Suggestion:20080607 Chainsaw Redux

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20080607 Chainsaw Redux

paper walls + Talk + Malton Underground 09:28, 7 June 2008 (BST)

A "Rethink" of the Chainsaw
Before you scream, "DUPE!" realize that the point of suggestions is for us, the players to discuss ways to improve the game. Just because someone in the past has brought up the idea of a chainsaw before doesn't mean that this is the best the concept can be. The more we think out and imagine the impact of the weapon on the game, the closer it becomes to (maybe) happening. With that in mind, I believe my chainsaw is closer to a weapon that would FIT Urban Dead.

New Weapon
Survivors would have a new weapon to combat the dead.

The Chainsaw would be a melee weapon, it would ideally have it's own skill as well, Chainsaw proficiency. The Hand to Hand Combat skill would be a prerequisite.

You would have to have a fuel can on you to use it. I think 20-25 uses per can is good, (that's misses and hits) It should probably be a fuel sucker to even it all out. After enough attacks you would receive a message saying something like: You don't have enough fuel left to run the chainsaw.

It would only do 3 damage as it is a melee weapon, but it would have 25% to hit as a base. Which would make it 40% with H2H combat and a full 60% with Chainsaw proficiency (which is more realistic for this weapon type)

Also it is loud, if you attacked someone in a room full of survivors, (pk someone) other nearby survivors might hear?

It fits Urban Dead's realism, i.e. no lame, unrealistic weapons. (SMG, Chain-gun ect...)

Encumbrance would be best figured by Kevan I'm thinking 12-15% sounds about right?

Found in mall hardware stores, fire stations?, junkyards?

While all of these basic ideas have been mentioned before in one chainsaw version or another, none have approached the weapon as it should be in my opinion, which is as a melee weapon. All the other chainsaws had either:

Ridiculous ammo usage - 5 attacks per fuel can (Fuel cans take up 10% of your inventory, for 5 attacks with a weapon that has 15% base accuracy?)

or really high damage - 6-8 hp per attack (How much xp do you get for that?)

I just thought it could be done better.

One more thing just for fun. Another Zombie hunter skill could be introduced: Dismember!

Dismember would give you another 5% on your chainsaw bringing it to 65%. Also if player had Headshot as well whenever they kill a zombie with a chainsaw instead of the same headshot message it would say, You decapitate the zombie with your chainsaw.

Decapitation would cost victims no extra AP when they stand up and would be mostly for role-playing/fun.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - I believe this chainsaw model is far superior to the one in PR If you agree vote here... paper walls + Talk + Malton Underground 22:42, 15 March 2008 (UTC)
  2. Keep- i agree :D--Minigun4523 11:27, 7 June 2008 (BST)
  3. keep- good idea, gives you another use for fuel, also fits in with a zombie apocalypse ^-Schizoidgull 16:54, 7 June 2008 (BST)-^
  4. keep- I will keep voting "keep" on chainsaw suggestions until I have a chainsaw in my inventory, and then never use it...just like my axe.--Jamie Cantwel3 TalkAll glory to the Hypnotoad! 23:58, 7 June 2008 (BST)
  5. Keep - Although I dont know about the specific numbers you gave, it seems like a good idea to me. I'm sure that in the event of there ever being a "real" zombie outbreak, chainsaws would see alot more use than the much more illogical weapon choices, such as golf clubs, fencing foils, flare guns, and pool cues, etc... --Officer Dick Trickle 07:23, 8 June 2008 (BST)

Kill Votes

  1. Kill - Not that much of a dupe. Same concept, different numbers. Personally, I think the maxed chance to hit should be 45%, because it's a chainsaw. A quivering, shaking, difficult-to-wielding chainsaw. In addition, I believe that you should only get 15 hits per can. 20-25 seems too much. -- Quizzical  Quiz  Speak  20:04, 7 June 2008 (BST)
    I think a max of 45% is not enough, survivors rear back and swing fire axes at moving targets with a 40% success rate. But a chainsaw would only be slightly better...I think anyone who had ANY experience cutting things with a chainsaw would have a better than half success rate when attacking any person/zed. And while 20-25 seems high that is misses and hits and you start with a 25% base attack. 15 per can would be too few in this case. paper walls + Talk + Malton Underground 20:45, 7 June 2008 (BST)
  2. Kill - I think that the max hit percentage should be lowered, and the suggestion is quite close to a dupe. --ZsL 20:51, 7 June 2008 (BST)
  3. Kill - Getting up from a headshot every day as a zombie... well that's hard enough to believe, but decapitation? Please. Anyway, it's been done before -- boxy talki 02:40 8 June 2008 (BST)
  4. Kill-weak kill. well thought out and presented, but Bronx93 put the finger on the issue.--Themonkeyman11 03:42, 8 June 2008 (BST)
  5. kill I do not like the decapitation bit, while i can accept the wonder drug regenerating gunshot trauma regrowing whole heads just seems (more) wrong. I would like to see a little more damage for this (maybe 4?) Oh and lots of other little tweaks such as a chance to become infected due to gore splatter. Pesatyel about nails it with his comments about this being unfinished--Honestmistake 11:39, 8 June 2008 (BST)

Spam/Dupe Votes

  1. Dupe, also admitted by the author, of the Peer Reviewed suggestion Chainsaws. There are slight differences in the game mechanics, but it's the same essential idea. We can serve this version, and the wiki, by adding a link (back here) to the Peer Reviewed suggestion's "Notes" section. --Funt Solo QT Scotland flag.JPG 09:46, 7 June 2008 (BST)
    I took the beginning of your statement to read that the PR chainsaw was a dupe as well. My mistake, sorry. paper walls + Talk + Malton Underground 03:09, 8 June 2008 (BST)
  2. dupe - very well presented......for a dupe --Scotw 13:48, 7 June 2008 (BST)
  3. Dupe - I would've voted keep if you can chop Christmas trees with it and random gifts fell out. --Aeon17x 14:15, 7 June 2008 (BST)
  4. Dupe - As all these other fine gentlemen. -- THELORDGUNSLINGER 18:44, 7 June 2008 (BST)
  5. Dupe - As above.  Billy Club Thorton  T!  RR  19:44, 7 June 2008 (BST)
  6. Dupe - Close enough for me --Larspcus2 02:24, 8 June 2008 (BST)
  7. Incomplete Before you scream, "DUPE!" realize that the point of suggestions is for us, the players to discuss ways to improve the game. Um, no, THAT is what the Discussion page is for. If your going to post a suggestion for voting it has to be COMPLETE ( or as close as you can get). I think 20-25 uses per can is good,... Is it 20 or 25? ...other nearby survivors might hear? Do they or don't they? And, if you can't hear firearms, why would you hear this? Encumbrance would be best figured by Kevan I'm thinking 12-15% sounds about right? While, ultimately, Kevan decides all the mechanics, the less work he has to do, the better (and the greater chance, albeit small, of it getting implemented). If YOU can't get the numbers, why should HE bother? Found in mall hardware stores, fire stations?, junkyards? Well, which is it? And at what search %? The chainsaw would necessarily have a high damage BECAUSE of the high encumberance. If I carry a shotgun and 10 shells, that is 16% encumberance. That's roughly what your saying this chainsaw will be, WITHOUT the ammo. People have to stop thinking in terms of "melee" and "ranged". It should be "non-ammo" and "ammo".--Pesatyel 10:17, 8 June 2008 (BST)
  8. Dupe - Unquestionably. --The Hierophant 13:11, 8 June 2008 (BST)
  9. Spam - Incomplete, as Pesatyel. --Sir Bob Fortune RR 14:32, 8 June 2008 (BST)