Suggestion talk:20071115 Death Hands
Discussion (Deatht Hands)
From this here page
Well there's a rule about editing suggestions after voting has started (generally, you shouldn't: read rules below). So, as long as you're going to edit it during voting, I'm going to be voting in this section here. (Oh, and I fixed your broken formatting, which is ironic, because you're so quick to call everyone dumb. People in glass houses, yeah?) --Funt Solo QT 14:32, 15 November 2007 (UTC)
- Wow and you didn't here? God the human race is doomed. (It was intentional formatting, dumb R's) - Pardus 14:37, 15 November 2007 (UTC)
- Oh fuck - you're a complete twat. I'm sorry, I didn't realise, and was treating you as if you weren't an ignorant prick-stain. How could I have been so stupid, oh woe is me etc. etc. By the way - way to go in winning over the voters - great attitude. Keep it up. Wanker. --Funt Solo QT 14:42, 15 November 2007 (UTC)
- Like I could give a race arse about buttering the voters up, they should be voting on the idea and not how much they like or dislike me. - Pardus 14:49, 15 November 2007 (UTC)
- Fortunately, the idea sucks as much as your attitude, so it's not a dilemma. --Funt Solo QT 14:51, 15 November 2007 (UTC)
- SO how about putting it kill then and not being a complete shit. Or grime the other suggestions that have actually been edited after the voting has taken place. - Pardus 14:54, 15 November 2007 (UTC)
- Well, not that there's any point in talking to you on an even keel, I think the suggestion as it stands warrants a Spam vote. You're talking about +10% to hit with a zombie's primary weapon - that's huge. And getting and then losing the skill over and over again is not realistic (within the confines of the game world's internal logic). And the name sucks chunks. --Funt Solo QT 15:07, 15 November 2007 (UTC)
- If you add 10% to the hand but remove 1 damage (rend flesh) you weaken it to the level of bite, 60% 2 = 30% 4. I really thought that was explained. - Pardus 15:11, 15 November 2007 (UTC)
- So that leaves the key problem of gaining and losing abilities in this weird way. And the name. Did I mention the name? --Funt Solo QT 15:14, 15 November 2007 (UTC)
- I really don't give a rats about the name honestly, name it rimjob for all i care. The gaining and losing abilities seems disliked, but it is aimed at hitting two or three birds with one stone, what to do with excess XP without giving away prizes, how to allow more personalization of characters with skills without penalizing bad choices and the ability to add new skills without unbalancing the game. (P.S I assume we've buried the hatchet, I apologize for my temper but It is frustrating being constantly misunderstood) - Pardus 15:23, 15 November 2007 (UTC)
- I'll bury the hatchet in your head! (Joke.) I'm still laughing about rimjob. Okay, so I'm not saying it's not a smart managment of traits, but it still defies (game) logic. How to fix it? I don't know - I only ever have success with suggesting things like airports, sewage systems or giant spinning towers. --Funt Solo QT 15:32, 15 November 2007 (UTC)
- Which is where I am useless because I have trouble understanding the concept of not understanding. - Pardus 15:45, 15 November 2007 (UTC)
- I'll bury the hatchet in your head! (Joke.) I'm still laughing about rimjob. Okay, so I'm not saying it's not a smart managment of traits, but it still defies (game) logic. How to fix it? I don't know - I only ever have success with suggesting things like airports, sewage systems or giant spinning towers. --Funt Solo QT 15:32, 15 November 2007 (UTC)
- I really don't give a rats about the name honestly, name it rimjob for all i care. The gaining and losing abilities seems disliked, but it is aimed at hitting two or three birds with one stone, what to do with excess XP without giving away prizes, how to allow more personalization of characters with skills without penalizing bad choices and the ability to add new skills without unbalancing the game. (P.S I assume we've buried the hatchet, I apologize for my temper but It is frustrating being constantly misunderstood) - Pardus 15:23, 15 November 2007 (UTC)
- That means about 50-60AP per kill instead of the slightly lower number zombies have now, you're screwing over people who want to max out their characters.--Karekmaps?! 00:46, 16 November 2007 (UTC)
- So that leaves the key problem of gaining and losing abilities in this weird way. And the name. Did I mention the name? --Funt Solo QT 15:14, 15 November 2007 (UTC)
- If you add 10% to the hand but remove 1 damage (rend flesh) you weaken it to the level of bite, 60% 2 = 30% 4. I really thought that was explained. - Pardus 15:11, 15 November 2007 (UTC)
