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Could I just be really unlucky?

For the past 3 days, I have not been able to hit with my attacks at all. Attacking at 40% with a fire axe, using around 45AP on attacks, I have not hit once. Am I just really unlucky? Or is it zerging counter-measures?

Note: I do have one alt, a Zombie in Mornington, my main is a survivor in West Grayside.

--Tasty Sub 03:16, 5 November 2008 (UTC)

Interesting, I don't think its Zerging. You might want to post that in the Bug Reports section of the wiki.--Zaphord 04:53, 5 November 2008 (UTC)

The same thing has been happening to me. I don't know about this, but I just got back from a UD hiatus for a while. When I took a shot at a zombie in a ruined building with closed doors I received the text: "You took a shot into the darkness, missing the zombie" or something similar. I did, though, land the first shot. I did notice that my pistol had less hit percentage as well...--RobertG

Hmm...

Standing Survivors : 9550 (44%) Standing Zombies : 11752 (56%)

When did that happen?? The cemetery RP next to buckley has 64 zeds...amusing. maybe we're finally gonna get some apocalyptic action!--xoxo 05:27, 14 November 2008 (UTC)

I think it's because of the new FAK search rate in malls. I know my success rate has been cut in at least half, even with a genny. And since hospital search rates weren't bumped, and sucked to begin with, that's a lot less hp for zombies to deal with.
Or maybe there's some new zombie tour/group trashing the burb and I'm just not aware of it. --Antipathy 07:20, 16 November 2008 (EST)
Hospital search rates didn't suck, they were the second best in game only beaten out by mall FAK rates. More likely it's just Borehamwood combined with the holiday season downing survivor numbers.--Karekmaps?! 04:37, 17 November 2008 (UTC)
I think Kevan kept those values separate. I'm not positive though. And I think the ratio is so disproportionate because of the new update to the Mall FAK search rates, as Antipathy said above. -- Ωmega360 Small septagon.gifT 04:51, 17 November 2008 (UTC)
I can't see FAKs making a huge difference. I mean in a multiply by a billion sense it could, but if a zombie gets you chances are you'll die hp regardless.--xoxo 05:05, 17 November 2008 (UTC)
It's roughly 1 AP per FAK but you get a potential 5 more hp healed. That's like claiming scanning makes revives uber-expensive or ruins were debilitating to survivors before you took damage from them. It's not a big deal and has been around long enough that it's obviously not what is causing this recent swing.--Karekmaps?! 05:43, 17 November 2008 (UTC)
The same thing happened with Monroeville, a downturn in survivor numbers. It will pick up. --RosslessnessWant a Location Image? 09:23, 17 November 2008 (UTC)
Momentary loss of interest in Malton, probably. --  AHLGTG THE END IS NIGH! 18:27, 17 November 2008 (UTC)
Yep. --RosslessnessWant a Location Image? 18:37, 17 November 2008 (UTC)
FAKS do make a big difference. When FAKS are very common, most survivor have 60 HPS - enough that a lone zombie generally can not kill them after spending AP moving around, tearing down light barricades, etc. If FAKS are rare and saved for serious injury / infection, zombies often find 40-59HP survivors to kill. That makes a difference even in the numbers MOB can kill during a strike, let alone their feral cloud. Plus, more frequent kills means survivors spend more AP on revives and healing. Basically its a small change that has a ripple effect. SIM Core Map.png Swiers 16:34, 18 November 2008 (UTC)

That "momentary loss of interest" in the established map should tell us all a lot about what most players think about starting fresh. I know people who have come back to the game to play on the new maps but don't drift back into Malton afterwards. The fact that so many seem to switch allegiance for the duration of a new map strongly suggests that a lot of the none donating players don't care about the games history and just want to experience the short term and far more equal/exciting battle for a new city. Does anyone know if the overall number of players is up? I hope so because it would probably be a spur to create more new cities.--Honestmistake 13:39, 18 November 2008 (UTC)

