:30, 25 May 2010 (BST)
This belongs to all my zambah brazzahz ahn z!zzahz who made it possible, BARHAH! There is No Escape! -- Papa Jadkor (RRF) (MotA) (MT11) 07:06, 25 May 2010 (BST)
BARHAH! Much Zombah love!<3 --Red Brinded Cat 13:00, 25 May 2010 (BST)


Here is a recent report i got when i was inside the building: "HOLD OFF AS MANY AS YOU CAN, THEN HEAD 7S TO HADDOCK ROW FOR RESUPPLY. http://tinychat.com/ellicott"

The chat-room itself has maybe 20 active people and are mainly arguing on trivial matters. Some of them may relocate (lol) when the MoB will hit the place. If they want to waste AP searching for ammo in a police station, i say let them. Still you may want to monitor the chatroom. Don't brag being a Z or a no escape member there, you'll get IP banned :) Sonrah 01:19, 26 May 2010 (BST)

"Don't brag being a Z or a no escape member there, you'll get IP banned" - I was surprised they could link me saying "I'm a spy." to me actually being a spy. They're smarter than we thought. --VVV RPMBG 01:24, 26 May 2010 (BST)
Come on guys, there's no need for spying or anything of the sort. Unless it's to be friendly and say hello, try to stay out of their chat. Let's keep this as clean and fun as possible. --Papa Johnny 02:23, 26 May 2010 (BST)
I don't consider getting a look at a publicly advertised chatroom as spying to be honest (as opposed to infiltrate a private forum). Meta-gaming is fair game to me, i don't force anyone to do so, though. Sonrah 02:50, 26 May 2010 (BST)
They should IP ban all the zombies in there if they don't want them there. The channel is advertised for the pro-Escape people to organize, it's not very classy for us to get on there and try to see their plans. It's an underhanded tactic no matter how you try to spin it and it should be avoided. -- Papa Jadkor (RRF) (MotA) (MT11) 03:08, 26 May 2010 (BST)
I'd have to agree. We're winning as it is, and I don't see that changing anytime soon. There's no reason to sneak into their chat. --Shatari 03:17, 26 May 2010 (BST)
If you want to visit their public chat, tell them who you are and ask them to use Mesquite BBQ sauce. It's my favourite. :) I don't agree with spying but a friendly hello is okay if you're honest about who you are. I'm just not sure how welcome it would be though. :P Have fun, play fair and bon appétit! --Red Brinded Cat 04:21, 26 May 2010 (BST)
Point taken. Agreed. --Sonrah 17:44, 26 May 2010 (BST)

By the way, our numbers are fairly low inside the NT building and i know i state the obvious here but, sleeping there when nearly out of AP would be a good thing to do if you want to keep the building under control. --Sonrah 17:44, 26 May 2010 (BST)

What to expect

Lots of trenchiness, headshots and scared harmanz saying and doing stupid things. Proven true in today's onslaught. -- Spiderzed 00:26, 25 May 2010 (BST)

Zombies teaming with brainstock to kill fellow zombies :(' --Sonrah 21:41, 26 May 2010 (BST)

? -- Papa Jadkor (RRF) (MotA) (MT11) 21:52, 26 May 2010 (BST)
Today i have been put to very low HP by a zombie and then killed by an human, not always the same, though. Happened 2 times. One time in the NT building while i was resting, and one time in the station. --Sonrah 00:20, 27 May 2010 (BST)
I've noticed a couple of life cultists running around too, and many of the survivors are encouraging their dead friends to kill zombies too. This has actually worked to my benefit several times, since I'd rather be killed by a zombie than by a head shot. --Shatari 02:54, 27 May 2010 (BST)

Great Quotes

Zumm Zero said "Who's laughing now huh dead motherfuckers!" (43 minutes ago)
A zombie ( SLPE ) dragged Zumm Zero out into the street. (43 minutes ago) -- Spiderzed 21:00, 26 May 2010 (BST)

Proffesor Chaos said "I hate you zombies. Looks like 400 plus survivors are going to quit. Congraulations" (30 minutes ago)

