Suggestions/13th-Apr-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Mark Inactive Contacts

Timestamp: 02:58, 13 April 2006 (BST)
Type: Improvement
Scope: Contacts list
Description: The names of players who have been inactive for five days (that is, players who no are no longer visible in the city of Malton) will appear italicized on the contacts list. This will allow players to get a better idea of who is no longer playing the game, allowing players to "prune" their contacts lists from time to time. There is, of course, no guarantee that the inactive players won't return, so people should use discretion before deleting inactive contacts.

Votes

  1. Keep - Short, simple, not utterly game-shaking. Useful, too. I like it.--Wifey 03:01, 13 April 2006 (BST)
  2. Keep - Maybe list how many days they've been inactive? --TheTeeHeeMonster 03:05, 13 April 2006 (BST)
  3. Keep - Makes sense to me --Cinnibar 03:21, 13 April 2006 (BST)
  4. Keep - Sounds like a nice and solid idea, so it's a keep from me - Jedaz 05:37, 13 April 2006 (BST)
  5. Keep Why not? Doesn't let you grief the player in any way (what are you going to do to bother someone who doesn't play anymore?) and helps keep contacts lists from getting cluttered with obsolete contacts. Just mark them as "Hiding" in the contact list. --Jon Pyre 06:45, 13 April 2006 (BST)
  6. Keep - I like it. It would be useful to see who in my group has idled out to keep track of members. --Preasure 09:25, 13 April 2006 (BST)
  7. Keep - Good. Why not? --EnForcer32 11:15, 13 April 2006 (BST)
  8. Keep - If you vote kill on this, I shall beat you over the head with a coconut.--Mookiemookie 12:23, 13 April 2006 (BST)
  9. Keep - Definatly want this --Private Chineselegolas RAF 12:51, 13 April 2006 (BST)
  10. Keep - Its no secret that the contact list could use some extra functionality.--Xavier06 12:56, 13 April 2006 (BST)
  11. Keep - Great idea. -- Andrew McM W! 13:07, 13 April 2006 (BST)
  12. Keep - Good idea! --Abi79 14:45, 13 April 2006 (BST)
  13. Keep - Shore you betcha. --John Ember 16:54, 13 April 2006 (BST)
  14. Keep - You bet your sweet moonshine I like this idea. --Chevelle 20:43, 13 April 2006 (BST)
  15. Keep - I definitely support this. G F J 18:49, 13 April 2006 (BST)
  16. Keep - I like it. Mattiator 23:01, 13 April 2006 (BST)
  17. Keep - Don't want to be hit over the head with a coconut. DavidMalfisto 23:03, 13 April 2006 (BST)
  18. Keep - For the love of God, let me organize my contacts list! Let me remove people and group people! I don't remember which of my contacts are PKers and which revived me. --Ron Burgundy 00:37, 14 April 2006 (BST)
  19. Keep it would help me find out who's inactive in the RAF. --Deathnut RAF|W! 00:49, 14 April 2006 (BST)
  20. Keep Great suggestion. This would be very helpful to phone users aswell. --Spraycan Willy MalTel 04:16, 14 April 2006 (BST)
  21. Keep - Good idea, I also aggree with TheTeeHeeMonster RWXSM 17:01, 26 April 2006 (BST)

Last Gasp

Timestamp: 02:58, 13 April 2006 (BST)
Type: New Skill
Scope: Death
Description: This skill grants the player (human or zombie) the ability to automatically say one previously written message upon death. The message could be up to half of the normal speech length. It would be a level ten skill. It would be entirely useless, but fun to have. Imagine all the fun you could have with everyone dying and gasping out one last curse, or dirty limerick, whatever.

