Suggestion:20070531 Flak Jackets Change

From The Urban Dead Wiki
Jump to navigationJump to search


Stop hand.png Closed
This suggestion has finished voting and has been moved to Peer Rejected.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20070531 Flak Jackets Change

ShadowScope 23:43, 31 May 2007 (BST)

Suggestion type
Improvement

Suggestion scope
Suriviors and Zombies

Suggestion description
Apperantly, Kevan is considering a change to Flak Jackets. Alright, let just add in a Peer-Reviewed Suggestion that will not nerf zeds while at the same time keeping all the beniefts to Flak Jacket Degrading.

We start off with a normal Flak Jacket, with 50 Health Points. This is a very nice protection against PKers, and you know, the ever-present Zombies with Shotguns threat. Since there are only PKers in Malton, Flak Jackets really are not that useful for Survivors, so, in essence, they don't need that as much. Therefore, whenever a Survivior gets hit with an attack that deal 5 damage or more, normal damage reduction applies, but the amount of Flak Jacket health goes down by 1 point. Therefore, it will take 50 attacks before the Flak Jacket gets blown apart.

Actually searching for more Flak Jackets is useful. One Flak Jacket is "worn" and take all the damage, but once that Flak Jacket expires, all the attacks will then stack on the next Flak Jacket in the inventory. Therefore, survivors can defend themselves against PKs, by endlessly searching in PDs. Wow. Added bonus, mall camping has been nerfed!

Ah, but zombies don't have to worry about this complex system. . They still get 50 Health Points for the protection of their Flak Jacket, but there is also a stand-alone Zombie skill: "Tough Skin". This provides Flak Jacket-like protection, but with no expiring whatsoever. Tough Skin automatically replaces the use of the Flak Jacket, so the Flak Jacket no longer get used...only Tough Skin. This helps out the Mrh Cows who gets shotgunned to death by Trenchcoaters...as well as Death Cultists who need their Flak Jackets to protect them when they are alive. If a zombie does not have Tough Skin though, they will use their Flak Jackets to protect.

Tough Skin is a zombie-only skill. No cross-over.

All this really does is give all the beniefts of Flak Jacket expiration without any loss from the zombie side, which would totally unbalance the game. It is not even under the Brain Rot tree, for a simple reason: Many people want to play as both surivior and zombie, and I realize I don't want to harm that playing style any at all.

Indeed, zombies still have to pay a cost...instead of searching for Flak Jackets, they have to pay 100 XP. Still, at least this is better than anything else.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Practical, doesn't damage zombies or survivors too much. I like it.--Seventythree 23:46, 31 May 2007 (BST)
  2. Keep Of the degrading flak ideas, its the most viable. I might want "Tough Skin" to work differently from a flak though- just make it a 20% chance that any gun attack "passes through without hitting the vital spots" and so does no damage at all if the zombie has the skill, and call it "inhuman resilience" or some such horrific name. I think this is a more fitting effect, as horror movie zombies so often ignore shots that "clearly should kill them." (In fact, I think I will suggest such a skill now.) --Seb_Wiers Imagine 00:01, 1 June 2007 (BST) `
  3. Not that short and easy to understand. I like it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:55, 1 June 2007 (BST)
  4. Keep I'm pro-survivor, yet I vote keep. - BzAli 17:27, 1 June 2007 (BST)
  5. Keep - Adds a bit of realism. I like that. And I always imagine it would be har to kill the dead. Makes since to implement this idea. More realistic. Like that time zombies actually did attack.... --Poodle of doom 18:38, 1 June 2007 (BST)
  6. Keep I like the idea of having the the "Flak Jacket Ammo". Also, I like how the "Tough Skin" is a subskill of Brain Rot. --Secruss 19:57, 1 June 2007 (BST)
    Actually, it isn't a subskill of Brain Rot. It's standalone, so that those wanting to play as zombies when dead, and suriviors when revived, won't get nerfed.--ShadowScope 03:09, 3 June 2007 (BST)

