User:Fifth Element/Sandbox

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Members and friends of 404: Barhah not found have permission to update the information on this page.

Molebank

The Malton Suburb of Molebank
NW N NE
W
Mitchel Walk Dauncey Square a junkyard
EHB
unlit
Foyle Lane a carpark wasteland Bletso Cinema
ruined
the Hambidge Building
EHB
lit
a warehouse
Repaired
unlit
Montgomery Avenue Fire Station
EHB
unlit
the Bayford Building
Ruined
Tasker Park Aston Lane St. Paulinus's Church
VSB
lit
the Hippesley Building
EHB
lit
Hamm Walk Fire Station
HB
unlit
Pattinson Row Trimble Lane the Barstow Building
EHB
lit
Loveridge Drive
the Pankhurst Building
ruined
Wadden Boulevard a carpark Cottey Way a cemetery - RP
(2)
the Wakeford Motel
Repaired
lit
a carpark Lettey Row Fire Station
Repaired
unlit
a warehouse
HB
unlit
the Pridham Building
VSB
unlit
Seear Auto Repair
Repaired
Emms Walk Tidball Library
VHB
unlit
Ryles Avenue Chaning Alley Shenton Crescent Hollyman Lane Bustin Auto Repair
Repaired
unlit
Cotty Bank
VHB
Lit
Tarzwell Road
Bere Towers
repaired
Riste Alley Frekee Walk Burrell Way Police Department
EHB
Lit
Julian Lane Rodeney Plaza the Bampfyld Arms
EHB
the Eglen Building
repaired
lit
a factory
EHB
unlit
Bygrave Cinema
repaired
lit
Perham Park Wallbutton Way the Austwick Museum
VSB
unlit
Warner Boulevard Falvey Walk Fire Station
repaired
lit
Ewins Row Fire Station
VSB
Hind Boulevard Sorton Way Fire Station
repaired
unlit
Rumbell Grove Railway Station
VSB
unlit
Sherman Alley Fire Station
Repaired
unlit
Harrison Park Jouxson Cinema
Ruined
Stallworthy Square a factory
EHB
Lit
the Farrant Monument Blockwood Auto Repair
VHB 1W
Holland Alley wasteland the Lee Building
ruined
the Snee Building
VHB
unlit
the Vaughan Arms
Repaired
Unpowered
the Hateley Arms
VHB
unpowered
St. Jude's Cathedral
EHB
lit
St. Jude's Cathedral
repaired
lit
Cape Towers
EHB
unlit
the Blackburn Arms
VHB
unlit
Hanlon Park
RP
0
Denbury Road Felix General Hospital
VHB
lit
the Hamilton Arms
repaired
unlit
Stockley Walk Police Department
Lit
Maishman Bank
VHB lit
St. Jude's Cathedral
repaired
lit
St. Jude's Cathedral
repaired
lit
Copleston Library
EHB
lit
the Dimon Museum
repaired
lit
the Collings Building
VSB
lit
St. Elisabeth's Hospital
EHB
lit
Badman Cinema
Ruined
Brundrit Towers
ruined
Martindale Road the Curme Building
Lit
Coffins Lane School
Repaired
Donnan Alley Thorburn Way a factory
Repaired
lit
Neary Bank
repaired
lit
the Reginaldus Museum
repaired
unlit
Crowly Library
HB
unlit
St. Columba's Church
Repaired VSB
E
SW S SE


Scouting Notes

(Building statuses seen from adjacent blocks, inside, and outside buildings)

2 September 2009

Ruined buildings:

  • Sorton Way Fire Station
  • Cotty Bank

Repaired buildings:

  • The Barstow Building
  • The Snee Building
  • Sherman Alley Fire Station
  • Rumbell Grove Railway Station


1 September 2009

Ruined buildings:

