User talk:A.schwan: Difference between revisions

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Sure thing, go ahead. --[[User:Spiderzed|Spiderzed]] 21:21, 10 April 2010 (BST)
Sure thing, go ahead. --[[User:Spiderzed|Spiderzed]] 21:21, 10 April 2010 (BST)
:While the new fort description has caused quite some laughs, there have been voices inside FU that consider it as too biased. So, I've worked on a more balanced one. As you seem to be the only one a.) caring about the Whittenside description and b.) representing a survivor POV, what do you think of the new draft? It can be found here: [[User:Spiderzed/Sandbox/Whittensdie]] --[[User:Spiderzed|Spiderzed]] 14:29, 14 April 2010 (BST)
:While the new fort description has caused quite some laughs, there have been voices inside FU that consider it as too biased. So, I've worked on a more balanced one. As you seem to be the only one a.) caring about the Whittenside description and b.) representing a survivor POV, what do you think of the new draft? It can be found here: [[User:Spiderzed/Sandbox/Whittensdie]] --[[User:Spiderzed|Spiderzed]] 14:29, 14 April 2010 (BST)
:I don't like to press matters on before an actual answer, but I have that suspicion that this one has been drowned out by the several edits in a row by different people on your talk page. Which is why I do it against my better habits. --[[User:Spiderzed|Spiderzed]] 23:25, 16 April 2010 (BST)


=== The Circle of Unlife in the Colglough Building ===
=== The Circle of Unlife in the Colglough Building ===

Revision as of 22:25, 16 April 2010

To create a new thread, click edit next to a section and surround the title of the thread with tripple equal signs. to ad to a thread, click the edit button next to it and type your messages. Remember, please sign your posts. Yankee talk is intended for members of the Damn Yankees only but all other areas are open to guests. Want to know more about me? Want to coordinate an action in Whittenside? Need a Revive? Thinking of dropping by The Colglough Building? Let me know. Dr. Schwan reserve the right to remove inflamatory or otherwise objectionable entries from this page

Albert Schwan's Talk Page

News

The Damn Yankee Talk page is up and running

After little debate and lots of coffee, the task of creating the talk page was undertaken by Yankee member Albert Schwan. It is now up and running and can be accessed from the main Yankees page Damn Yankees

--Albert Schwan Albert Schwan  02:33, 24 February 2010 (UTC)

Dr. Schwan’s Essentials

Dr. Schwan’s Essentials is a new product line developed by Whittenside’s own Dr. Albert Schwan. The Essentials contains products for dashing danger seekers, radiant ransackers, and scientists in the know. Dr. Schwan is even rumored to be working on practical products for the walking dead. Based in Whittenside’s historic Colglough Building, Dr. Schwan launched his product line in February 2010 with the release of his patented Zombie Repellent Hair Tonic and plans to follow it up with more product releases later in the year.

--Albert Schwan Albert Schwan  02:33, 24 February 2010 (UTC)

Questions

Comments

Dr. Schwan’s Essentials

Your page was unlinked, so I linked it here.--Yonnua Koponen Talk ! Contribs 07:21, 9 February 2010 (UTC)

Welcome to our Wiki!

If you have any questions or need any help, feel free to drop by my talk page. Welcome to the Wiki! --Bob Boberton TF / DW Littlemudkipsig.gif 05:38, 26 January 2010 (UTC)

Greetings

Just dropping by to give a rotted thumbs up to your wiki page. --Undeadite.jpgCreeping Crud U 16:56, 22 March 2010 (UTC)

D.S. R&D/recuit

This should be a sub-page of the full name, not the shortened version. I've put it up as a move request here. Just notifying you so that you aren't caught off guard.--Yonnua Koponen Talk ! Contribs 21:50, 23 March 2010 (UTC)

I also took the liberty of requesting that when it's moved, they add in the "r" you missed. :P --Yonnua Koponen Talk ! Contribs 21:51, 23 March 2010 (UTC)

Just saw your advert over at Recruitment, and I noticed that it's taller than what the guidelines for the page specify (my browser pegs it at 878px tall, while 800px is what the guidelines specify as a max, but most ads are far shorter than that). Think you could shrink it down a bit? Aichon 02:18, 24 March 2010 (UTC)