Kill Votes

  • Kill Not throughly explain, the way I'm reading this it would make zombies invincible which can't be right. Make it a bit easier to understand and I'll change it to a keep, I like the idea. APerson'sPerson Not signed properly -- boxy T L ZS Nuts2U DA 02:50, 1 June 2007 (BST)
    Summary: Suriviors have flak jackets that will decay after getting hit 50 times by gun attacks. Zombies can buy a skill that give them protection that is similar to how Flak Jacket works currently, but it will last forever.--ShadowScope 02:31, 1 June 2007 (BST)
  1. Kill - So, in other words zombie "flak jackets" (i.e. tough skin) lasts forever by my flak jacket will need to be continually replaced? What's in it for me? --Uncle Bill 02:47, 1 June 2007 (BST)
    Less mall-centric combat (the game needs to avoid the malls) and some added in-game realism.--ShadowScope 03:23, 1 June 2007 (BST)
  2. Kill - Sorry, but I'm with Bill on this. --The Hierophant 05:12, 1 June 2007 (BST)
  3. Kill - Yeah, if your going to give a zombie an infinite Flak Jacket, then i doubt that anyone who isn't a zombie will vote keep for this. Plus I thought that flak jackets already were invincible. Deathbladde 05:30, 1 June 2007 (BST)
  4. Kill - There are dupes for both "limited Flak Jacket" and "a-la FJ zombie skill", but i'm not in mood to search for them, so just kill. Why the malton do you think FJs need revising? --Duke GarlandTLCD SSZ 07:53, 1 June 2007 (BST)
  5. Kill - As Above. --Saluton 14:55, 1 June 2007 (BST)
  6. Kill - Come on. Flak Jackets are ALREADY useless enough for survivors. Don't nerf SURVIVORS any more. Maybe give them the ability to repair their flak jacket, or something like that that means survivors never have to search for a flak jacket after they find one, but for zombies? That part deserves a little nerf. They use it constantly. So the HP, no repair thing is a justifiable solution for them. Nalikill 18:00, 1 June 2007 (BST)
    You mean all this worry about Flak Jackets being invinicble is just an excuse to nerf zeds and not an attempt to make the game more fun? I think zeds are as underpowered as it is and increasing the amount of damage they will suffer will make them angry and upset, overall. This suggestion takes a bonus that zombies are used to and need, and convert it into a skill, so that it is flavoursome. Plus, Flak Jackets are useful for suriviors, they defend them from PKers who are just as dangerous, if not more dangerous, than Zeds. And you could always RP that your "searching" is really just repairing.--ShadowScope 18:09, 1 June 2007 (BST)
    RP? Come on. I mean, stay where you are- not bother to go from your current position. Ergo not nerfing the malls, and allowing survivors to continue to defend them effectively. Nalikill 18:20, 1 June 2007 (BST)
  7. Kill - Sorry, the current system is simpler. Also, I fixed that vote breaking text right above me. --Hhal 19:15, 1 June 2007 (BST)
  8. Kill - I like the current system as it is. --ZombieSlay3rSig.pngT 20:13, 1 June 2007 (BST)
  9. Kill - I like the idea of making FJ's degenerating, but the zombie skill is way too overpowered. Not to mention the fact that 'Tough Skin' should logically be a crossover skill. What? Does revivication make your skin soft and touchable? --Ryan Marsh 22:42, 1 June 2007 (BST)
  10. Kill - Both changes you propose have been suggested before together, separatedly, modified, deformed, mutilated, everything. I don't like them. I do like, however, Kevan's freedom of action, so I don't mind him doing whatever he feels like, PReviewed or not. --Matthew Fahrenheit YRCT+1 02:21, 2 June 2007 (BST)
  11. Kill -both already are in peer on their own. Together they're just useless. Why should flack jackets be modified? completely reasonless argument for more "realism".-- Vista  +1  19:43, 5 June 2007 (BST)

Spam/Dupe Votes

  1. They should make it harder to make suggestions, so total idiots can't -Let me quote something from the suggestion:

All this really does is give all the beniefts of Flak Jacket expiration without any loss from the zombie side, which would totally unbalance the game.

Now, then... would you mind mentioning exactly what ARE the benefits of flak jacket degeneration which don't involve nerfing the zombie side? because as far as I can tell this is basically nerfing already useless (how you can nerf something thats already useless and, may I remind you, weakened by the inventory change, I just don't want to know...)- survivor flak jackets- while giving zombies- who don't really have any other need for their inventory space, and thus can hold flak jackets anyway without consequence, a skill which can- but, if they don't have it, dosen't have to- replace flak jackets without the nerf to the item. uhh... --AlexanderRM 23:38, 6 June 2007 (BST)