Suggestion:20080810 MASSIVE INFECTION Ver.II

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This suggestion was voted as spam and closed for voting, with 0 keep, 0 kill, and 7 spam votes.


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20080810 MASSIVE INFECTION Ver.II

Zombie Lord 07:30, 10 August 2008 (BST)

Suggestion type
New Skill.

Suggestion scope
Zombies, baby!

Suggestion description
Ok, now all players have a counter that starts counting down from 30 for every day they are a zombie. So if you go 3 days as a zombie, your counter is at 27. Being Idled out or a Dead Body stops your counter. As soon as you Stand up or rejoin the game from Idle, your counter will start counting down again. Any time you are Revived your counter resets back to 30. If your counter ever gets down to 0, you have the option to buy this new skill:

Massive Infection, as a sub-skill of Infectious Bite. It costs 250.

If you have this skill you have been dead so long that the infection in you is getting mutated and even worse than it was before.

Now all attacks you make as a zombie cause Infection, even hand attacks. Not attacks with weapons though. People Infected by a zombie with Massive Infection lose 2 HP per action they take, except talking.

Any player that is Infected by a Massive Infection has a 50% to for FAKS to fail to cure the Massive Infection per FAK, but they still get the HP. A Massive Infection that is cured turns into a Normal Infection that can be cured as normal by another FAK.

A zombie with Massive Infection inside a Ruined building has a new Button: Ooze. Pressing Ooze costs 10 AP and increases the Repair cost to fix the Ruin by 1 AP.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes


Spam/Dupe Votes

  1. spam spam spam spam SPAM! - 1) New skill. 2) New skill that costs different XP than every other skill in the game. 3) Infection buff. 4) Massively overpowered Infection buff. 5) WTF ooze? ...Nuff said. GOOOOOOOONG!!! --WanYao 07:49, 10 August 2008 (BST)
    Additional spam justifications... totally out of genre. And bizarre, out-of-genre FAK nerf to go along with it all. This suggestion is just, well, silly. And not in a good way... --WanYao 07:58, 10 August 2008 (BST)
  2. Spam - not as harsh as wan, but whilst the suggestion MASSIVE INFECTION isn't as MASSIVE as before, its still MASSIVELY overpowered. This would be in the 'kill' section, but you've already tried this suggestion once. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 08:15, 10 August 2008 (BST)
  3. Spamtastic - Harsher than Wan. Zombie trenchcoatery at its finest.  Billy Club Thorton  T!  RR  09:11, 10 August 2008 (BST)
  4. Spam - All of the reasons that WanYao gave.--drawde DORIS Red Rum Defend Ridleybonk! I know Nothing! Clicky 10:09, 10 August 2008 (BST)
  5. Spam - Still overpowered. 2HP per AP is just too much. --Midianian|T|T:S|C:RCS| 11:02, 10 August 2008 (BST)
  6. Death - Seriously, too complicated and too over-powered. Kill it now. --Blake Firedancer T E RNL? P.I.S.I.T. 11:14, 10 August 2008 (BST)
  7. LUL WUT - Terrible idea. Its a sad day when trenchcoaters have infiltrated my beloved zombies, but it was bound to happen. Damn MTV. Spam cause you've tried it before. Bobs Aturd 14:18, 10 August 2008 (BST)