User talk:A.schwan

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To create a new thread, click edit next to a section and surround the title of the thread with tripple equal signs. to ad to a thread, click the edit button next to it and type your messages. Remember, please sign your posts. Yankee talk is intended for members of the Damn Yankees only but all other areas are open to guests. Want to know more about me? Want to coordinate an action in Whittenside? Need a Revive? Thinking of dropping by The Colglough Building? Let me know. Dr. Schwan reserve the right to remove inflamatory or otherwise objectionable entries from this page

Albert Schwan's Talk Page

News

The Damn Yankee Talk page is up and running

After little debate and lots of coffee, the task of creating the talk page was undertaken by Yankee member Albert Schwan. It is now up and running and can be accessed from the main Yankees page Damn Yankees

--Albert Schwan Albert Schwan  02:33, 24 February 2010 (UTC)

Dr. Schwan’s Essentials

Dr. Schwan’s Essentials is a new product line developed by Whittenside’s own Dr. Albert Schwan. The Essentials contains products for dashing danger seekers, radiant ransackers, and scientists in the know. Dr. Schwan is even rumored to be working on practical products for the walking dead. Based in Whittenside’s historic Colglough Building, Dr. Schwan launched his product line in February 2010 with the release of his patented Zombie Repellent Hair Tonic and plans to follow it up with more product releases later in the year.

--Albert Schwan Albert Schwan  02:33, 24 February 2010 (UTC)

Questions

Comments

Dr. Schwan’s Essentials

Your page was unlinked, so I linked it here.--Yonnua Koponen Talk ! Contribs 07:21, 9 February 2010 (UTC)

Welcome to our Wiki!

If you have any questions or need any help, feel free to drop by my talk page. Welcome to the Wiki! --Bob Boberton TF / DW Littlemudkipsig.gif 05:38, 26 January 2010 (UTC)

Greetings

Just dropping by to give a rotted thumbs up to your wiki page. --Undeadite.jpgCreeping Crud U 16:56, 22 March 2010 (UTC)

D.S. R&D/recuit

This should be a sub-page of the full name, not the shortened version. I've put it up as a move request here. Just notifying you so that you aren't caught off guard.--Yonnua Koponen Talk ! Contribs 21:50, 23 March 2010 (UTC)

I also took the liberty of requesting that when it's moved, they add in the "r" you missed. :P --Yonnua Koponen Talk ! Contribs 21:51, 23 March 2010 (UTC)

Just saw your advert over at Recruitment, and I noticed that it's taller than what the guidelines for the page specify (my browser pegs it at 878px tall, while 800px is what the guidelines specify as a max, but most ads are far shorter than that). Think you could shrink it down a bit? Aichon 02:18, 24 March 2010 (UTC)

Re:A/MR

You asked for someone to explain namespaces, so I'm jumping in before someone grumpier does it. Tongue :P
Essentially, the deal is this - pages belonging to a group, such as this or this, are created by adding a slash (/) after the group's name, and appending the page title. Common mistakes include forgetting the slash (for example, making a recruitment ad in the page Group Name Recruit instead of Group Name/Recruit), or using the wrong group name before the subpage (for example, SFNAS/Page instead of St. Ferreol's Hospital Noise Abatement Society/Page). You seem to be making the latter mistake, using the abbreviation of your group's name instead of its full name - this essentially creates subpages of a page that doesn't really exist as anything more than a redirect, instead of the intended page. Basically, anything connecting to your group should really be created using Dr. schwan’s Research and Development Team/ as the prefix. Hope this clarifies things for you, but if you have any more questions, don't be afraid to ask me whatever. For hate's sake I spit my last breath at thee 21:14, 29 March 2010 (BST)

Be more careful with sensitive information

I'm a member of FU, and I've noticed that you've left sensitive information about the reclaimation of Colglough NT out in the open where everyone could read it: (removed by Spiderzed)
I haven't and won't abuse that information to spy on your operations. As we at FU have a clear policy against forum spying (and have booted members for doing so in the past), neither should any other FU. However, not everyone keeps up to our standards of fair play, so in the future, you may want to use more private channels for such sensitive information. Examples for such channels are e-mail, forums PMs, IRC, the DSS Satellite Phone and in-game mobile phones. --Spiderzed 13:31, 3 April 2010 (BST)

Good that you've catched the issue. As they've done their purpose, I've removed my links to the additions of sensitive information before they get into the wrong hands.
As far as renovations go, I think most, if not all FUs would agree that Colglough is very fine as it is now - we prefer a more spartanic interior decoration, and dislike barricades, as they look ugly, provide a fire hazard and also hinder access for our freerunning-impaired janitorial staff.
I fear also that my local Feral is a bit too irritated upon revive to make a good guest. He tends to first turn down those annoying lights with his patented "kick it until it breaks" technique, and then to provide a revive of his own to his harman donor.
Some of the more harman-friendly relatives of him might follow that invitation, though. That will have to wait, though - they absolutely can't stand their Feral brethren, to an extent that hinders them to get any closer than 10 blocks to him. And as long as he's busy with the FU's current "Our Burb Has To Become Prettier" project, there's not much hope that he'll move on. --Spiderzed 00:47, 4 April 2010 (BST)
I actually noticed the same thing earlier, but I too am a noble savage. Also, as far as I know, it's possible to baleet specific edits from a page based on deleting the page, then restoring only selected edits. If you're really worried about it, bring it up on A/D and we'll see what we can do, but I don't think it'd be something to worry about too much. For hate's sake I spit my last breath at thee 00:53, 4 April 2010 (BST)
As the sole sensitive information in the edits have been forum passwords, changing these passwords would probably be both quicker and easier. --Spiderzed 00:59, 4 April 2010 (BST)

