User:Fifth Element/Sandbox

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Members of 404: Barhah not found have permission to update the information on this page.

Molebank

The Malton Suburb of Molebank
NW N NE
W
Mitchel Walk Dauncey Square a junkyard Foyle Lane a carpark wasteland Bletso Cinema
Ruined
92AP or higher
the Hambidge Building
Ruined (1) 13AP
a warehouse
Repaired
Montgomery Avenue Fire Station
Repaired
the Bayford Building
Repaired
Tasker Park Aston Lane St. Paulinus's Church
Repaired
the Hippesley Building
Repaired
Hamm Walk Fire Station
VHB
Pattinson Row Trimble Lane the Barstow Building
(2) 25AP
Loveridge Drive
the Pankhurst Building
repaired
Wadden Boulevard a carpark Cottey Way a cemetery - RP
(2)
the Wakeford Motel
Repaired
a carpark Lettey Row Fire Station
Ruined
a warehouse
Repaired
the Pridham Building
VSB
Seear Auto Repair
Repaired
Emms Walk Tidball Library
Ruined (3) 31AP
Ryles Avenue Chaning Alley Shenton Crescent Hollyman Lane Bustin Auto Repair
Ruined
Cotty Bank
Ruined (1) 92AP or higher repair
Tarzwell Road
Bere Towers
repaired
Riste Alley Frekee Walk Burrell Way Police Department
VSB
Julian Lane Rodeney Plaza the Bampfyld Arms
Ruined
the Eglen Building
Ruined
28ap
3
a factory
Ruined
Bygrave Cinema
Ruined
Perham Park Wallbutton Way the Austwick Museum
Ruined (0) 8AP
Warner Boulevard Falvey Walk Fire Station
Repaired
Ewins Row Fire Station
Ruined
Hind Boulevard Sorton Way Fire Station
Ruined
Rumbell Grove Railway Station
Ruined
Sherman Alley Fire Station
Ruined
Harrison Park Jouxson Cinema
Ruined
Stallworthy Square a factory
Ruined 39AP (2)
the Farrant Monument Blockwood Auto Repair
Ruined
Holland Alley wasteland the Lee Building
Ruined
the Snee Building
Ruined
the Vaughan Arms
Ruined
2ap
the Hateley Arms
Ruined
St. Jude's Cathedral
Ruined (2) 24AP
St. Jude's Cathedral
Ruined (1) 6AP
Cape Towers
Ruined
the Blackburn Arms
Ruined
Hanlon Park
RP
4
Denbury Road Felix General Hospital
Ruined
79ap
3
the Hamilton Arms
Ruined
Stockley Walk Police Department
Ruined 7ap (2)
Maishman Bank
Ruined
St. Jude's Cathedral
Ruined (0) 6AP
St. Jude's Cathedral
Ruined (1) 149AP
Copleston Library
Ruined (1) 3AP
the Dimon Museum
Ruined (0) 2AP
the Collings Building
Ruined
St. Elisabeth's Hospital
Ruined
Badman Cinema
Ruined
Brundrit Towers
Ruined
Martindale Road the Curme Building
Ruined (2) 9AP
Coffins Lane School
Ruined (2) 8AP
Donnan Alley Thorburn Way a factory
Ruined
Neary Bank
Ruined (1)
the Reginaldus Museum
Ruined
Crowly Library St. Columba's Church
E
SW S SE


Editing notes
Row 1: location1 - location10
Row 2: location11 - location20
Row 3: location21 - location30
Row 4: location31 - location40
Row 5: location41 - location50
Row 6: location51 - location60
Row 7: location61 - location70
Row 8: location71 - location80
Row 9: location81 - location90
Row 10: location91 - location100


(Previewing the page while making edits is helpful so you can see the changes you're making.)


To update, add <br> after the location's template (second brackets), followed by the building state information. Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair. If the building's a pinata, the barricade level can be added too. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.


For example, this is what the code for the Curme Building looks like unedited:
location92=[[the Curme Building (Molebank)|the Curme Building]]|location92_color=NecroTech|
This is what it would look like edited:
location92=[[the Curme Building (Molebank)|the Curme Building]]<br>Ruined (2) 21AP|location92_color=NecroTech|
" <br>Ruined (2) 21AP " was added directly after the second brackets.