  • Stockley Walk Police Dept
  • the Vaughan Arms
  • the Hateley Arms
  • Jouxson Cinema
  • the Curme Building NT
  • Coffins Lane School
  • Maishman Bank
  • St Jude's Cathedral
(SW) - 0 zombies
(SE) - 1 zombie http://urbandead.com/profile.cgi?id=443472; (fresh ruin, was recently repaired)
(NW) - 1 zombie
(NE) - 1 zombie
  • a factory (15, 49)
  • Copleston Library
  • the Dimon Museum
  • the Blackburn Arms
  • Cape Towers
  • a factory (13, 46)
  • Blockwood Auto Repair
  • the Collings Building
  • St Elisabeth's Hospital


29 August 2009

Repaired buildings:

  • Sorton Way Fire Station - VSB

Ruined buildings:

  • the Lee Building


28 August 2009

Repaired buildings:

  • Burrell Way Police Dept - VSB
  • Falvey Walk Fire Station
  • St Paulinus's Church
  • Hamm Walk Fire Station - VHB
  • the Wakeford Motel
  • the Hippesley Building NT
  • a warehouse (18, 40)
  • Montgomery Avenue Fire Station
  • a warehouse (18, 42)
  • the Pridham Building - VSB
  • the Bampfyld Arms - EHB
  • Bygrave Cinema
  • Ewins Row Fire Station


Ruined buildings:

  • the Curme Building NT
  • Coffins Lane School
- 2 zombies inside; 8AP repair
  • Maishman Bank
  • St Jude's Cathedral
(SW) - 0 zombies; 6AP repair
(SE) - 1 zombie http://urbandead.com/profile.cgi?id=443472; 149AP repair
(NW) - 2 zombies http://urbandead.com/profile.cgi?id=1487840; 24AP repair
(NE) - 1 zombie http://urbandead.com/profile.cgi?id=1594203; 6AP repair
  • the Hateley Arms
  • a factory (15, 49)
  • Copleston Library
- 1 zombie; 3AP repair
  • the Dimon Museum
  • the Blackburn Arms
  • Cape Towers
  • a factory (13, 46)
  • Jouxson Cinema
- External description: ...you can see that the interior of the building has been ruined for some time.
(Level 2-5 ruin; 4-31AP repair cost)
  • the Austwick Museum
- 0 zombies, 8AP repair
  • Tidball Library
- 3 zombies; 31AP repair
  • Bletso Cinema
- External description: ...you can see that the interior of the building has been ruined for a very long time.
(Higher level ruin; 92AP repair cost or higher)
  • the Hambidge Building NT
- 1 zombie; 13AP repair
  • the Barstow Building NT
- 2 zombies; 25AP repair
  • Lettey Row Fire Station
  • Bustin Auto Repair
  • Cotty Bank
- 1 zombie inside http://urbandead.com/profile.cgi?id=1083888
- External description: ...you can see that the interior of the building has been ruined for a very long time.
(Higher level ruin; 92AP repair cost or higher)
  • the Eglen Building NT
- 3 zombies http://urbandead.com/profile.cgi?id=614388 http://urbandead.com/profile.cgi?id=504714; 41AP repair
  • a factory (18, 44)
  • Sorton Way Fire Station
  • Rumbell Grove Railway Station

Editing Notes

(Previewing the page while making edits is helpful so you can see the changes you're making. Using notepad to copy/paste for making changes also makes it easier.)

Editing notes
Row 1: location1 - location10
Row 2: location11 - location20
Row 3: location21 - location30
Row 4: location31 - location40
Row 5: location41 - location50
Row 6: location51 - location60
Row 7: location61 - location70
Row 8: location71 - location80
Row 9: location81 - location90
Row 10: location91 - location100


To update, add <br> after the location's template (second brackets), followed by the building state information. Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair. If the building's a pinata, the barricade level can be added too. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.


For example, this is what the code for the Hambidge Building looks like unedited:
location8=[[the Hambidge Building]]|location8_color=NecroTech|
This is what it would look like edited:
location8=[[the Hambidge Building]]<br>Ruined (1) 13AP|location8_color=NecroTech|
" <br>Ruined (1) 13AP " was added directly after the second brackets.