User:Bob Moncrief/Sandbox: Difference between revisions

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|{{User:Bob Moncrief/Sig}} 20:19, 1 December 2013 (UTC)
|{{User:Bob Moncrief/Sig}} 20:19, 1 December 2013 (UTC)
|26.93 ([[Red Empire]]), 26.99 ([[Upper Left Corner]]), 27.01 (????), 27.11 ([[Joachim Mall|Joachim]]/[[Lumber Mall|Lumber]] Malls)
|26.93 ([[Red Empire]]), 26.99 ([[Upper Left Corner]]), 27.01 (unlisted, formerly [[Northwest News Corporation]]), 27.11 ([[Joachim Mall|Joachim]] & [[Lumber Mall|Lumber]] Malls)
|26.86-26.92, 26.94-26.98, 27.00, 27.02-27.10, 27.12-27.16
|26.86-26.92, 26.94-26.98, 27.00, 27.02-27.10, 27.12-27.16
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|'''Running Totals'''
|'''Running Totals'''
|9 (10%)
|13 (11%)
|80 (90%)
|107 (89%)
|1
|1
|-
|-

Revision as of 20:20, 1 December 2013

Radio Project

Goal: Tune a radio to each possible frequency, checking if it gets a The static hisses to a clear silence message (implying the radio frequency is in use by at least one transmitter) or a The radio begins to hiss static message (implying no transmitter is currently tuned to that frequency). By my (extremely rough) estimate, there are 5,480 non-open (i.e. potentially home to a transmitter) blocks in Malton. If 50% of those are regularly occupied (not ruined, abandoned, etc.) and at most 10% of occupied buildings contain a transmitter (based on my observations around the northeast of Malton and while traveling with Big Bash 4), that means around 274 transmitters exist in Malton at any one time. (This means 2-3 per suburb, which is similar to the number of groups per suburb.) There are 304 frequencies which are accessible to players. If an average in-use frequency has 2 transmitters using it, that means that about 137 of those frequencies are in use, and 167 are not. This probably overestimates the number of frequencies in use, as survivor numbers and activity level are in decline.

Please note: All are welcome to participate. Make sure to leave your signature in the Date/Sig column. Feel free to go in any order of frequencies, although I will be proceeding upwards from 25.92 to 29.00.


Date/Sig Active frequencies (clear silence) & listed usage Inactive frequencies (only static) other
Bob Moncrief EBDW! 03:54, 26 November 2013 (UTC) 25.92 (EBS), 25.97 (Fort Creedy) 25.96: External Military Reports are always active.
Bob Moncrief EBDW! 12:52, 26 November 2013 (UTC) 26.03 ("NW-3") 25.98 (Fort Perryn), 26.00-26.02, 26.04-26.08
Bob Moncrief EBDW! 02:29, 27 November 2013 (UTC) 26.11 ("SW-1"), 26.12 ("SW-2"), 26.14 ("SW-4") 26.09-26.10, 26.13, 26.15-26.22
Bob Moncrief EBDW! 15:44, 27 November 2013 (UTC) 26.26 (unlisted, formerly Urban Knight's/McCloud's Pub), 26.34 (Mitchem Mall) 26.23-26.25, 26.27-26.33, 26.35-26.36
Bob Moncrief EBDW! 01:53, 28 November 2013 (UTC) 26.37-26.46
Bob Moncrief EBDW! 18:15, 28 November 2013 (UTC) 26.47-26.61
Bob Moncrief EBDW! 19:33, 29 November 2013 (UTC) 26.67 (unlisted, formerly Playboy Funk), 26.70 (Giddings Mall), 26.84 (Buckley Mall/Buttonville, Radio Wulves) 26.62-26.66, 26.68-26.69, 26.71-26.83, 26.85
Bob Moncrief EBDW! 20:19, 1 December 2013 (UTC) 26.93 (Red Empire), 26.99 (Upper Left Corner), 27.01 (unlisted, formerly Northwest News Corporation), 27.11 (Joachim & Lumber Malls) 26.86-26.92, 26.94-26.98, 27.00, 27.02-27.10, 27.12-27.16
Running Totals 13 (11%) 107 (89%) 1

Links for convenience:

  • Radio/Frequency List
  • This portion of the Great Suburb Group Massacre 2013 is a significant inspiration in my attempting this project. A number of radio frequencies are not attached to on-wiki groups, including regional, mall-based, and "other".

Just storing

TtD BM interview.png
MHSstaff said:
Great Fire Article, it's me. You said you would change. You said you would leave behind that slutty ALiM banner, and give yourself fully to me. I want you babe. I want things to be like they were before, when you said you would be the only article in my life, and we could finally experience true love. The kind of love that is only possible on a dying MMO browser game and wiki. Well fine. Go run back to your banner. Whore.
Please feed the zombies.gif

TripleU

A poem/short essay by User:TripleU on July 4, 2013, which I'm storing here:

"Without the players support it will become a quick, and impotent failure." - What an accurate prediction.
It's quite possible that no one will ever look at this page again, ever. The depression of watching UD die perfectly mirrors watching zombies slowly wipe out mankind.
The wiki is full of a rich history that a dwindling few are still around to remember. It catalogs buildings that may soon be ruined or repaired for the last time.
Malton is dying, and taking us all with it. Just like in a zombie apocalyse, it's only a matter of time until the city sits empty, devoid of human life.
When Malton is empty, it shall quietly remain, only remaining, empty and silent, until nature retakes it and the servers shut down.
Death is not the terrible thing. Interest in a game always dies. The terrible thing is extinction. All of our intrests shall die, and all humanity will be lost to Malton.
We who still remain remain in a city where there are more buildings than there are survivors. That fact will never be untrue again.
So here we are, us few who remain, watching each other get scrubbed out of Malton. We remain for no long term purpose. We only remain, for what little time remains.