Ladders
MikeLemmer 00:13, 6 February 2010 (UTC)
Suggestion type
New Item
Suggestion scope
Survivors
Suggestion description
The extension ladder lets a survivor enter a heavily barricaded, non-ruined building once.
- Encumbrance: 40%
- Found at:
- When a survivor with a ladder is outside a heavily-barricaded building he can't enter on foot, the option "Enter the Building by Ladder" appears. Using this costs 1 AP and consumes a ladder.
- Using this option on an intact building lets the survivor enter the building despite the barricade level: "You carefully extend the ladder and climb up it into a window. It's too unwieldy to pull up, so you push it over to join the barricades below."
- Using this option on a ruined building doesn't let the survivor enter it. Instead, he takes damage as if he tried Free Running into it: "You set up the ladder and begin climbing, but the ruined wall it's propped on gives way. You crash to the ground; the ladder is ruined."
- Ladders can be used as an improvised melee weapon (10% base hit, 2 damage).
Predicted Game Changes: Provides an alternative to Free Running in exchange for heavy encumbrance & searching for each use. Will primarily help survivors without Free Running, although veteran survivors may want one for emergencies. Can aid pro-PK & anti-PK actions by providing access to heavily-barricaded zones. Will probably aid prepared, irate revived zombies (who don't need much inventory & may not have Free Running).
Suggestion discussed here.
Voting Section
Voting Rules
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Votes must be numbered, justified, signed, and timestamped.
- # justification ~~~~
Votes that do not conform to the above may be struck by any user.
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.
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Keep Votes
- Keep - Author's keep vote. --MikeLemmer 00:13, 6 February 2010 (UTC)
- Keep - Given the changes as per the discussion, I can get behind this. 00:54, 6 February 2010 (UTC)
- Keep – Interesting idea; I can foresee interesting tactics. I'm all about maintaining interest. ᚱᛁᚹᛖᚾᚨᚾᛏ 01:02, 6 February 2010 (UTC)
- Keep - As Rev. I look forward to seeing death cultists and PKers surprising people with these. Heeheehee. --Maverick Talk - OBR 404 01:44, 6 February 2010 (UTC)
- Keep - refreshing to see something original, fun, fairly balanced. -- 03:43, 6 February 2010 (UTC)
- Keep - I think it is a great idea. --Surfraptor 18:47, 6th February 2010 (EST)
- Keeeep - I need one of these for when I hunt my buddies :D. I mean you, LoBos. Cookies and Cream 12:32, 6 February 2010 (UTC)
Kill Votes
- Kill - I love everything about it, and you had me all the way up until factory searches. I just think factories are too important to the survivor side to have their search rates diluted.--GANG Giles Sednik CAPD 03:20, 6 February 2010 (UTC)
Spam/Dupe Votes
- Spam - Considering you never bothered to counter the several arguments I made on Talk:Suggestions, I'll just repost them here: Let me get this right, you want an item that negates the no entry clause on HB or higher cades? You want this to help newbies get into malls? This item is unneeded, newbies can walk up to the mall and click enter to get in.... unless of course some idiot's caded the entire mall up. Who's fault is that? That's right, it's the fault of the survivors. You don't get a new item to bypass the downsides in your own fucking policies. Why should there be a possibility of a street treat escaping from a feral due to an item you got put into the game because the entire pro-survivor side are stupid? Overcading is a valid tactic because none of you have barricade plans with enough entry points. Want to stop getting locked out? Talk to each other and create and maintain more entry points. Don't come here and expect to get a free pass for your own idiocy. It's your side of the game, the onus is on you to let the newbies into the mall, not for us to change the game because you can't be bothered. Why the fuck don't you make sure that malls in green suburbs are lowered to VSB to let newbies in? Why should Kevan rush to cover you lot again? Barricades work on a trade, more protection from an attack for no entry. Want entry points? Have less protection. This is the fundamental principle of barricades that is the basis of all zombie/survivor conflict. Do not negate them just because you don't like the inherent and deliberate downside. -- . . <== DDR Approved Editor 08:49, 6 February 2010 (UTC)
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Invalid Votes
- Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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Comments
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All Caps
Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.
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VOTING EXAMPLES
Keep Votes
- Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
- Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)
Kill Votes
- Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
- Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
- Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
- Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)
Spam/Dupe Votes
- Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
- Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)
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