Whittenside Edit

Sure thing, go ahead. --Spiderzed 21:21, 10 April 2010 (BST)

The Circle of Unlife in the Colglough Building

Greetings Albert, I must say your accusations of uncivil and dishonorable conduct do indeed sting – I feel as if my actions have stayed within all stated rules of this game. You have decided to revive someone who is a clearly stated member of the Feral Undead and who has brain rot to boot, yet you complain when I start swinging my axe? I respect your right to play the game as you wish and ask that you return the favor. Since you obviously enjoy roleplaying, how about you continue to roleplay as a dedicated scientist who performs his valiant research efforts in the middle of a zombie apocalypse, and I will play as someone who attacks those responsible for putting me in a breathing state when revived? You may blame it the ravages of the brain rot carrying over into the living state if you wish. I’m happy to be a case study for your research on that subject. Now, please note, I speak for myself and not the rest of the FU other than to say the FU does not recognize your claim to the Colglough Building. We have maintained a presence in Whittensdie for over 4 years and do not recognize any claim to any building within its borders by any survivor group. You are new to the ‘burb, and decided to set up shop here, which is well within your rights, of course. But that doesn’t mean we have to simply shuffle aside and allow it to happen. Again - simply because you have decided to make the Colglough Building home does not mean the FU recognizes your claim to it. Now, speaking for myself only, I have decided I will do my best to prevent your vile revivification efforts from continuing. As long as you are within Whittensdie (and unless I get bored), I will be the thorn in your side. The fly in your ointment. Your zombie nemesis, if you will. And what is a good game without a good nemesis? Finally, as you have brought up game conduct, I have a few questions of my own about that in regard to how your group operates. However, I would like to talk to you about that particular subject in a bit more private manner. If you don’t mind, I will register on your forum as ‘Priapus of the Feral Undead’ so we can speak privately via PM. Please let me know if this is acceptable. There’s no need for ill feelings here, Albert. I’m sorry if I’ve thrown a wrench in your operations and stand in the way of your research, but that, as they say, is part of the game.--Priapus 13:39, 13 April 2010 (BST)

Conversing with FU

Speaking finally as Albert the character, it grieves me somewhat that we have been unable to come to an accord on Colglough but I remain hopeful that such a thin may in the future be possible. Until then, see you around and watch the back of your neck for incoming syringes.
Not wanting to interrupt the talk of you two, but if you look to get through to any recognizable number of FU and/or our "leader" Zorinth, you are better of in the Outside Line of the FU Forums. Our wiki presence isn't really well watched, including our talk page, while the forums are and even sport a specific area for non-members.
However, I'd like to alert you in advance that your chances of achieving a Colglough truce or something like that are slim, to say the least. Even the FU forums are only observed by a fraction of the group, and those who'd read it a.) are aware that Whittenside has been pretty much the center of FU for the fifth year now, b.) are aware that FU could crush Schwan's R&D by pure numerical advantage any time, if the group ever decided to go specifically after them and c.) see probably no gain in such a truce but the seed of a reclamation of the FU homeland.
I can at least safely say about my local FU rotter alt that, while he might no go after Colglough specifically at the moment, he's not going to recognize any truce zone over there either.
My FU death-cultist (who's currently far away in Malton's NW and unrelated to anything in Whittenside right now, so no zerging assumptions please) has once recognized a no kill zone of a survivor group. But that group has shown a.) respectable man-power, b.) that its claim on its home area is strong and can outperform local zombies and PKers, c.) that it can enforce the truce all by itself, and d.) that it serves a purpose apart from being pro-survivor that he can recognize and support (to teach and enlighten new players of UD). Therefore, he probably wouldn't recognize a Colglough truce either if he'd ever return to the area, as ASR&D hasn't achieved any of that in current Whittenside. --Spiderzed 01:33, 14 April 2010 (BST)

Yankee Talk (messages from Damn Yankee members)

Group page

I edited your edits of my edits (slightly) and recopied the group flag thingy. Everything seems to link where it should. Thanks, friend! --Sid Rosenberg 12:09, 10 February 2010 (UTC)

Userspace

See, thse pages you're creating, such as The_Doc’s_Novelties or D.S. R&D/recuit are derivatives of your group. As such, they are supposed to go in your group space: The group name (official name, not the abbreviation), followed by a /, then your page's name. So the novelties page becomes Dr. schwan’s Research and Development Team/The Doc’s Novelties. I know it seems complicated, but it helps keep things organized. --~ Red Hawk One Talk | space for lease 21:04, 29 March 2010 (BST)