Judging from some of the behavior ive seen. (survivors sitting in the street, especially outside VSB buildings, and the killing and non dumping of bodies,) Theres a lot of newbs. --RosslessnessWant a Location Image? 13:43, 18 November 2008 (UTC)
New players are a good thing though and given a bit of a chance they can and do learn. Of course not all of them stay long enough, especially on a temp map with perma death for survivors but still. As for the survivors sat outside... a lot of that is down to dummy accounts made simply to provide an easy source of XP. --Honestmistake 13:56, 18 November 2008 (UTC)
I sure it is. When monroeville came out, I was almost sure kevan had spammed street alts for us zombies to feast on. --RosslessnessWant a Location Image? 16:35, 18 November 2008 (UTC)

Standing Survivors : 8440 (39%) Standing Zombies : 12714 (61%)

Plus, 57% of Survivors are zombie hunters. Still think this is due to Monroeville? --Antipathy 15:27, 1 December 2008 (UTC)

no. --RosslessnessWant a Location Image? 20:30, 1 December 2008 (UTC)
Whoops, I meant Borehamwood, not Monroeville. --Antipathy 23:35, 1 December 2008 (UTC)
That number isn't actually strange.--Karekmaps?! 05:32, 2 December 2008 (UTC)

Bugged?

okay, i'm in spicer hills and i'm in hopping road police station and the blocks all around me say "cOdE4HrPsout" is this a bug or is it just my computer?--Jerrel Yokotory 22:25, 6 December 2008 (UTC)

Uninstall any UD addons you've got.--xoxo 02:24, 7 December 2008 (UTC)

Template:InactiveGroup

Just made this so inactive groups that are not historical can still be noted as such. If we ever do another Suburb Group Massacre (talking about that, it's been roughly half a year since the last one. Who feels like doing some more group massacring,) this template could be used to indicate inactive groups (on their page, of course,) and older, inactive groups in general.

It's based off Template:HistoricalGroup, but is not intended as a replacement. For one, it is for historically insignificant groups that still existed.

Thoughts?

Linkthewindow  Talk  05:29, 7 December 2008 (UTC)

Decembers never good. Too many users at work/college, off on holidays. we can run it again in january. --RosslessnessWant a Location Image? 09:38, 7 December 2008 (UTC)
I was thinking January, but if I have internet access when I'm away, I might be able to get started in mid-December. Linkthewindow  Talk  10:38, 7 December 2008 (UTC)
Maybe. I want to refine the system slightly, groups on the stats page are assumed to be active etc. shouldn't take as long as last time anyway. --RosslessnessWant a Location Image? 10:59, 7 December 2008 (UTC)
Someone needs to do a Great Radio Group Massacre as well, although someone was planning it at one point. Linkthewindow  Talk  11:03, 7 December 2008 (UTC)
I'll help with a Radio Group Massacre, if one finally gets started. And another group massacre. Yay for cleaning up the wiki. (Err...and on the subject at hand, I think the template sounds like a very good idea, and has probably been needed ever since crit 12 was removed. It would make it very clear which groups are worth checking out as a new person, and which pages are just archives. Are there specific standards, though, for differentiating between a historical group and an inactive group?) --Jen 15:57, 7 December 2008 (UTC)
Yeah, historical groups have to be voted on. Linkthewindow  Talk  08:10, 12 December 2008 (UTC)
I've gotten a Great Radio Group Massacre started, by the way Jen. Linkthewindow  Talk  23:15, 14 December 2008 (UTC)
This template needs new colors and image, otherwise it can be easily confused with the historical template. --People's Commissar Hagnat talk mod 15:51, 7 December 2008 (UTC)
It will have a different name and feature a date. something like Group massacre 2008 die harder. --RosslessnessWant a Location Image? 16:05, 7 December 2008 (UTC)
fucking reading words is haaaaaaard. link, where in australia are ya from? --xoxo 17:02, 7 December 2008 (UTC)
You can discuss more on. http://wiki.urbandead.com/index.php/Talk:The_Great_Suburb_Group_Massacre#2008 --RosslessnessWant a Location Image? 19:28, 7 December 2008 (UTC)
How come i suggesting new colors and image for the inactive group template turned out to be a discussion about another suburb group massacre ? --People's Commissar Hagnat talk mod 20:20, 7 December 2008 (UTC)
Because that's what the template was intended for. Obviously, the colors should be changed, but I suck at coding. Any ideas? Linkthewindow  Talk  20:28, 7 December 2008 (UTC)