Re:A/MR

You asked for someone to explain namespaces, so I'm jumping in before someone grumpier does it. Tongue :P
Essentially, the deal is this - pages belonging to a group, such as this or this, are created by adding a slash (/) after the group's name, and appending the page title. Common mistakes include forgetting the slash (for example, making a recruitment ad in the page Group Name Recruit instead of Group Name/Recruit), or using the wrong group name before the subpage (for example, SFNAS/Page instead of St. Ferreol's Hospital Noise Abatement Society/Page). You seem to be making the latter mistake, using the abbreviation of your group's name instead of its full name - this essentially creates subpages of a page that doesn't really exist as anything more than a redirect, instead of the intended page. Basically, anything connecting to your group should really be created using Dr. schwan’s Research and Development Team/ as the prefix. Hope this clarifies things for you, but if you have any more questions, don't be afraid to ask me whatever. Strength is just an accident arising from the weakness of others 21:14, 29 March 2010 (BST)

Be more careful with sensitive information

I'm a member of FU, and I've noticed that you've left sensitive information about the reclaimation of Colglough NT out in the open where everyone could read it: (removed by Spiderzed)
I haven't and won't abuse that information to spy on your operations. As we at FU have a clear policy against forum spying (and have booted members for doing so in the past), neither should any other FU. However, not everyone keeps up to our standards of fair play, so in the future, you may want to use more private channels for such sensitive information. Examples for such channels are e-mail, forums PMs, IRC, the DSS Satellite Phone and in-game mobile phones. --Spiderzed 13:31, 3 April 2010 (BST)

Good that you've catched the issue. As they've done their purpose, I've removed my links to the additions of sensitive information before they get into the wrong hands.
As far as renovations go, I think most, if not all FUs would agree that Colglough is very fine as it is now - we prefer a more spartanic interior decoration, and dislike barricades, as they look ugly, provide a fire hazard and also hinder access for our freerunning-impaired janitorial staff.
I fear also that my local Feral is a bit too irritated upon revive to make a good guest. He tends to first turn down those annoying lights with his patented "kick it until it breaks" technique, and then to provide a revive of his own to his harman donor.
Some of the more harman-friendly relatives of him might follow that invitation, though. That will have to wait, though - they absolutely can't stand their Feral brethren, to an extent that hinders them to get any closer than 10 blocks to him. And as long as he's busy with the FU's current "Our Burb Has To Become Prettier" project, there's not much hope that he'll move on. --Spiderzed 00:47, 4 April 2010 (BST)
I actually noticed the same thing earlier, but I too am a noble savage. Also, as far as I know, it's possible to baleet specific edits from a page based on deleting the page, then restoring only selected edits. If you're really worried about it, bring it up on A/D and we'll see what we can do, but I don't think it'd be something to worry about too much. Strength is just an accident arising from the weakness of others 00:53, 4 April 2010 (BST)
As the sole sensitive information in the edits have been forum passwords, changing these passwords would probably be both quicker and easier. --Spiderzed 00:59, 4 April 2010 (BST)

Whittenside Edit

Sure thing, go ahead. --Spiderzed 21:21, 10 April 2010 (BST)

While the new fort description has caused quite some laughs, there have been voices inside FU that consider it as too biased. So, I've worked on a more balanced one. As you seem to be the only one a.) caring about the Whittenside description and b.) representing a survivor POV, what do you think of the new draft? It can be found here: User:Spiderzed/Sandbox/Whittensdie --Spiderzed 14:29, 14 April 2010 (BST)
I don't like to press matters on before an actual answer, but I have that suspicion that this one has been drowned out by the several edits in a row by different people on your talk page. Which is why I do it against my better habits. --Spiderzed 23:25, 16 April 2010 (BST)

