Suggestion talk:20091111 Meatshielding Skills: Difference between revisions

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(Choice of zombie skill)
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:Not all survivors get Construction that early.  [[Trenchcoater]]s don't get it till around level 11 and although they don't intentionally meatshield, they (and the occasional death cultist) will account for some of the harman population in a mall, making it slightly easier to ruin.  It's tricky to pick the right zombie skill for this, but I don't like LG because of [[Mrh Cows]] getting it early, and I don't like the idea of using a combat skill for this because it would be hard to explain flavour-wise. --[[User:Explodey|Explodey]] 18:03, 12 November 2009 (UTC)
:Not all survivors get Construction that early.  [[Trenchcoater]]s don't get it till around level 11 and although they don't intentionally meatshield, they (and the occasional death cultist) will account for some of the harman population in a mall, making it slightly easier to ruin.  It's tricky to pick the right zombie skill for this, but I don't like LG because of [[Mrh Cows]] getting it early, and I don't like the idea of using a combat skill for this because it would be hard to explain flavour-wise. --[[User:Explodey|Explodey]] 18:03, 12 November 2009 (UTC)
::Should the major travesty happen and Kevan actually put this into the game it should be dependent on [[Construction]] in survivors and [[Vigor Mortis]] in zombies. -- {{User:Iscariot/Signature}} 18:10, 12 November 2009 (UTC)
::Should the major travesty happen and Kevan actually put this into the game it should be dependent on [[Construction]] in survivors and [[Vigor Mortis]] in zombies. -- {{User:Iscariot/Signature}} 18:10, 12 November 2009 (UTC)
:::But Vigour Mortis is a starting skill, so that would destroy the anti-zerg advantage. --[[User:Explodey|Explodey]] 18:24, 12 November 2009 (UTC)

Revision as of 18:24, 12 November 2009

Copied from Developing Suggestions

Interesting idea, but I'd use a level cap (5?) instead of specific skills. When I fall, I'll weep for happiness 22:18, 8 November 2009 (UTC)

I think that version has been suggested before and was unpopular because too many characters would be affected. --Explodey 22:28, 8 November 2009 (UTC)

The only thing this does is harm newbie zombies. Also, there's already a sistem to prevent zerging--Orange Talk 22:21, 8 November 2009 (UTC)

Not really. The most important thing to a newbie zombie is getting XP. Although they won't be able to help their group hold the ruin anymore, this will not deprive the bahbahz of food. And the existing anti-zerg mechanism is not perfect; Zerg-meatshielding does still happen. --Explodey 22:28, 8 November 2009 (UTC)
You'll allow people to free run into their building to headshot them rather than leaving safety and searching each ruin for them. It hurts the babahs. Don't suggest things that hurt the babahs. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:37, 8 November 2009 (UTC)
I reckon they are less likely to get headshot, because the experienced zombie hunters will kill the zombies with MoL first then repair and cade. The babah will be killed, but there's more chance that it's by a low-level character such as a level-1 firefighter. --Explodey 23:07, 8 November 2009 (UTC)
A level one fire fighter that can't free run into the building? Was stupidity a slow onset? Or is it a sudden thing? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 23:09, 8 November 2009 (UTC)
Okay not necessarily a level 1 firefighter (though it could be - remember there's a horde outside bashing the cades.) There are plenty of characters out there with Free Running and a combat skill but not Headshot.--Explodey 23:19, 8 November 2009 (UTC)

I like it. The skills that you chose make sense, but I think I might like it better if it was actually set up as a sub-skill of those skills, rather than a new capability for those skills. That said, the zombies would have a leg up with this change, since if my zed walked into a building, he either has the Ransack button or he doesn't, depending on if the survivors have Construction. There's no ambiguity or wasted AP. If my survivor was trying to stop a breach, however, he has the Barricade button regardless, and won't know whether or not the zombies coming in have Memories of Life. He'd either have to DNA extract them all or else take his chances with the barricade button. Even so, I'd be in favor of it, since it's a buff/nerf to each side, with a slight edge to the zombies where they could use it. Aichon 23:02, 8 November 2009 (UTC)

What do you know, an idea that has some serious gameplay merit. I like this idea, and doubt that newbie survivors/zombies are going to miss being able to interfere or change ruins. It will be a bit harder on survivors to determine if interference/ruin holding is in play for specific zombies, but if nothing else I'm sure they'll learn to deal with it. I'd rather have a zombie that may be able to block barricading then a zombie that can block barricading in my building any day. (and the same but flipped for my ruins) Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:33, 9 November 2009 (UTC)

Good idea. I'd vote this in. --Blake Firedancer T E RNL? P.I.S.I.T. 10:28, 9 November 2009 (UTC)

As Misanthropy. A level cap would be better. --Haliman - Talk 20:32, 11 November 2009 (UTC)

I am torn over this suggestion as-is and so I am abstaining from casting a vote. As Lelouch pointed out, newbie zombies/survivors probably will not see much difference in gameplay immediately because they generally avoid meatshield tactics until they get more levels under their belt anyways. However, I do not think that Construction is an equal to Memories of Life as the skills for this suggestion. Construction is fine--most survivors grab it relatively quickly (~Lvl 3-4), but the same cannot be said for MoL. It should really be switched out for one of the combat skills (since I think most zombies grab Lurching Gait first)--I was thinking Tangling Grasp or Rend Flesh. Make that change, and you'll get my vote. --Maverick Talk - OBR Praise Knowledge! 404 07:15, 12 November 2009 (UTC)

Not all survivors get Construction that early. Trenchcoaters don't get it till around level 11 and although they don't intentionally meatshield, they (and the occasional death cultist) will account for some of the harman population in a mall, making it slightly easier to ruin. It's tricky to pick the right zombie skill for this, but I don't like LG because of Mrh Cows getting it early, and I don't like the idea of using a combat skill for this because it would be hard to explain flavour-wise. --Explodey 18:03, 12 November 2009 (UTC)
Should the major travesty happen and Kevan actually put this into the game it should be dependent on Construction in survivors and Vigor Mortis in zombies. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 18:10, 12 November 2009 (UTC)
But Vigour Mortis is a starting skill, so that would destroy the anti-zerg advantage. --Explodey 18:24, 12 November 2009 (UTC)