Hmm. By the looks of it, The Great Radio Group Massacre is going to find hordes of inactive groups. Is anyone against me adding this template to groups that don't reply and are obviously inactive (no activity on the main page, not on the stats page?) Linkthewindow  Talk  08:24, 27 December 2008 (UTC)

Anyone got any disagreement? I'll assume silence implies consent, until someone talks ;). Linkthewindow  Talk  02:22, 29 December 2008 (UTC)
Alright, I've started throwing these on groups that are obviously inactive-that is, no stat-page action, no edits on their pages for a while, and no activity on their forums (if they have them.) Linkthewindow  Talk  10:51, 29 December 2008 (UTC)

Rotters at revive points?

Sometimes I am reviving at a revive point and their is a rotter there. I kill a zombie but it doesn't kill the rotter at the front of the line it kills someone else. I think I read something about this early on but can't figure out where I read it. What I'm wondering is how do you clear a rotter out of a revive point? Can someone explain to me why this happens or link to somewhere that can? Thanks--Jamespoky 04:55, 25 January 2009 (UTC)

You can try adding the rotter to your contact list, then selecting the rotter to attack. You'll have to grab the rotter through a DNA extractor or by the rotter revealing himself through an attack or speech, of course.--  AHLGTG THE END IS NIGH! 05:09, 25 January 2009 (UTC)

It's a tactic, James. Organised zombies sleep in the revive queues in order to slow the turnover. --Papa Moloch 05:32, 25 January 2009 (UTC)

It's usually better done by a survivor with a shotgun. It's a legitimate tactic, if a bit annoying (rotters that are "survivors" will usually sleep away from non-rotter RP's so rotters can get revived.) Linkthewindow  Talk  10:01, 25 January 2009 (UTC)

Thanks for the reply's, I know its a tactic and all but I don't understand why the zombie that has been standing there longest without logging in, which is in the front of the revive queue (I believe thats how the revive queue's work), In this case the rotter, isn't also the first one to be attacked and killed. Sorry I poorly worded my previous question. I don't understand what the game uses as factors to decide which zombie gets attacked first when their's multiple zombies at a location, is it like lowest hp or something? I just always thought that the zombie next in line to be revived would also be the next to get attacked. I'll have to try adding the rotter to my contact's. Thanks--Jamespoky 15:55, 25 January 2009 (UTC)
It determines it in the same way the survivors screen determined the order you see the characters on list. Just you can't target. So, basically, Activity. The confusing part here is that DNA Extractors use a different form of searching out the list, specifically it always goes to the First unscanned in the stack(list of names/users) instead of the first user. That functionality used to work in a manner so that Brain Rotting was stronger when syringes used less AP, because you couldn't see the profile and didn't have the Revivify This Specimen button you couldn't always know if a rotter was top stack until you scanned everyone or used a syringe, you still can't but you can now revive below top of the stack and get profiles to singularly kill below top of the stack. Basically now Brain Rot's main functionality is preventing scanning, not preventing revives. --Karekmaps?! 02:29, 26 January 2009 (UTC)
I see, wow was I mixed up! Thanks for the excellent explanation.--Jamespoky 19:20, 26 January 2009 (UTC)

it's not letting me do any thing and signing out

i can sign in and clik on links, but thats it. every time i click on a building or action it just signs me off, can anyone help me with this problem please.

Bug Reports. I believe there are a few there that might cover this, if there aren't feel free to report it there and someone will let you know what's going on. --Karekmaps?! 03:35, 28 January 2009 (UTC)

ok it was there but there suggestions didn't help im still getting kick off when i do something. Thanks for the help though.....any more suggestion

Unlucky? Don't think so.

