Suggestion:20081016 No more infection on resurrect

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Nospam.gif Spam!
This suggestion was voted as spam and closed for voting, with 0 keep, 10 kill, and 5 spam votes.


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20081016 No more infection on resurrect

Talii 20:35, 16 October 2008 (BST)

Suggestion type
Skill, balance change, improvement, etc.

Suggestion scope
Who or what it applies to.

Suggestion description
Whenever I resurrect, I find that my infection is still there. So unless I am incredibly lucky and log on to find a doctor immediately, then I am guaranteed to die again within about 10 turns. My suggestion is that when you die, the one HP per turn infection is considered to have run it's course, and once you are revivified, the infection is gone.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill Easily solved by always carrying a spare first aid kit. The time it takes to die is twice what you estimate, which should be enough to stand and enter a building. Remember talking doesnt cause you to take damage from an infection. So you can just get inside the nearest building, and say. Help! Infected. Please heal me. --RosslessnessWant a Location Image? 20:40, 16 October 2008 (BST)
  2. Kill Just carry a FAK anyway this would nerf infection. The last thing we need is more zombie nerfs. --Super Nweb 03:04, 17 October 2008 (BST)
  3. Kill Go to suggestions first. This will never work but something like a Resiliance/Resistance skill that has a small % chance to cure infection after taking 1 infection damage just *might* get a chance in hell if finding FAKs ever becomes a major problem. (but that would also most likely get killed) --Silisquish 03:21, 17 October 2008 (BST)
  4. Kill I don't believe this deserves a spam, but its still bad. Sorry. Maybe you should make a bug report saying 'I stand up with 10hp every time'. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 04:36, 17 October 2008 (BST)
  5. Kill As Rosslessness. -- Taecsmall.jpg DirtManT|FU|StäV 05:02, 17 October 2008 (BST)


Spam/Dupe Votes

  1. Spam - This is a major, major nerf of infectious bite and as a result makes this a very ill thought out suggestion. Please remember that zombies are players too. Don't take away their fun just to make it easier for you. -- Cheese 20:38, 16 October 2008 (BST)
  2. Spam/Dupe - I'm pretty sure this has been suggested before, but even if not its not a good suggestion. First, Infectious Bite is a very weak skill except in the situation where you wake up from a revive. This change would make it practically useless. Second, the whole thing is very easily avoided with either of two things: A) always carry a FAK with you, or B) the reviver FAKs you before reviving you. --Midianian|T|T:S|C:RCS| 20:44, 16 October 2008 (BST)
  3. Spam - always carry a spare FAK. Problem solved. (The cost in AP of always carrying a spare FAK is a part of the balance that Infectious Bite causes in the game-play.) --Funt Solo QT Scotland flag.JPG 20:50, 16 October 2008 (BST)
  4. Spam - As above. Also, try not to lace your crap suggestions with obvious lies. You lose a single HP per turn when infected and stand with 30 HP when revived. This amounts to three times your asserted 10 turn life-span. --Papa Moloch 21:19, 16 October 2008 (BST)
  5. Spam - As above. --Haliman - Talk 21:23, 16 October 2008 (BST)
  6. Spam - As everyone else. This would make infection the most useless zombie skill, instead of one of the more useful. Linkthewindow Talk 21:46, 16 October 2008 (BST)
  7. Spam as above - Sanpedro 01:08, 17 October 2008 (BST)
  8. Spam Learn how to play better. This nerfs Infection way too much.--Pesatyel 01:45, 17 October 2008 (BST)
  9. Spam – Post-revival is (or was, we'll see how the Mall FAK change pans out) one of the few effective uses of infection. Cry some more. Better yet, dry your eyes and get hard, princess. ᚱᛁᚹᛖᚾ 03:49, 17 October 2008 (BST)
  10. Tofurky - I like tofu. But tofurky... well... uhm... no. --WanYao 06:31, 17 October 2008 (BST)



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Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
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Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
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Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)