Votes

  1. Keep -Author vote, I would actually prefer this skill if it had brain rot as a prerequisite, but that might just be me. -Banana Bear4 03:59, 13 April 2006 (BST)
  2. Keep - "Avenge me brothers"--Private Chineselegolas RAF 04:02, 13 April 2006 (BST)
  3. Keep - "Tell the ladies... not to cry for me..." BuncyTheFrog Talk GBP 04:06, 13 April 2006 (BST)
  4. Keep - "mah bizzalls!" or maybe that would be justification for a kill vote. I like it anyways.--Mookiemookie 04:26, 13 April 2006 (BST)
  5. Keep - "Stardate 21a93, i'm dieing.... ah beam me up god."--zwwright 04:40, 13 April 2006 (BST)
  6. Keep - "Your sister was better..." Not important, but why not. --CPQD 05:06, 13 April 2006 (BST)
  7. Keep - "Damn you. Damn you all to Caiger Mall!" For all thoses zombies out there... Maybe have a diffrent message for PKs? 343 05:37, 13 April 2006 (BST)
  8. Kill - I don't realy want to see all of the spam in the morning when Zombies break into a safe house - Jedaz 05:39, 13 April 2006 (BST)
  9. Keep - "I'll get you for this, Captain Planet!" --Arcibi 05:40, 13 April 2006 (BST)
  10. Keep - Mah azz gah rammed! -Nubis A.R.S.E. 05:58, 13 April 2006 (BST)
  11. Keep Stylish. --Jon Pyre 06:46, 13 April 2006 (BST)
  12. Keep - <arnold>I'll be back.</arnold> --Cyberbob240CDF 07:31, 13 April 2006 (BST)
  13. Keep - Good for structured defence. A killed survivor would have the chance to advertise revive points or new safehouses before being cut off from comunications. Also good for comedy value. --Preasure 09:25, 13 April 2006 (BST)
  14. Kill I like it, but Imagine the spam during an attack on a heavily populated area, like a mall. 40+ Deaths in an attack by a horde of zed's is not exaggeration. Say half of those have "Last gasp", that's at least twenty lines of spam to add to the list of death reports and attack reports, zombie groans and standard speech. Don D Crummitt 10:14, 13 April 2006 (BST)
  15. Keep -Might make all that spam more fun to read though You can't win, if you strike me down, I shall become more powerful than you could possibly imagine--Vista W! 12:14, 13 April 2006 (BST)
  16. Keep - "Something Witty" --mikm W! 12:36, 13 April 2006 (BST)
  17. Keep - "Ah, man.. not again!" --Vykos 12:43, 13 April 2006 (BST)
  18. Keep - "Come back here! I'll bite yer ankles off!" -- Andrew McM W! 13:02, 13 April 2006 (BST)
  19. Kill/Change - I have only one problem with this suggestion: the skill requirement. Unless the skill goes for cheap, it seems absurd to charge XP for something so limited in its applicability. True, without the skill, it seems like a free AP, but the specific set of circumstances needed for it to work are the price you pay.--Xavier06 13:22, 13 April 2006 (BST)
  20. Keep/Change - This will couse TOO much spam. But otherwise, good --EnForcer32 13:30, 13 April 2006 (BST)
  21. Keep - It wont be spam because it would be put on the same line where you see "A zombie killed Dude who screams " Ah my groin!"--Kirk Howell 14:29, 13 April 2006 (BST)
  22. Kill - I imagine people saying "f**k you zombie for killing me!" etc. Maybe add a list of screams of pain instead of last words? --Abi79 AB 14:53, 13 April 2006 (BST)
  23. Keep - "Ow!" --Matson Jade 16:04, 13 April 2006 (BST)
  24. Keep - "Don't cry for me, Argentina" --John Ember 16:53, 13 April 2006 (BST)
  25. Keep - Seems cool, but I don't see how it;d make a lot of spam, unless you're in Caiger, which seems to be an exception. I like it. --Chevelle 17:08, 13 April 2006 (BST)
  26. Keep - Should also be held to same restrictions as speech - only visible to 50, etc. --Reverend Loki 18:10, 13 April 2006 (BST)
  27. Keep -"Get, your, stinking paws, OFF ME.. you damn, dirty zombie!!!" (We should be able to have an "auto message" option on our character profile, one for if a human kills us, the other a zombie. Have to buy a skill to get it though to avoid spam, methinks.)-MrAushvitz 02:10, 14 April 2006 (BST)
  28. Keep - "Hey guys, look what I can do!" Falls out window. Where would that show up, by the way? Outside or inside?--Guardian of Nekops 20:30, 13 April 2006 (BST)
  29. Keep/Change - I see one problem. People spaming their destroyers "F**K U BananaBoy!!!" Mattiator 23:04, 13 April 2006 (BST)
  30. Kill - A reasonable suggestion. Making it so you can choose to view these messages or not (to cut down spam) would get a keep vote. As it stands - this doubles the spam during seiges. Remember the "multiply by a billion" rule. Also it's "You'll pay for this Captian Planet!" DavidMalfisto 23:06, 13 April 2006 (BST)
  31. Keep - "yeah, safe building they said..." --hagnat tw 00:13, 14 April 2006 (BST)
  32. Keep - "I went to Caiger mall and all I did was die"--Deathnut RAF|W! 00:46, 14 April 2006 (BST)
  33. Keep - "To be or not to be... That is the [Hurk!!!] [Gurgle...] [Thud]" --Gene W! - Talk 04:01, 14 April 2006 (BST)
  34. Kill - Spam, spam, spam, spam. Subtly devalues the spray can. If the message can be edited while not at full health, the skill may ruin situations in which a dying player wishes to speak rather than take an action. --einexile 15:59, 14 April 2006 (BST)
  35. Keep - "Et tu Brute?" Perhaps if you were pk'd --Tetra 19:17, 19 April 2006 (BST)
  36. Keep - "They came from *cough*...behiinndd!" --November7 14:27, 19 April 2006 (BST)
  37. Keep - "I can't come up with any final words, so I'll just Die." --RWXSM 17:09, 26 April 2006 (BST)
  38. Keep - "You can't kill me! ... Damn." ---greatkarn 17:12, 26 April 2006 (BST)
  39. Keep - Sounds great ---Emoch Noh 2