- Well, not that there's any point in talking to you on an even keel, I think the suggestion as it stands warrants a Spam vote. You're talking about +10% to hit with a zombie's primary weapon - that's huge. And getting and then losing the skill over and over again is not realistic (within the confines of the game world's internal logic). And the name sucks chunks. --Funt Solo QT 15:07, 15 November 2007 (UTC)
- SO how about putting it kill then and not being a complete shit. Or grime the other suggestions that have actually been edited after the voting has taken place. - Pardus 14:54, 15 November 2007 (UTC)
- Fortunately, the idea sucks as much as your attitude, so it's not a dilemma. --Funt Solo QT 14:51, 15 November 2007 (UTC)
- Like I could give a race arse about buttering the voters up, they should be voting on the idea and not how much they like or dislike me. - Pardus 14:49, 15 November 2007 (UTC)
- Oh fuck - you're a complete twat. I'm sorry, I didn't realise, and was treating you as if you weren't an ignorant prick-stain. How could I have been so stupid, oh woe is me etc. etc. By the way - way to go in winning over the voters - great attitude. Keep it up. Wanker. --Funt Solo QT 14:42, 15 November 2007 (UTC)
Reference this big no no. The point is you are trading in killing power for demolition power. - Pardus 15:26, 15 November 2007 (UTC) P.S Vigour Mortis isn't murdering the english language? - Pardus 15:27, 15 November 2007 (UTC)
- Well, its kind of obvious its a big no no because of all the spam and kill votes. And no, VM doesnt mangle english. Its a play on the term Rigour Mortis, replacing the Rigour part with the word vigour. And just because you are an ignorant hick with an unhealthy vendetta against using the letter u belongs in words doesnt mean using the u isnt a correct spelling. its ENGLISH english. It has "U"s --The Grimch U! E! WAT! 15:50, 15 November 2007 (UTC)
- All the votes just mean it's a new idea and people are uncomfortable with new ideas. I had more to say but I think that covers everything. - Pardus 15:57, 15 November 2007 (UTC)
- Actually, I'm pretty sure Vigour Mortis isn't english considering Mortis is latin.--Karekmaps?! 00:42, 16 November 2007 (UTC)
- I don't see this huge problem with the name myself, and editing suggestions is allowed last time i checked, if its only for clearing things up When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes. , not actually changing the suggestion in any way which im pretty sure was his point. (it can be done its just not suggested)--Zach016 03:07, 16 November 2007 (UTC)
Pardus, if you have so little respect for others in this community (dumb R's this, dumb R's that...), what the fuck are you doing here? Ask yourself that very serious question... Oh... and dont bother answering me, or insulting me, or whatever it is that makes you feel like a BIG MAN... Because even if, big if, I read... I will not reply... excactly because I do not respect you enough to bother. Loser. --WanYao 06:07, 16 November 2007 (UTC)
Why lose a skill?
Not keen on the losing a skill bit. To be honest I think I was having a blonde moment and assumed it was tangling grasp you lost and only lost its use while making these attacks??? I suppose you could reason the loss in power for accuracy as a physiological change but then you should not be able to change it back! going to change my vote anyway cos i obviously didn't read properly the 1st time! --Honestmistake 15:14, 15 November 2007 (UTC)
- I am quite hesitant to make it one way, do we really need another trap like brain rot? - Pardus 16:35, 15 November 2007 (UTC)
Impossible to catch up
my arguement aganist it still stands, and has yet to be cleared up, heres a recap: "no other skills are choice skills that can be infinity switched in-between, requiring massive amounts of xp for full effective use on a daily basis. All the other skills are definate, making argueing in any way using the existing system irevalant to your view". New zombies just woulden't be able to catch up to the veteran zombies, and just coulden't have the same amount of fun out of having the option. This is why i don't like a skill that works like this.--Zach016 03:03, 16 November 2007 (UTC)
From Category Talk: Suggestions
maybe just AP to switch back and forth, because it would screw those who don't have the xp banked compared to those who do--Zach016 03:11, 9 November 2007 (UTC)
- You are missing the point entirely. What I am terming "choice" skills are there to create more diversity between characters/play styles (tho in the case of zombies without removing their conformity as is their flavour) and to also allow people with excess XP something to do with it. - Pardus 15:15, 9 November 2007 (UTC)
- I hate choice skills. BoboTalkClown 21:31, 9 November 2007 (UTC)
- Me too. --Midianian|T|T:S|C:RCS| 10:51, 10 November 2007 (UTC)
- Reason? - Pardus 10:54, 11 November 2007 (UTC)
