Developing Suggestions
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Feeling People Up
Timestamp: --VVV RPMBG 02:21, 18 July 2010 (BST) |
Type: Balance |
Scope: Dark Buildings |
Description: Currently, dark buildings halve everything to do with attacking but one: Tangling Grasp. It still gives the 10% boost it normally would, giving claws a power of 1.05 Damage Per AP (DPAP) and teeth a power of 1 DPAP. Logically, when blinded, it would be vastly easier to hurt something if you could feel it's location. In fact, it would be almost as easy as if you could see them. Thus, I propose that Tangling Grasp be made to be twice as effective in the dark. In no case could this make it a zombie more powerful in the dark than light. What is would do is (when you're holding someone) raise the power of claws to 1.35 DPAP and teeth to 1.4 DPAP. This means that a fully leveled zombie in a dark building would want to claw for grasp, bite for power, drag for boost. It makes it a little more interesting, realistic, and makes dark buildings more of neutral ground; Survivors currently have the advantage of controlling the lights.
Check for dupe, run the numbers, consider the implications, and point out the glaringly obvious flaw that I've overlooked. Go! |
Discussion (Feeling People Up)
No dupes, but I feel it's kinda unfair that only one zombie skill maintains superiority in the dark, giving zombies, if not small, slight advantage. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:25, 18 July 2010 (BST)
- Are you suggesting that this idea is too small a change, or possibly even too simple? --VVV RPMBG 04:24, 18 July 2010 (BST)
- No, I just think survivors should have something similar. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:21, 18 July 2010 (BST)
I like this. Currently zombies have to work counter-intuitively in dark buildings, GKing last instead of first as should be done. This would help address this. 04:03, 18 July 2010 (BST)
Pre-Death Rattle 'Barhah!'
Timestamp: BOSCH 22:11, 16 July 2010 (BST) |
Type: Zombie speech flavour addition |
Scope: Zombies without the 'Death Rattle' skill only |
Description: Very simple, all I wish to suggest is that the phrase 'Barhah!' be added to the speech options for zombies without the 'Death Rattle' skill. Why? This word is the universally recognized phrase of zombie reverence and unity, and babah zambahz should be able to shout 'Barhah!' into the cold, dead night, just like their more linguistically accomplished brethren. |
Discussion (Pre-Death Rattle 'Barhah!')
You know, until you said this, I didn't realise that barhah wasn't on the default speech list - I'd always assumed that that was the origin of the word, much like mrh. I'd definately be for this. 22:15, 16 July 2010 (BST)
Not really feeling this idea, I always thought that you bought Death Rattle just to say BARHAH! and it is BARHAH! not barhah! a lower case barhah! does not mean the same thing. BARHAH! is like a right of passage. I think that those of use who wish to say it should say it right, or not say it at all. I don't want to see the next generation of zombies saying "barhah!" because thats how it is spelled in the game, no it is spelled BARHAH! and that is what should be taught. 22:32, 16 July 2010 (BST)
- I know what you mean, I shout "BARHAH!" with RRF every night, full caps and an exclamation mark to truly emphasize the power of the word. And it feels good, it feels right. I did, however, make a conscious decision to suggest as 'Barhah!' as to stay stylistically true to the six existing expressions. Thanks for the comment, if anyone else has this reservation, please let me know. --BOSCH 22:55, 16 July 2010 (BST)
I'd vote keep. BARHAH! -- Adward 22:40, 16 July 2010 (BST)
Supporting.--Yonnua Koponen Talk ! Contribs 22:43, 16 July 2010 (BST)
I like this, babahz have as much right to yell "BARHAH!" as any other zambah.--KyleStyle 22:48, 16 July 2010 (BST)
- I'm still going to edit conflict you all the time. MUAHAHAHAHAHAHA! *cough*-- Adward 22:52, 16 July 2010 (BST)
Cough --RosslessnessWant a Location Image? 22:53, 16 July 2010 (BST)
- "I didn't see nothing, I didn't see how he died..."--BOSCH 22:58, 16 July 2010 (BST)
- Had a feeling there was one D: -- Adward 22:59, 16 July 2010 (BST)
Subway Tunnels
Suggestion moved to voting. Discussion moved to Suggestion talk:20100714 Subway Tunnels. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:24, 14 July 2010 (BST)