16:30 27 April 2006 (GMT)


Time Bomb

Spaminated with 11 spam/ 3 kill/ 2 keeps. problems with machanics and damage ratio as well as a note on griefing. - --ramby T--W! - SGP 07:14, 13 April 2006 (BST)


Self-Defense

Withdrawn by author. I suppose PKing isn't a problem at the current scale, though if it ever does become more widespread a suggestion like this would be necessary. Here's another idea though: invisibility camo and poison gas bombs that kill everyone living in a room. I have the sad feeling that would get some keep votes. --Jon Pyre 23:43, 13 April 2006 (BST)

Yes, From MrAushvitz, he votes keep on almost everything. --Grim s 05:04, 14 April 2006 (BST)

1AP for ?rise if not dead

This suggestion has been spaminated with 8 spams and 3 kills, please don't nerf zombies when we're getting close to making this game interesting --CPQD 18:11, 13 April 2006 (BST)


Length of Chain

Timestamp: 14:00, 13 April 2006 (BST)
Type: Item and Skill
Scope: Survivors
Description: In my opinion, a 'Chain' weapon should be in Urban Dead. It would be found in Auto Repair Shops, Junkyards, Factories and Warehouses. It wouldn't be all that good as a weapon in itself, having only 10% accuracy and dealing 2 points of damage. However, there would also be a new skill under Hand to Hand Combat, named 'Strangle' (until I can think of a better name), which would allow players to strangle enemies. In order to Strangle an enemy, the user with the Chain must first score a successful hit (at the upgraded 25% accuracy), which would give the following message:

"You wrap the chain around ["the zombie's", or "______'s"] neck."

After that, they would have a 'Strangle' button along with other actions. Strangling an enemy would have a 75% chance to deal 1 point of damage and would give the following message:

"You strangle ["the zombie", or "______"]."

However, if it doesn't successfully Strangle the enemy then they escape and can't be Strangled again until you score another successful hit. Enemies who are being Strangled would also escape if you or they do any action other than Strangling (even attacking again with the Chain). If an enemy escapes then it would give the following message:

"["The zombie", or "______"] escapes you."

Chains would be unusable by zombies.

Note: I am not suggesting any kind of ability that prevents other players from moving, or that allows players to drag others to different locations. A player who is being Strangled can move away at any time.

