Suggestion:20070901 View Barricade Level Increase

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20070901 View Barricade Level Increase

Dreadfire at 22:30, 1 September 2007 (BST)

Suggestion type
Improvement

Suggestion scope
Environment change

Suggestion description

Due to rampant and intentional overbarricading, I propose that it should visibily display which survivors increase the barricades to the next full level. The game already shows all players in a certain building when a zombie destroys the barricades and when a player begins to rebuild them, therefore it would make sense to be able to see who increases the level of the barricades. It currently does not make sense to solely see who begins to build the barricades, but not see who continues to build them. It is also unfair to continuously adjust the barricade levels so people can come and go, just to have someone anonymously increase to EHB, and this safety net for users who participate in this disruption needs to go.

For example:

>USER< increased the barricades to heavily barricaded.

>USER< decreased the barricades to very strongly barricaded.

This would help curb intentional overbarricading and give survivors a chance to deal with players who are disrupting the status of the barricades. Zombies taking the barricades to a lower level would not be included per this suggestion, nor survivors increasing/decreasing the barricades to the '+' levels.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.

keep

  1. keep - Defiantly a dupe, but survivors need a little help. Why cant we see when someone pushes a bookcase in from of the doors? =doc crook 22:55, 1 September 2007 (BST)
  2. Keep - Author vote. The arguments against this suggestion are strawmen at best. The issue is not seeing if someone is attacking another player (though you can see when another player is killed), and is totally unrelated to this suggestion. And in a room of 200+ people, it's impossible to tell who is overbarricading, I'm sorry. If there are existing barricades and someone logs on merely to up them to EHB to prevent survivors from entering, how can you tell under the current system? This also wouldn't add any more spam to the board then seeing the barricades coming down and going back up, since there are only several full levels between none and EHB. The '+' levels would not be included per this suggestion. --Dreadfire 23:49, 1 September 2007 (BST)
  3. Keep - Wether or not we can see if someone gets shot next to us is irrelevant as we can see when they are dead. As long as this would be filterable I want it. --El Rose 03:11, 2 September 2007 (BST)
  4. Keep - Dupe, but i don't care --~~~~ [Talk] 10:54, 2 September 2007 (BST)
  5. Keep - Sure, this'd be ok. Just make sure it's ignorable along with radio spam and flares. --Hhal 16:06, 2 September 2007 (BST)
  6. Keep I hope you killers are aware that you can turn off barricade levels? Oh, that's right, you must kill everything in sight. And if you accidentally overbarricade, say "Sorry" and knock it down a notch with an axe. Pure and simple! Glenstone 04:18, 3 September 2007 (BST)
  7. Keep It would allow users to know when to help and when to stop with the barricading.

kill

  1. Kill Because you also can't generally see it when somebody puts a flaregun round / shotgun / pistol / axe into the guy standing next to you- or misses him in trying to do so, for that matter. SIM Core Map.png Swiers 23:29, 1 September 2007 (BST)
  2. Kill - No. See above.--Seventythree 23:35, 1 September 2007 (BST)
  3. Kill - As above. And it'd create too much spam. And, if you're clever, often you can figure out who's over-barricading. And, if survivors were better organised, over-cading could be dealt with. Use a crowbar... have more than one person worrying about it, in other words TEAMWORK, what a concept!! --WanYao 23:39, 1 September 2007 (BST)
  4. Kill - Because you would also notice if someone blasted your friend with a shotgun, if a doctor came in and healed someone, if a guy dropped a fuel can on the ground, if someone entered, if someone exited, if someone scanned a zombie, if someone fucked with the radio, if the sun happened to be shining that day, and if your nose itched. Oh yeah, and also if someone reinforced a barricade. There's a reason we don't see EVERYTHING that happens in a building. SPAM! SPAM! SPAM! This is spam enough, and this getting through opens up seeing radio tuning, generator damaging, wounding a player, SPAM!SPAM! SPAM!--Wooty 00:00, 2 September 2007 (BST)
  5. Kill - I don't want any more barricade notices. --Ducis DuxSlothTalk 01:33, 2 September 2007 (BST)
  6. Kill - As Swiers -- Pavluk 01:59, 2 September 2007 (BST)
  7. Kill - Helps PKers, and, more specifically, death cultists. If you know who's barricading the building, you know who to kill. On the other hand, it also helps survivors for the same reasons - it lets them know who's been helping out, and hence who to spend FAKs on during a siege. --Saluton 02:28, 2 September 2007 (BST)
  8. d - all the above The preceding signed comment was added by boxy (talkcontribs) at 03:57 2 September 2007 (BST)
  9. Kill - Everyone has pretty much already said it. It would cause too much spam. --Sonofagun18 05:23, 2 September 2007 (BST) --Sonofagun18 05:23, 2 September 2007 (BST)
  10. Kill - Just another way for survivors to waste time and AP along with being massively obnoxious.--Karekmaps?! 13:40, 2 September 2007 (BST)
  11. Kill Nerfs death cultisting, if I'm reading this right, by a massive amount.Nalikill 15:53, 2 September 2007 (BST)
  12. Kill - Nice idea, but we get enough messages when we log in as it is. It also nerfs death cultists. --Anotherpongo 19:58, 2 September 2007 (BST)
  13. Kill - Unneeded, and would give people stupid reasons to kill each other more. --Howard Bentley 20:33, 2 September 2007 (BST)
  14. Kill - two people click the link to reinforce the barricades to VSB+2 at the same time. Both attempts are successful, and they now get to play "whose name ends up on the OPERATION TRENCHCOATED JUSTICEMONGER hitlist" roulette for their accidental overbarricading. And if overbarricading it doesn't get you on the list, then attacking the barricades to bring them down to where they should be certainly will. --Pestilent Bob 00:05, 3 September 2007 (BST)
  15. Kill - Spam will be enormous. -- John RubinT! ZG FER 11:22, 3 September 2007 (BST)
  16. Kill - as boxy, but lower placed.-- Vista  +1  13:11, 4 September 2007 (BST)
  17. Kill - No, forever. --Druuuuu 19:49, 4 September 2007 (BST)
  18. FIRING SQUAD Ok, 3 problems. #1- Make it an option, #2- Rope in attacks #3- Make it so you can spend 2 AP to make it invisible. BoboTalkClown 23:56, 4 September 2007 (BST)
  19. Change -Make it an option, and make you also have the option to see when people bring the 'cades down one whole level. --AlexanderRM 01:50, 6 September 2007 (BST)
  20. Screw it. I'm not giving a reason for the rest of my votes in this spree.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 17:27, 9 September 2007 (BST)

spam

  1. BK lists are stupid.--ShadowScope 06:20, 3 September 2007 (BST)
  2. This will create spam in mall sieges. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:54, 11 September 2007 (BST)