- Because learning a skill doesn't exclude you from learning another. Choice skills/abilities are just an artificial way of making the gameplay harder/more complex. You know, like not being able to use a weapon and a flashlight at the same time in a certain FPS that shall remain anonymous. --Midianian|T|T:S|C:RCS| 18:38, 11 November 2007 (UTC)
- Cause they fuck you up for the rest of your character's sorry-ass life if you make the wrong choice. Unless you can go back, in that case, no problem here. BoboTalkClown 23:27, 11 November 2007 (UTC)
- Can go back and forth, it just costs you 100XP, giving use for that XP you have just sitting there. - Pardus 23:53, 11 November 2007 (UTC)
- Cause they fuck you up for the rest of your character's sorry-ass life if you make the wrong choice. Unless you can go back, in that case, no problem here. BoboTalkClown 23:27, 11 November 2007 (UTC)
- Or learning a new skill doesn't make you forget a previous one. Also, I like XP as an indicator of how much you've been playing after reaching level 41/42. --Midianian|T|T:S|C:RCS| 11:20, 12 November 2007 (UTC)
- Many are irritated by the XP that they can not do anything with. - Pardus 19:17, 12 November 2007 (UTC)
- Because learning a skill doesn't exclude you from learning another. Choice skills/abilities are just an artificial way of making the gameplay harder/more complex. You know, like not being able to use a weapon and a flashlight at the same time in a certain FPS that shall remain anonymous. --Midianian|T|T:S|C:RCS| 18:38, 11 November 2007 (UTC)
- I hate choice skills. BoboTalkClown 21:31, 9 November 2007 (UTC)
Again, those without the xp banked, get screwed compared to those who don't, and have alot more "choice" then those without.--Zach016 05:11, 11 November 2007 (UTC)
- Which is entirely fair. - Pardus 10:52, 11 November 2007 (UTC)
- How?, it just means they have an advantage over players playing on the same side. Seems a little screwed up to me if they can instanly change for quite a while, while another zombie still has to work for it even at the same level.--Zach016 15:06, 11 November 2007 (UTC)
- I guess the person with the XP didn't earn it in the first place? They were just born with it? - Pardus 23:53, 11 November 2007 (UTC)
- How?, it just means they have an advantage over players playing on the same side. Seems a little screwed up to me if they can instanly change for quite a while, while another zombie still has to work for it even at the same level.--Zach016 15:06, 11 November 2007 (UTC)
hmmm... just a note, I'm assuming it will be Death Hands when you suggest it, also, skills shouldn't cancel eachother out, maybe just make a skill that decreases the chance to lose your grip, such as Death Grip.--Pharo2i2 20:26, 11 November 2007 (UTC)
- Nope, that T is on purpose, it is a play on words. "Deft - dexterous; nimble; skillful; clever". Basically you just choose between 2 (or more) skills, each time you change your mind it costs you XP. - Pardus 09:55, 12 November 2007 (UTC)
So far I see that I will have to point out that you are not restricted from purchasing either skill, but will have the other skill removed if you try to purchase the 2nd. Anything anyone can see that need more explanation? - Pardus 09:50, 12 November 2007 (UTC)
The problem is they just had more time to develop that xp, with better skills, then a newbie who just found out about the game and just started, and therefore have a huge advantage in that fact, as it uses xp to fuel the switch, allowing alot more switches to be made then a newbie will ever be able to catch up too unless not using the skill.--Zach016 02:26, 13 November 2007 (UTC)
- Which can be said about every single skill in the game, every part of the game, why don't you just ask for everyone to start with all skills? - Pardus 09:25, 13 November 2007 (UTC)
- no other skills are choice skills that can be infinity switched in-between, requiring massive amounts of xp for full effective use on a daily basis. All the other skills are definate, making argueing in any way using the existing system inrevalant to your view--Zach016 03:00, 14 November 2007 (UTC)
The name needs work. I would not vote for a skill called "Deatht Hands", even if you find it to be a clever play on words. Also, you need some justification as to why buying this would cause you to lose "rend flesh", other than that it is a convenient way to balance. --Pdeq 03:12, 13 November 2007 (UTC)
- Couldn't care less about the name. The idea of choice skills idea is built around multiple roles and allowing the use of excess XP, solving to niggling issues in one blow. Also if you are talking about the fluff reasons, regeneration of tissue removes the clawishness of a zombies hands and increases flexibility. - Pardus 09:25, 13 November 2007 (UTC)