Votes

  1. Keep - Author vote. The low accuracy of the normal attack, combined with 1/4 chance of releasing your enemy every attack once you're Strangling them offsets the high accuracy of the Strangle attack, in my opinion. --Lord of the Pies 14:00, 13 April 2006 (BST)
  2. Kill - As always, appreciate the idea, but I think its a bit redundant to introduce a new melee weapon after all this time, especially one that only deals 1-2HP damage (Kitchen knife anyone?). Also, you say it's pretty useless as a weapon, then go on to describe "Strangulation". So it's still a weapon. Aside from the description, how does strangulation differ from any other attack? Don D Crummitt 14:08, 13 April 2006 (BST)
    • Re - It's the equivalent of a Baseball Bat in terms of itself as a weapon, however the Strangulation differs quite clearly from other attacks in that it first requires a successful weaker attack (taking into account both damage and accuracy) before it can be used. You also have an equal chance of hitting four times in a row with Strangulation as hitting once with the Chain (I think...). However, this still needs you to hit once with the chain. It's a matter of spending AP on a bad attack so that you have a better one later. Lastly, I never said that the basic attack was useless, I just said that it wasn't very good. --Lord of the Pies 14:29, 13 April 2006 (BST)
    • Re - Okay, so it's less effort with a better pay-off to go find a fire axe and use that. I still think it's pointless. Don D Crummitt 14:54, 13 April 2006 (BST)
  3. Kill - I wouldn't have minded but you made it a button. A BUTTON! Plus I don't see a reason to have a second attack, it kinda breaks the combo rule thing for suggestions... - Jedaz 14:12, 13 April 2006 (BST)
    • Re - It's not a combo, which is increasing x with each performance of y, it's one attack that requires the other before you can perform it. If this was a combo then Strangulation would give you a +5% accuracy bonus or something like that for each successful hit in a row that you get with the Chain. This isn't the case with my idea. Neither attack has any effect on the other in terms of accuracy or damage. --Lord of the Pies 14:29, 13 April 2006 (BST)
  4. Kill - I really don't like this for some reason, but I can't quite put my finger on it. --Cyberbob240CDF 14:15, 13 April 2006 (BST)
  5. Kill - Maybe if you got more of a bonus from the strangulation and it was automatic, a la tangling grasp. --Mookiemookie 14:27, 13 April 2006 (BST)
    • Re - Tangling Grasp was part of the inspiration for this, but I didn't want it to just be the transfer of that skill to the Survivor side. --Lord of the Pies 14:31, 13 April 2006 (BST)
  6. Spam - Strangle... zombies? Since when do they have to breathe? Timid Dan 15:12, 13 April 2006 (BST)
    • Re - There's more injury to strangulation than simply stopping someone breathing. --Lord of the Pies 15:30, 13 April 2006 (BST)
  7. Kill - Humans don't need a version of every zombie skill. And even Tangling Grasp only gets you a 60% hit rate. --John Ember 15:13, 13 April 2006 (BST)
  8. Kill - see above --CPQD 18:09, 13 April 2006 (BST)
  9. KIll - Umm... No --Private Chineselegolas RAF 18:38, 13 April 2006 (BST)
  10. Kill - I like the idea of a chain being available as a weapon, maybe do it this way.. make a garotte as your strngulation weapon that only works on living survivors, then make the chain as you have it here without the strangling but give it a 5% chance of "tripping" an opponent when you hit (your next chain attack is at +15% to hit), that would make the chain a useful but not overdone weapon, perfect for lower level newbies. And people get to garrote and pk other survivors, all good. All you need for a garotte is a piece of wire (preferably piano wire, but guitar string does well enough.) Chains are good get off our truf, brother...--MrAushvitz 13:09, 13 April 2006 (BST)
  11. Kill - I gotta go with Timid Dan up there. And do we really need crap new weapons? - DavidMalfisto 23:11, 13 April 2006 (BST)
  12. Spam - Strangling a zombie might bruise its neck; probably not much, as there is no actual bloodflow in the zombie, but it might make a small bruise. It certainly wouldn't kill it, though. Sounds like a PKer-only weapon, and a pretty bad one at that.--Wifey 03:43, 14 April 2006 (BST)

Barbed Wire

Timestamp: 22:59, 13 April 2006 (BST)
Type: Barricading Item
Scope: Barricading buildings
Description: Barbed wire is an item you can find in junkyards. it can be used to circle a building with barbed wire to deter people (and zombies) from trying to get in. If there is barbed wire around a building you will see "The Building is surrounded by barbed wire" If you try to enter the building it will do 2 damage. This applies to both survivors and zombies. You cannot wrap barbed wire around multiple times. A survivor can use wirecutters to snip through the barbed wire, which destroys it. It only does two damage, so it won't kill 3 zombies during an invasion. Attacking baricades will not damage you even if there is barbed wire around the building.

Votes

  1. Kill - Don't like. And it's not very clear - does this apply to free running? I'd rather see it drain AP. And this sounds like something you'd find in a hardware store. DavidMalfisto 23:16, 13 April 2006 (BST)
  2. Spam - It's been done before. And better. -Nubis A.R.S.E. 00:01, 14 April 2006 (BST)
  3. Spam - Only good for killing people with 3 HP and infection who are trying to get to safety. Everyone else would just be annoyed, and therefore more likely to cause you harm for putting up the barbed wire. If you want to keep people out, barricade beyond VS+2.--Guardian of Nekops 00:04, 14 April 2006 (BST)
  4. Keep - I have future plans for implimenting Razor Wire into the game, mainly so specific safehouses with lower barricades can damage zombies before they get in (but the zombies MIGHT get in because of the lower barricades, and survivors will be able to spend less AP to get their killing XP bonus get in so everyone is happy. It's in the mix, we'll do lunch. You are absolutely correct about the wirecutters method, I had the same idea, you think like me, I hope that doesn't bother you. :) MrAushvitz 02:14, 14 April 2006 (BST)
  5. Keep Author Vote. Mattiator 03:04, 14 April 2006 (BST)
  6. Kill - I can see survivors putting this on empty buildings. It'll only work to completely piss off every zombie out there. --Cyberbob240CDF 03:15, 14 April 2006 (BST)
  7. Spam - Guardian of Nekops basically summed it up. It would serve no purpose other than to be annoying.--Wifey 03:49, 14 April 2006 (BST)
  8. Spam - Add more barricades. Fun! Wait...no, it's not.--Mookiemookie 15:04, 14 April 2006 (BST)
  9. Keep - I rather like that it would kill people with 3 HP and infection who are trying to get to safety. --einexile 16:06, 14 April 2006 (BST)
  10. Spam - Survivors can easily get through this with a wirecutters, but zombies are outta luck. --John Ember 18:53, 14 April 2006 (BST)