I play 3 zombie characters, always keep them separated. I attack with hands, usually graab someone within 2-3 attacks. After that, I try to bite and blow through 45 AP without a hit. This has happenned more than once- more like 10 times. The odds against it are staggering. Am I running afoul of the "no cooperation" AI? I love the idea of this game, but the implementation is driving me away. I like the "no cheaters" stuff, but seriously- make it realistic.

Do you have tangling grasp?? There is a massive tangling grasp bug that means for some people you just don't hit. It's addressed a lot of Bug Reports and Known Bugs. While i wish Kevan would fix it all i can do is offer you my tips for minimising the misses. Try using bite as much as possible, it works fine for me. And ifyou do have to use hands, attack once, then if it hits attack someone else striaght away. Don't utilise the grasp or the bug kicks in and you just keep missing, good luck.--xoxo 05:07, 28 January 2009 (UTC)

Ah- wish I had come here before I tried again. I definitely agree about tangling grasp bug- I just attacked a survivor with hands, hit on the first try, then had 43 straight misses with bite. That's a 0.00002% chance- better chance hitting Powerball or getting whacked by a meteorite.

So I guess getting tangling grasp has really screwed me- what I hoped would double my chances actually ends up driving them to zero. How does one go about reporting a bug? I understand it's been reported already, I just want to add my experience to the pile.

Thanks, ciggy.

Uploading troubles

I am trying to get [this] to change over to this image, but it does not seem to be working. I have tried using the “Upload a new version of this file” button to no noticiable affect. Any advice? John Ibans 18:37, 2 February 2009 (UTC)

You may need to refresh your thingy, browser. I'm pretty sure firefox is ctrl+R --RosslessnessWant a Location Image? 18:56, 2 February 2009 (UTC)

Making a similar game

I'm thinking of setting up a game with a similar set up as urbandead, are theyre any links you could recomend that would help me with this? Or any problems I may encounter?--Athur birling 16:49, 19 February 2009 (UTC)

New Page Design

Me and The Rooster have been working on a new page design, which you can see here. Some areas of the new Main Page aren't quite done yet such as the Community Portal and other possible tweaks. The Wiki News section and the Community Portal section will be templated if this is approved. Such changes can be implemented through discussion editing.

Give your approval or disproval through Yay or a Nay if you like/dislike the idea. Constructive criticism would be good. --  AHLGTG THE END IS NIGH! 00:29, 20 February 2009 (UTC)

  • Yay - Always wants a more UD style page. --Haliman - Talk 00:37, 20 February 2009 (UTC)
  • Yay - <--Obviously. Anyway, Gnome should be credited with most of the work here, I just offered an opinion occasionally. The redesigned page is better at a lot of things, and is a worthwhile improvement in my view. -- User:The Rooster RoosterDragon User talk:The Rooster 00:44, 20 February 2009 (UTC)
  • May - It'd be rather awesome.--Suicidal Angel, Help needed? 00:50, 20 February 2009 (UTC)
  • Yay Looks good to me--Honestmistake 00:59, 20 February 2009 (UTC)
  • Yay - Shoop da woop! --Met Fan F 01:17, 20 February 2009 (UTC)
  • Yea --Cyberbob 01:22, 20 February 2009 (UTC)
  • Yay - Lookin' sharp! I would rather like the original UD banner to remain on the main page, but that's my only complaint. --Claude Garrison 02:23, 20 February 2009 (UTC)
  • Yay - Definite change in the positive direction. -- THELORDGUNSLINGER 02:26, 20 February 2009 (UTC)
  • Nay - No. It looks a little more annoying to me due to the dark green and then bright pink. The UD website has the nice forest green background on all of the pages which makes it look nice, but we have white which doesn't look good at all and it wouldn't make sense to go from that page with all that color, to pages like this.. And I wouldn't want you to change the background of all the wiki to green because that would look fuck awful.--SirArgo Talk 02:30, 20 February 2009 (UTC)