Suggestion talk:20080209 FAK Overhaul

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Table from voting

Shouldn't thes be your chart?--Pesatyel 19:11, 9 February 2008 (UTC)

Survivor Status HP healed Unpowered Ransacked Ruined Outdoor Infection
Any 5 5 5 5 5 0 (-5)
With First Aid +5 -1 -1 -2 -2 -5
With Surgery in a hospital +5 nullified -1 -2 n/a -5
Actually, no. The 5 HP healed aren't nullified by infection at each level. Only the first 5HP. Note the "+5". You add the result of each row together for a final result, as opposed to choosing just one row. You're aiming for the same meaning anyway, so...it's academic. --Funt Solo QT Scotland flag.JPG 20:26, 9 February 2008 (UTC)
actually the first numeric column (HP healed) is the base and rest columns are already bonuses --~~~~ [talk] 20:34, 9 February 2008 (UTC)

  1. Weak Kill/Change - I'm pretty sure FAKs are supposed to be overpowered. And I'm not quite sure how ruined or outside buildings would make it less effective to heal.-- AHLGTH 16:51, 9 February 2008 (UTC)
    Re - well, if it's ruined, it's more difficult to keep things sterile, and to keep patients stable. Same with outside. That's my roleplay reasoning, anyway. Not sure what you mean by "supposed to be overpowered". If you agree they're overpowered, then you're agreeing that a change is needed. --Funt Solo QT 17:03, 9 February 2008 (UTC)
    If it's been the game for (2?) years, than I'm sure it's supposed to be as is, as overpowered as it currently is. It's not a horrendous game imbalance or anything, in my opinion its the equivalent to "death" as a zombie. Death is a joke when I'm a zombie. As for ruined buildings, that makes sense, dusty air, loose debris, blood all around, but ransacked and outside is silly. You don't need a perfect environment to administer first aid, although you do for surgery (but that's only possible in powered hospitals, anways). -- AHLGTH 20:35, 9 February 2008 (UTC)
    Note, that for ransacked and outside, I'm not saying that it's impossible to administer first aid - just that it's not as efficient as indoors, in a clean, stable environment. And the argument about the 2 years is spurious. Other changes have been made to the game - so an argument that because it's been one way for two years then it's okay, is not a cogent argument. Anyway - I know which you're voting, so no worries. --Funt Solo QT Scotland flag.JPG 20:41, 9 February 2008 (UTC)
    Yeah, I just like my FAKs to be as efficient outdoors as indoors. Am I the only one who heals zombies? --  AHLGTG THE END IS NIGH! 20:43, 9 February 2008 (UTC)
    Yay! You changed your mind! --Funt Solo QT Scotland flag.JPG 20:52, 9 February 2008 (UTC)
    I was going to complain about unpowered, but then I realized Kevan hasn't implemented night and day. It's a zombie apocolypse, I think it's safe to say that it's night or overcast. --  AHLGTG THE END IS NIGH! 20:55, 9 February 2008 (UTC)
    That's because zombies are already dead life is zombie death.--Karekmaps?! 00:21, 10 February 2008 (UTC)

So far Ms.Panes' vote is the most amusing for all the things it gets wrong.

Ms.Panes said:
"Infection is weak." <- No, it's a pretty powerful HP/FAK drain. Something doesn't have to be an autokill to be powerful. Next we'll have people saying destroying generators is weak because everyone in the building doesn't instantly die. *rolleyes*

This was the biggest one though, Infection is weak. It takes an average of 3 AP to get a hit and infect, it takes four if you claw first. At level 1 you can heal that with 3 AP(find rate of an FAK in a powered hospital), once you get First Aid you can search for 2 FAKs in a hospital in the time it takes infection to deal 10 damage(including the 4 from the zombie biting you). Once you have the two mall shopping skills you can find 3 FAKs in a mall in the same amount of time. Once you have Surgery that's another 2.5 FAKs you can search up before healing all the damage the infection has done with 1 AP and 1 FAK. Infection doesn't waste AP, it doesn't waste FAKs, it doesn't do anything except make your HP all nice and green(for zombies with Scent Death).--Karekmaps?! 00:18, 10 February 2008 (UTC)

Tell you what, if you think infection is so weak, let's take it out of the game as it's not doing anything anyway. I mean, what with infection being so insignificant, it's removal obviously won't hurt the zombie cause, so how could you object? Then, if you're proven right (via its removal not affecting the game), we can put it back in in a more powerful form. Sound good? --Ms.Panes 03:38, 10 February 2008 (UTC)
Yes, and while we're at it lets remove Alcohol, Mobile Phones, Clothes, Billboards, Zoos, Office Buildings, Hotels, Motel, Ruddlebank, Earletown, New Arkham, Old Arkham, Starlington, and Vinetown. Cause we all know none of those effect the game either. Removing things because they don't do anything does nothing, I'd think Wirecutters would have shown that. But, even ignoring the reality that infection is insanely weak and useless that doesn't change the reality that FAKs are absurdly overpowered, there's a reason they are billed as the fastest way to level.--Karekmaps?! 04:15, 10 February 2008 (UTC)
Wait a second, not Old Arkham. It's the place where my first character started.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 04:20, 10 February 2008 (UTC)
Ruddlebank? RUDDLEBANK!?!?! You... you... *slaps with glove* I challenge ye to a duel, again! Accept, or be ye a coward? --  AHLGTG THE END IS NIGH! 04:21, 10 February 2008 (UTC)
I choose claws at mid-mornoon.--Karekmaps?! 04:24, 10 February 2008 (UTC)
Normally I would wear my tiara for this event, but the cursed Morgueasm demon stole it. But, I will wield my Slappy Paws. --  AHLGTG THE END IS NIGH! 04:28, 10 February 2008 (UTC)
Your math on the find rate of FAK's seems a bit off. It takes on average 7 ap to find a FAK in a powered hospital and 2 ap to find one in a powered mall with mall skills. Assuming you can find either such building. --PdeqTalk* 11:07, 10 February 2008 (UTC)
You're unlucky, at worst it's 5 AP in a powered hospital, which is pretty much what it was in 2006 when people did most of the work on Search Odds.--Karekmaps?! 23:59, 10 February 2008 (UTC)
I'm going off of the data on the items page. Is that outdated/incorrect? --PdeqTalk* 00:02, 11 February 2008 (UTC)
Yes, those pages, any page that isn't Search Odds for that matter, have not been updated with new search rates since 2006. You'll also notice the ammo/gun search rates on such pages are abysmally low when we know them to be 2-3x as much.--Karekmaps?! 00:17, 11 February 2008 (UTC)

The zombie equation

Is it possible to tack on that FAKs cannot be used to heal up zombies? I mean, who really walks around bandaging up zombies in horror movies? that aspect of FAKs should be removed. --Amanu Jaku 01:27, 10 February 2008 (UTC)

Huh? Remove options that are only used for having fun? That's a pretty big suggestions no-no, removing fun from the game that is.--Karekmaps?! 01:41, 10 February 2008 (UTC)
Biologically speaking, zombies are humans, too. Only the brainz part is considerably different, the rest of the body is still very much human so it can be reasonably assumed that applying FAKs on zombies would work and heal as much as they would on survivors. --Aeon17x 03:45, 10 February 2008 (UTC)
Depends, The whole Scent skills tree is evolutions, so are Brain Rot, and Digestion.--Karekmaps?! 04:15, 10 February 2008 (UTC)