Suggestion:20081008 Wear and Tear

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20081008 Wear and Tear

RosslessnessWant a Location Image? 18:37, 8 October 2008 (BST)

Suggestion type
Ruin change.

Suggestion scope
Malls.

Suggestion description
Large buildings with multiple floors and shops have more systems and areas that are likely to be destroyed or damaged by zombies, and become harder to repair, especially as malls are a major battleground in Malton. However because of their size they require more effort to ransack.

In Game Terms

Mall squares take 8 ransack attempts to ruin, but once ruined deteriorate at twice the rate of smaller buildings (repair costs = 2ap a day).

Note This Doesn't fix anything really. Its a tweak, if it was implemented i think it would be interesting to see whether it encouraged zombies to salt the land more, or encourage survivors to retake quickly, or move away from malls to other trp's (the horror!), i just feel its slightly more realistic (which in itself is no valid reason). But hey. Vote.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - The doubled ruin-rate more than compensates for the increased cost to ruin. However, due to the relatively short time malls usually remain in ruins, I doubt this would be a severe blow to survivors. --Midianian|T|T:S|C:RCS| 20:33, 8 October 2008 (BST)
  2. Keep Its been 3 hours, and it hasn't yet been spammed to hell, so yeah, I'm like, the Author. --RosslessnessWant a Location Image? 21:56, 8 October 2008 (BST)

Kill Votes

  1. Kill - Size is not represented by a block of game space, just as AP is not a time measurement. Increasing the amount of ransack successes, and therefore further nerfing ruin earns this a kill. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:02, 8 October 2008 (BST)
    RE Fair enough, for the record I was equating a square with up to 8 shops and escalators inside (That's in the mall internal description?) as roomy. There is a downside, but then i feel there is an upside (An increased repair cost) (and a couple more ransack xp's.) --RosslessnessWant a Location Image? 20:22, 8 October 2008 (BST)
    Responded to your comment on my talk page. Also, unless something's changed since the last time I broke a building, only the first successful ransack gives XP, the rest do not. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:39, 8 October 2008 (BST)
    RE Noted, serves me right for checking my facts at xp. (Can someone move this as im only allowed 1 RE and my dinners on fire. Thanks)--RosslessnessWant a Location Image? 20:50, 8 October 2008 (BST)

Spam/Dupe Votes

  1. Spam - I just don't follow the reasoning. You say you want to move survivors away from malls and to other TRPs. There's a problem with that, though: things are easier to find in malls. That's why survivors congregate there and attempt to hold onto malls: it's tactically a wise thing to do, even if just for the high FAK find rates (never mind the ammo). On the other hand, creating more reasons to be precious about malls (as this suggestion does) will make them even more of a focal point of conflict. Therefore, in trying to move survivors away, this suggestion would actually do the opposite. Also, it's a shot in the foot for river tactics, as it would promote the holding of a mall over letting it go until the horde has passed. (And that last point reinforces the previous one.) --Funt Solo QT Scotland flag.JPG 20:47, 8 October 2008 (BST)
    RE To quote myself "i think it would be interesting to see whether it encouraged zombies to salt the land more, or encourage survivors to retake quickly, or move away from malls to other trp's (the horror!)" I don't want players to do anything, im just curious what they will do. But yes, a lot of what you say above could, and would happen. (I maintain that funt should spend more time on talk:suggestions as he does explain things without imploding.) --RosslessnessWant a Location Image? 21:03, 8 October 2008 (BST)



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Valid Votes
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Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)