400 survivors are going to quit because half their number in zombies roughed them up a bit? --Shatari 03:46, 27 May 2010 (BST)
Complaining of being killed by zombies in a zombie game. That's a new one. By the way i'm pretty sure that a fair % of those players will continue the game after a while, not even speaking of the countless alts created only for the occasion. --Sonrah 04:08, 27 May 2010 (BST)

Jack RCDF said "Why can't we just be friends? WHY CAN'T WE GET ALONG?" (1 hour and 15 minutes ago)

A zombie killed a fuzzy kitten. (1 hour and 13 minutes ago) --VVV RPMBG 05:26, 27 May 2010 (BST)

noobermenschen said "Not to worry, I've seen it get this bad before."
noobermenschen said "Of course, everyone died that time..." --Grogh 14:30, 27 May 2010 (BST)

Perry Parker said "Damn you zombies!! [throws chair into horde] We were supposed to escape! Why won't you let us leave! [punches zombie in rotted chest] Wait...wait...maybe you're all here to escape too, eh? Eh? Maybe that's too much to ask though..." --Red Brinded Cat 16:00, 27 May 2010 (BST)

Flipyap said "i will fight you basterds until i die" (4 minutes ago)
A zombie ( BeetleMercura ) dragged Flipyap out into the street. (3 minutes ago) -- Spiderzed 16:14, 27 May 2010 (BST)

The Beginning of The End of Escape

At 2330 Malton time the survivor population of Ellicott dropped below 200. At 0150 it dropped to 150, and now stands at 140. It's all over but the cleanup.
Survivors are threatening a comeback on the first. What are they gonna do, shoot us? Obviously, they think so, and that it might even bother us (haha): Fursieseki said "We're regrouping, and on the first this place is going to be a real mess. You won't want to be on the receiving end of our bullets~"
As to what they're going to do on the first, well, that's a little unclear. They don't seem to have a complete grasp of game mechanics: Broneh said "The rest of you fat jerks can run home to mama if you want but you're missing the point. This isn't about being alive or dead, it's about escaping the fucking game. It's still possible to commit mass suicide as a zombie."
Broneh said "Zombies still die when they hit the ground just like humans do."
Broneh said "So run away if you want to, I'm staing here and on the 1st I'll still be jumping out of that building and laying there forever."

Who wants to break the news to him? -- Grogh 03:00, 27 May 2010 (BST)

Why would I care if I'm on the receiving end of a bullet? That's nothing more than 7AP, and that's if I take a headshot and get dumped outside. --Shatari 03:46, 27 May 2010 (BST)
I wish we could just jump out of a window and die. Feeding on corpses takes forever. --VVV RPMBG 03:53, 27 May 2010 (BST)

mulder42 said "now remember how the zeds went on strike? escape is kinda the same thing. see they want a bit of an active system or something from the mods/admins. now zeds rush to try to stop that since a change anywhere would prolly be bad for them, and No Escape is poorly thought out. not getting up when killed would be like ignoring you played and similar to saying that winning in football is done by kicking off and leaving for home."

Hehe, somebody got butthurt.--Agent Sandman 03:42, 27 May 2010 (BST)

I'm starting to wonder if any of these people have ever seen a zombie movie. We're supposed to be nigh unstoppable; if we weren't then there wouldn't be much of a threat... --Shatari 03:46, 27 May 2010 (BST)
"'now zeds rush to try to stop that since a change anywhere would prolly be bad for them, and No Escape is poorly thought out'" lol. Like we can think about something else than brains (for the zombies here) and being somewhat pissed off by the amazing amount of radio spam they made on all channels (for the living). Anyway, i've to admit this Escape/NoEscape madness was one of the funniest event i have been since a (too) long while. --Sonrah 04:15, 27 May 2010 (BST)
Kevan already said changes were in the works so that point is moot. People complained the game was boring, so we zombahz brought them excitement. It's been the most fun this game has seen in the past year but still some people whine; you just can't please some harmanz. :P --Red Brinded Cat 12:35, 27 May 2010 (BST)

Ellicot has been destroyed

Literally one minute ago.--Yonnua Koponen Talk ! Contribs 16:36, 27 May 2010 (BST)