The Circle of Unlife in the Colglough Building

Greetings Albert, I must say your accusations of uncivil and dishonorable conduct do indeed sting – I feel as if my actions have stayed within all stated rules of this game. You have decided to revive someone who is a clearly stated member of the Feral Undead and who has brain rot to boot, yet you complain when I start swinging my axe? I respect your right to play the game as you wish and ask that you return the favor. Since you obviously enjoy roleplaying, how about you continue to roleplay as a dedicated scientist who performs his valiant research efforts in the middle of a zombie apocalypse, and I will play as someone who attacks those responsible for putting me in a breathing state when revived? You may blame it the ravages of the brain rot carrying over into the living state if you wish. I’m happy to be a case study for your research on that subject. Now, please note, I speak for myself and not the rest of the FU other than to say the FU does not recognize your claim to the Colglough Building. We have maintained a presence in Whittensdie for over 4 years and do not recognize any claim to any building within its borders by any survivor group. You are new to the ‘burb, and decided to set up shop here, which is well within your rights, of course. But that doesn’t mean we have to simply shuffle aside and allow it to happen. Again - simply because you have decided to make the Colglough Building home does not mean the FU recognizes your claim to it. Now, speaking for myself only, I have decided I will do my best to prevent your vile revivification efforts from continuing. As long as you are within Whittensdie (and unless I get bored), I will be the thorn in your side. The fly in your ointment. Your zombie nemesis, if you will. And what is a good game without a good nemesis? Finally, as you have brought up game conduct, I have a few questions of my own about that in regard to how your group operates. However, I would like to talk to you about that particular subject in a bit more private manner. If you don’t mind, I will register on your forum as ‘Priapus of the Feral Undead’ so we can speak privately via PM. Please let me know if this is acceptable. There’s no need for ill feelings here, Albert. I’m sorry if I’ve thrown a wrench in your operations and stand in the way of your research, but that, as they say, is part of the game.--Priapus 13:39, 13 April 2010 (BST)

Conversing with FU

Speaking finally as Albert the character, it grieves me somewhat that we have been unable to come to an accord on Colglough but I remain hopeful that such a thin may in the future be possible. Until then, see you around and watch the back of your neck for incoming syringes.
Not wanting to interrupt the talk of you two, but if you look to get through to any recognizable number of FU and/or our "leader" Zorinth, you are better of in the Outside Line of the FU Forums. Our wiki presence isn't really well watched, including our talk page, while the forums are and even sport a specific area for non-members.
However, I'd like to alert you in advance that your chances of achieving a Colglough truce or something like that are slim, to say the least. Even the FU forums are only observed by a fraction of the group, and those who'd read it a.) are aware that Whittenside has been pretty much the center of FU for the fifth year now, b.) are aware that FU could crush Schwan's R&D by pure numerical advantage any time, if the group ever decided to go specifically after them and c.) see probably no gain in such a truce but the seed of a reclamation of the FU homeland.
I can at least safely say about my local FU rotter alt that, while he might no go after Colglough specifically at the moment, he's not going to recognize any truce zone over there either.
My FU death-cultist (who's currently far away in Malton's NW and unrelated to anything in Whittenside right now, so no zerging assumptions please) has once recognized a no kill zone of a survivor group. But that group has shown a.) respectable man-power, b.) that its claim on its home area is strong and can outperform local zombies and PKers, c.) that it can enforce the truce all by itself, and d.) that it serves a purpose apart from being pro-survivor that he can recognize and support (to teach and enlighten new players of UD). Therefore, he probably wouldn't recognize a Colglough truce either if he'd ever return to the area, as ASR&D hasn't achieved any of that in current Whittenside. --Spiderzed 01:33, 14 April 2010 (BST)

(Note: I'm leaving that note solely from an OOC stance, as my local FU rotter doesn't really care, and as that reply would more sound like a string of "BHARGR GARBR BRA!NZ" if written in his voice.)
Good to see that you are aware that you are in for a wild ride, trying to establish a "no kill zone" in the home turf of one of Malton's major hordes, and that you are aware that it will most likely not end up well. Good luck trying, though: FU is always looking forward to reclamation efforts in Whittensdie - being a sitting duck in an eventless ghost town is no fun, unless there's survivor interference to withstand (and fresh new in-coming bra!nz to eat). --Spiderzed 14:36, 14 April 2010 (BST)

The Circle is Complete?

Thank you for the reply, Albert – I think most of the misunderstanding on my part revolved around my inability to discern which ‘voice’ you were speaking with at the time when you talked to me in-game. As you know, it can be difficult with such modes of communication to determine the true intent beyond the written words and I misunderstood the accusations as being an attack on me directly. I do believe I have a better grasp of it now, and how you play the game. Again, I appreciate the explanation.

I welcome you evicting me from Colglough by any means necessary. To be honest, I much prefer the ‘typical’ survivor vs. zombie conflict rather than PKing (which is why I chose brain rot in the first place). Due to the feral nature of my group, a rather dedicated, well-coordinated group can certainly cause us a great deal of trouble, so I look forward to the back-and-forth that will surely ensue.

As to the last point, I don’t believe it is fair to discuss zerging concerns publicly on the Wiki unless I have absolute proof, which is why I preferred to bring it up privately. However, since you mentioned it – yes, there were concerns. On the surface, the fact that your collaborators happen to be on at the exact same time as you nearly every day and act in complete concert, you have similar join dates and profiles, they have no discernible wiki or forum presence, and they perform few apparent in-or out-of-game actions other than assisting you in setting up generators and performing revives set off several red flags for me. I am aware that satisfactory explanations for these actions do exist, but I have also seen enough game abuse in my years of playing UD to be concerned. I hope you understand. Your explanation is reasonable, and I am satisfied knowing that you are aware of the game rules and have given your word in the spirit of fair play that there is indeed a different person on the end of each of those alts at all times.

I’m glad we could solve these misunderstandings amicably and good-humoredly. As always, I look forward to meeting and eating you in-game. --priapus 13:39, 14 April 2010 (BST)

(Again meta-discourse: hopefully for the last time for awhile) I do understand the concern which is why I chose to deal with this particular issue publicly. In truth I am married to one of my members and in close contact with a couple others making coordination very easy. We do keep very similar schedules. The forum exists for those members with whom I cannot communicate in person and the only member with a wiki presence is mine, though another member has a wiki profile for an alt of hers. In truth, your suspicions are justified and I am thankful that you have given me the opportunity to clear them up. I realize that zerging is the major in game offense and I knew that eventually I would have to make this post. I am not a zerg. I would however point out that my understanding of the game rules is that zerging is not against them. The game merely assigns a penalty to even the playing field (a penalty which on one or two occasions I have felt from passing my wife my laptop while away from the other computer) as my character actively and openly practices the other great taboo (combat reviving) I thought I would at least put that out there. My alt in Chanclewood has met some open zergers who are rather ethical players all things considered. Again, glad we could clear the air. (end met-discourse)--Albert Schwan Albert Schwan  23:15, 14 April 2010 (BST)
Not to beat a dead horse, but my interpretation of the game rules regarding zerging differs from yours. According to the game FAQ found here: [1], which I assume was put together by the game’s author, multiple account collaborations are explicitly forbidden:
"Am I allowed to play multiple characters? You are, provided that they lead completely separate existences within the game - your characters should not collaborate, nor share (or stand outside) the same building. Multiple characters found to be working together in a suspicious fashion will be automatically flagged, penalised or even banned permanently by the system. If you're running a few characters, it's best to make sure that they stay in separate suburbs. (If you're sharing a computer or workplace with other players, it's recommended that you don't work together too closely, as this may be wrongly interpreted as a single player using several accounts.)"
My interpretation of the in-game penalties is that Kevan simply does not have the time or the inclination to check up on each and every claim of zerging out there, so he does his best to discourage it through the penalties. This doesn't mean that people don't do it anyway, but it is most certainly not in the spirit for which the game creator wishes his game to be played and puts honest players at a disadvantage. --priapus 14:50, 16 April 2010 (BST)

Yankee Talk (messages from Damn Yankee members)

Group page

I edited your edits of my edits (slightly) and recopied the group flag thingy. Everything seems to link where it should. Thanks, friend! --Sid Rosenberg 12:09, 10 February 2010 (UTC)

Userspace

See, thse pages you're creating, such as The_Doc’s_Novelties or D.S. R&D/recuit are derivatives of your group. As such, they are supposed to go in your group space: The group name (official name, not the abbreviation), followed by a /, then your page's name. So the novelties page becomes Dr. schwan’s Research and Development Team/The Doc’s Novelties. I know it seems complicated, but it helps keep things organized. --~ Red Hawk One Talk | space for lease 21:04, 29 March 2010 (BST)